Google Stadia General Discussion - Like any other gaming platform, but worse.

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
$70 for a Chromecast Ultra, $70 for the controller, $10/month subscription, then full price for each game with some kind of discount for a "Pro" tier. I believe there's a $120 bundle that includes the Chromecast+controller and 3 months of service, but I can't recall whether it has any games included besides Destiny 2.

If you wanted to just play Ass Creed, the cheapest non-Stadia route would be a $120 used XBone and a copy of the game for around $15. All of this is according to eBay.

If you went with a new console, then the startup cost is less for Stadia, but once you get into buying the games you're 100% fucked. Don't forget the $9.99 fee you'll be paying each month that does fuck-all AFAIK. Xbox Gold and Game Pass come bundled at $15/month, a much better deal.

Wow, when you tot it up like that....

I'll just get a Playstation Now account instead.
 
I get the novelty of playing vidya using only an internet connection. Still doesn’t make me wanna buy it.
 
I get the novelty of playing vidya using only an internet connection. Still doesn’t make me wanna buy it.
I can still remember people getting understandably angry when the Xbox One was announced to be always online, with the frequent criticism being the unreliability of Internet connections.

It's strange to think about now that we have people witlessly defending the Stadia while the Stadia is proof that the Xbox One would have failed hard had they not reversed that decision.
 
I can still remember people getting understandably angry when the Xbox One was announced to be always online, with the frequent criticism being the unreliability of Internet connections.

It's strange to think about now that we have people witlessly defending the Stadia while the Stadia is proof that the Xbox One would have failed hard had they not reversed that decision.
SHUT UP IT WORKS STOP HATING
 
I can still remember people getting understandably angry when the Xbox One was announced to be always online, with the frequent criticism being the unreliability of Internet connections.

It's strange to think about now that we have people witlessly defending the Stadia while the Stadia is proof that the Xbox One would have failed hard had they not reversed that decision.

I still can't comprehend what's the mindset behind supporting stuff like Stadia or other cloud services, it doesn't seem to go beyond "it exists and Google/Apple/Amazon made it, i have to buy it!" there seems to be a lot of people out there who consume lots of media, be it movies, tv series, books or videogames but at the same time... they don't want to own the stuff they consume, like it's somehow too much of a hassle to own physical media to hem
 
I still can't comprehend what's the mindset behind supporting stuff like Stadia or other cloud services, it doesn't seem to go beyond "it exists and Google/Apple/Amazon made it, i have to buy it!" there seems to be a lot of people out there who consume lots of media, be it movies, tv series, books or videogames but at the same time... they don't want to own the stuff they consume, like it's somehow too much of a hassle to own physical media to hem
Because once you own it, you can only consume it once. If you keep needing to rebuy it, you can consume it all over again.
 
I still can't comprehend what's the mindset behind supporting stuff like Stadia or other cloud services, it doesn't seem to go beyond "it exists and Google/Apple/Amazon made it, i have to buy it!" there seems to be a lot of people out there who consume lots of media, be it movies, tv series, books or videogames but at the same time... they don't want to own the stuff they consume, like it's somehow too much of a hassle to own physical media to hem
As an armchair psychologist I suspect that an addiction/compulsion to comsoom digital media is more insidious than a more tangible addiction like alcoholism or junk hoarding. It's easier to handwave away a digital collection because EVERYONE has an extensive digital library of games they play once and shows they finish half a season of. An alcoholic at least confronts the pile of vodka bottles they create every month. The consoomer just wonders why they can't save money after buying a founder's Stadia package and Skyrim for the 9th time while paying for 15 streaming services. I guarantee these people are also staunch Socialists. They're parodies of themselves
 
As an armchair psychologist I suspect that an addiction/compulsion to comsoom digital media is more insidious than a more tangible addiction like alcoholism or junk hoarding. It's easier to handwave away a digital collection because EVERYONE has an extensive digital library of games they play once and shows they finish half a season of. An alcoholic at least confronts the pile of vodka bottles they create every month. The consoomer just wonders why they can't save money after buying a founder's Stadia package and Skyrim for the 9th time while paying for 15 streaming services. I guarantee these people are also staunch Socialists. They're parodies of themselves

A friend of mine turned into one of these people. They were complaining about their lack of funds and I offered to look over their bank statements to help create a healthy budget. They were paying for multiple streaming services (only one of which they used), patrons of like 3 or 4 different YouTube creators, and had a few monthly "loot box"-style subscriptions. When I suggested removing a majority of them, they used every excuse in the book to keep them. It was like they couldn't see the big picture of how a bunch of $9.99 and $14.99/month expenses were adding up - they preferred the itemized view and denied the total.
 
