Google Stadia General Discussion - Like any other gaming platform, but worse.

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The concept of stadia is not the problem the EXECUTİON is. No one is going to pay 130$ then 3 months later pay 10$ every month so you could pay 60$ for games you could get from a lot of different places(Steam Uplay Even Epic)far cheaper.
Google Should Have A:make it a netflix style service $10 a month 100$ a year B: Release at the holiday 2020 and give it a far bigger library(60 to 70 at least) C: have mobile plans for usa and abroad for stadia (for example 25gb unlimited sms and mobile calls but stadia usage doest count for internet usage 40$)
 
Okay, here’s a pitch for a game streaming idea that isn’t fundamentally broken: just make it a superpowered Remote Desktop. You pay for a subscription to access a chunk of Google’s storage and computing power, and can then log into Steam/GOG/whatever through this and play any game that you already own through supported platforms. We’re going to assume that Valve is gonna cooperate with Google here, so Google can code their own mobile/controller integration stuff to make their Steam shell work seamlessly on smaller screens and TV’s. This also gives a super-simple tiered subscription system: the basic subscription might only give 200 gigs of storage and slightly lower processing power, but pay more and you can have more storage space (more games immediately playable) and better performance.

In a realistic scenario, Valve probably would not agree to this partnership because I think they’re trying to get into game streaming themselves, and they do have the resources to at least attempt it on their own. But let’s say Google targeted the Epic Games Store, which realistically isn’t even considering the possibility of game streaming at the moment or in the near future, and said, “we’ll give you a cut of Stadia’s profits and we’ll stream your games”. Even just that is a massively better value proposition than what Stadia actually is, and could potentially be a boost to both services. Also, this way Google would be targeting distributors instead of developers. The initial deal might have a way higher upfront cost, but it gives them so, so much more in return in value for the customer. This also doesn’t mean they can’t still do Stadia exclusives.
 
It's almost Black History Month and I still can't play Stadia on my telephone or my apple tablet or my television set with a built-in Chromecast and I have no interest in buying a Chromecast Ultra because the one 4k television set I own already has a built-in Chromecast so therefore buying a Chromecast Ultra would only add Stadia functionality to it which essentially makes it the same as buying a dedicated game console which is the entire concept Stadia is designed to avoid.

I actually do wanna try Stadia sometime to form a well-rounded opinion, but for a platform purportedly designed around accessibility, they've sure walled it off from everyone except those willing to cough up top dollar for a Chromecast Ultra + controller + game. Like, hell, I'd even try Fortnite on it if that were the only freemium game on the platform, but there's just... nothing? Not even any demos?

Hell, the Wikipedia page shows that there've only been four new releases since launch, and two of the upcoming games with "TBA" release dates are from four years ago.

I know early days for game platforms tend to be rough, but I can honestly say I had more faith in the Ouya by its fourth month on the market. Like who knows, maybe lightning would stirke and Ouya would suddenly have a really good exclusive and carve out its own little niche, giving way to other Android consoles, but Ouya would stick around as the biggest, #1 name in Android-based game systems. Obviously, that didn't happen because Julie Uhrman didn't even remotely know what the fuck she was doing, and there were countless little problems that just made the entire Ouya experience kinda shitty. It sort of crashed the entire market for Android-based game consoles, which I honestly think could work fairly well now if done correctly. FFS, Nvidia did it right with the Nvidia Shield, but then didn't tell anyone about it.

But at least with the Ouya, I could buy one, plug in my old Xbox 360 controller, and play something. Maybe sideload some emulators. Stadia, though? I can't even play it the way it was originally announced. I'd just be spending a bunch of money to play the same games I can already play and get a much worse experience.
 
Even more hilariously, it's been over 40 days, last I checked, between releases. No indie stuff, no AAA titles, nothing.

I think the most comparable one I could do is with Apple Arcade, which still had 7 releases in a similar timeframe.
 
Okay, here’s a pitch for a game streaming idea that isn’t fundamentally broken: just make it a superpowered Remote Desktop. You pay for a subscription to access a chunk of Google’s storage and computing power, and can then log into Steam/GOG/whatever through this and play any game that you already own through supported platforms. We’re going to assume that Valve is gonna cooperate with Google here, so Google can code their own mobile/controller integration stuff to make their Steam shell work seamlessly on smaller screens and TV’s. This also gives a super-simple tiered subscription system: the basic subscription might only give 200 gigs of storage and slightly lower processing power, but pay more and you can have more storage space (more games immediately playable) and better performance.

In a realistic scenario, Valve probably would not agree to this partnership because I think they’re trying to get into game streaming themselves, and they do have the resources to at least attempt it on their own. But let’s say Google targeted the Epic Games Store, which realistically isn’t even considering the possibility of game streaming at the moment or in the near future, and said, “we’ll give you a cut of Stadia’s profits and we’ll stream your games”. Even just that is a massively better value proposition than what Stadia actually is, and could potentially be a boost to both services. Also, this way Google would be targeting distributors instead of developers. The initial deal might have a way higher upfront cost, but it gives them so, so much more in return in value for the customer. This also doesn’t mean they can’t still do Stadia exclusives.
its called shadow or something. you lease a virtual windows 10 pc with some storage and a gtx 1080(?) gpu. theres a monthly fee and according linus tech tips it works seeminglessly switching from pc to mobile.

you can also build your own with an nvidia 10+ series gpu and moonlight. it worked all right with a 10-20 mbps up load
 
Okay, here’s a pitch for a game streaming idea that isn’t fundamentally broken: just make it a superpowered Remote Desktop. You pay for a subscription to access a chunk of Google’s storage and computing power, and can then log into Steam/GOG/whatever through this and play any game that you already own through supported platforms. We’re going to assume that Valve is gonna cooperate with Google here, so Google can code their own mobile/controller integration stuff to make their Steam shell work seamlessly on smaller screens and TV’s. This also gives a super-simple tiered subscription system: the basic subscription might only give 200 gigs of storage and slightly lower processing power, but pay more and you can have more storage space (more games immediately playable) and better performance.

In a realistic scenario, Valve probably would not agree to this partnership because I think they’re trying to get into game streaming themselves, and they do have the resources to at least attempt it on their own. But let’s say Google targeted the Epic Games Store, which realistically isn’t even considering the possibility of game streaming at the moment or in the near future, and said, “we’ll give you a cut of Stadia’s profits and we’ll stream your games”. Even just that is a massively better value proposition than what Stadia actually is, and could potentially be a boost to both services. Also, this way Google would be targeting distributors instead of developers. The initial deal might have a way higher upfront cost, but it gives them so, so much more in return in value for the customer. This also doesn’t mean they can’t still do Stadia exclusives.

What you are describing is GeForce Now. I played around with it in the beta 2-3 years ago and it seemed pretty good, the latency was fine though I mostly played non-twitch games like Tomb Raider, games that already have some degree of animation priority. Image quality was good, no obvious artifacting.

It integrates with your steam account and lets you play the games you own, not all of them but they're adding more and more, they're currently at 400 games. At $5/month you also get RTX. It's in free beta so check it out, it's also available on Mac/Shield/Android.
 
What you are describing is GeForce Now. I played around with it in the beta 2-3 years ago and it seemed pretty good, the latency was fine though I mostly played non-twitch games like Tomb Raider, games that already have some degree of animation priority. Image quality was good, no obvious artifacting.

It integrates with your steam account and lets you play the games you own, not all of them but they're adding more and more, they're currently at 400 games. At $5/month you also get RTX. It's in free beta so check it out, it's also available on Mac/Shield/Android.
That’s pretty cool. I’d heard of GeForce Now but had never looked into its specifics, but that actually doesn’t sound like a bad deal.

Seriously, how the fuck did Google choose such a fundamentally broken business model for their streaming service when there’s all these existing ones they could have at least looked at?
 
Seriously, how the fuck did Google choose such a fundamentally broken business model for their streaming service when there’s all these existing ones they could have at least looked at?
Because they’re trying to treat it like an entire console that completely replaces traditional hard drive gaming, instead of being its own thing. I think that’s the best way to describe how bad they marketed it.
 
That’s pretty cool. I’d heard of GeForce Now but had never looked into its specifics, but that actually doesn’t sound like a bad deal.

Seriously, how the fuck did Google choose such a fundamentally broken business model for their streaming service when there’s all these existing ones they could have at least looked at?

I think they want to own their market from top to bottom and lock people into their product like they do with everyone else. I think that's why they market it like a "console" and try to position themselves alongside Xbox and PS4 even though the Stadia plays PC games, if they had Steam integration then they would compete with Nvidia and maybe AMD in the future, people would also request Steam integration, migration etc.

There was another company, OnLive, that offered streaming PC games that could only be bought in their store back in 2010-2013(?). They of course went under and everything people had bought there was forfeit. Gaikai was the most successful because they got bought up by Sony and became the basis for their streaming services.
 
I think they want to own their market from top to bottom and lock people into their product like they do with everyone else. I think that's why they market it like a "console" and try to position themselves alongside Xbox and PS4 even though the Stadia plays PC games, if they had Steam integration then they would compete with Nvidia and maybe AMD in the future, people would also request Steam integration, migration etc.

Stadia is the strangest thing. It's a fixed-spec PC, and no different from a console outside of being kb/m compatible. The high quality/performance settings found in games is the same one found on console versions being run on PS4Pro/XB1X.