A friend of mine turned into one of these people. They were complaining about their lack of funds and I offered to look over their bank statements to help create a healthy budget. They were paying for multiple streaming services (only one of which they used), patrons of like 3 or 4 different YouTube creators, and had a few monthly "loot box"-style subscriptions. When I suggested removing a majority of them, they used every excuse in the book to keep them. It was like they couldn't see the big picture of how a bunch of $9.99 and $14.99/month expenses were adding up - they preferred the itemized view and denied the total.
Wow. That’s actually kind of depressing how the consoomer meme is an uncomfortable truth.
 
You’ll also need a $60 stadia controller

The entire service is $9.99/mo … plus the cost of any games that you want to buy

*violently vomits, coughs up blood, tumbles over, dies*

A streaming service costing at least upwards of $69 dollars (nice nice) that could be deleted permanently at any time from perhaps the most untrustworthy megacorp in the US?

well, heh... where do I sign?
 
A streaming service costing at least upwards of $69 dollars (nice nice) that could be deleted permanently at any time from perhaps the most untrustworthy megacorp in the US?

Google axing lesser-know, experimental projects is cute and all, but it needs to be emphasized how little of a fuck they actually give about ANY of their products outside of Search and their document suite. They will rain death on anything the moment it starts causing them problems - they even fucked up their own city-wide installation of Google Fiber, said "Sorry it didn't work out," and left them with unusable infrastructure. Stadia is headed that way, but the implication is much worse: They bought out entire game studios just for Stadia and have a 12-month rollout of games planned.

It's entirely possible this shit only stays up a year before Google axes it and leaves a bunch of people fucked over.
 
Google axing lesser-know, experimental projects is cute and all, but it needs to be emphasized how little of a fuck they actually give about ANY of their products outside of Search and their document suite. They will rain death on anything the moment it starts causing them problems - they even fucked up their own city-wide installation of Google Fiber, said "Sorry it didn't work out," and left them with unusable infrastructure. Stadia is headed that way, but the implication is much worse: They bought out entire game studios just for Stadia and have a 12-month rollout of games planned.

It's entirely possible this shit only stays up a year before Google axes it and leaves a bunch of people fucked over.
And will this be the time that people finally figure out not to trust Google with anything important?
 
Did the entire staff catch the coronavirus? Is this why everything is dead silent?

It's more likely that getting a game/porting a game to stadia costs actual money (which is why many of the games were old by the time they hit stadia) probably to the tune of a few hundred thousand or couple of million (thanks to Epic paying huge for mediocre games). Pre-release, Google probably thought of these as necessary investment costs to build a library.

Post-release, however, they have explicit data on console sales (we don't) - but let's be extremely generous and assume they sold 100,000 Stadia Units and put it into a hypothetical math scenario. Let's say that Stadia wants to port Control, a smaller title that found some success last year.

Epic Games Store allegedly paid $11 million for exclusivity. Let's say that Google would have to pay $1,500,000 for non-exclusive title and for porting it over.

$1,500,000 / 100,000 (units sold) = cost of $15/per user.

Now let's say that Google sells control for $60 (full price, despite the fact it's cheaper literally everywhere else) and they have a standard 70/30 split with the developer on sales. This would mean they make $42/per sale of the game.

$42 - $15 (the cost of the license/port) = $27 per sale.

If literally every person buys the game at full price, they can make $2.7 million.

If half the current owners buy it, that drops to $1.35 million (less than thier initial investment).

If a much more realistic 1 in 10 buy it, that number plummets to $270,000 (literally ~20% of thier investment).

It's also worth noting in this hypothetical, that Control is on sale for $30 - but if Google were to match it, they would lose $3 on each sale (unless the publisher ate some of the loss for pushing for a sale).

This is obviously rough math, but with a small userbase they've got every game they have to pay for/port because a huge risk with little reward scenario - and that's on top of them having to sell old games at big prices - competing with Steam/Epic, Sony, Microsoft, and the second hand game market.
 
The only game I can think of that's even coming out soon for Stadia is Doom Eternal, and that's all the way in March.

And nobody's going to play Eternal on the Stadia. Not after that preview where the guy was killed from the lag.
Stadia works what are you talking about don’t believe dose haters. The wool is warm, trust me.
 
Back
Top Bottom