I've been seeing a lot of stans trying to be optimistic, still going on about the possible infinite power of the cloud. The idea of it being just a lot of same-speced machines or VMs seems insulting to them. There's no money to be made in investing that much in terms of specs into a userbase that can't be botherered to buy a cheap ass XB1.
 
Stadia is the strangest thing. It's a fixed-spec PC, and no different from a console outside of being kb/m compatible. The high quality/performance settings found in games is the same one found on console versions being run on PS4Pro/XB1X.

I've been seeing a lot of stans trying to be optimistic, still going on about the possible infinite power of the cloud. The idea of it being just a lot of same-speced machines or VMs seems insulting to them. There's no money to be made in investing that much in terms of specs into a userbase that can't be botherered to buy a cheap ass XB1.

I've said it in other threads, building a streaming service makes sense for Nvidia that have tons of inventory left. They are using AMD CPUs and it makes even more sense for AMD to do the same thing, using their own products.
Google on the other hand have to buy all the hardware.
 

The reason for not having any new games is because google employs are retarded.
Business insider said:
"We were approached by the Stadia team," one prominent indie developer told me. "Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them." But the incentive "was kind of non-existent," they said. "That's the short of it."
It's a statement we heard echoed by several prominent indie developers and two publishing executives we spoke with for this piece.

"It's that there isn't enough money there," one of the publishing executives we spoke with said. The offer was apparently "so low that it wasn't even part of the conversation."
I can visualise a smug as fuck google buisness director : We don´t need to come to them with offers, they will come to us! Do they even know who we are. We are google motherfucker.

Jade Raymond stadia head said:
When asked about the future — specifically five years from now, Raymond believes that Stadia will have “those big games that really prove out all the promises [they] had at GDC.” She used Breath of the Wild as an example of the class of game that people will be able to play by then. Last year, she laid out a three-tier roadmap for games with exclusive features.
They believe Stadia will last 5 years :story: :story: . Using BotW as an example is special to say the least.
 
I can visualise a smug as fuck google buisness director : We don´t need to come to them with offers, they will come to us! Do they even know who we are. We are google motherfucker.
They might have even been right to think that way... about 12 years ago. Today though? Fuck no, hahahahahahahaha. It's bad when Epic's got a better reputation.

They believe Stadia will last 5 years :story: :story: . Using BotW as an example is special to say the least.
I wouldn't trust Google to not just shut it down five years from now. The extremely slow trickling out of games, most of which are old, doesn't really create much confidence in customers. It's March, and there are literally just two new games coming to Stadia this month. Just two. Oh, but there are plenty of rereleases... that you've had plenty of opportunities to buy elsewhere, that often go on some very deep discounts. Four Steamworld games, and a Serious Sam collection encompassing First & Second Encounter HD and Serious Sam 3. As for the two new games, they're Doom Eternal and... something called Lost Words: Beyond The Page, which looks like yet another pretentious indie platformer made in Unity that'll wind up in dollar indie bundles a year from now. edit: it's gonna be a Stadia exclusive for a full year, oh dear. Well slap my ass and call me a faggot, I've gotta get me a Stadia now that I can play this, um...

Steam store description said:
Lost Words is a 2D narrative adventure game where players move words to solve puzzles. The game features a story written by Rhianna Pratchett and ties the narrative into the gameplay in an unusual way, by having the player running on and interacting with words to solve puzzles.

Fuck, that's such a boring description, I can't even think of a joke. That's what passes for a Stadia exclusive? Jeez.

Jade: Yeah, I think in 20 years, this is probably one of the most disruptive thing that’s happened.

Jade Raymond of Assassin's Creed fame, everyone. Nah, it's not the Wii's motion controls or the advent of freemium gaming that's the most disruptive thing in the game industry since 2000. It's a half-cocked streaming service that isn't as good as Onlive was 9 years ago. I know Silicon Valley types love to circlejerk even over shit they're fragrantly wrong about, but my goodness.
 
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The reason for not having any new games is because google employs are exceptional.

I can visualise a smug as fuck google buisness director : We don´t need to come to them with offers, they will come to us! Do they even know who we are. We are google motherfucker.


They believe Stadia will last 5 years :story: :story: . Using BotW as an example is special to say the least.

So they expect you to basically pay for the privilege of programming your game for them on their shitty platform? Fucking lol.

They're going to get fucking crushed in March. Doom Eternal, Animal Crossing, Persona 5 Royal to name just a few. How can they even compete? A shitty puzzle game? Fucking lol. Whoever is leading this is trash. Stadia is actually worse than an Ouya at this point. At least with the Ouya you could turn it into an emulation machine. Stadia is fucking DoA. Fucking Epic even pays better. How the fuck is Google not paying anything? Shows you the confidence in the Stadia.
 
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