Secret Asshole
Expert in things that never, ever happened
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⚡ Thunderdomer ⚡
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kiwifarms.net
- Joined
- Jan 18, 2017
Hell, Ouya could be decent if it were released today, considering Android's become a lot more controller-friendly. A serious Android console would have similar hurdles to what Steam ran into when trying to bring PC games into the living room. A modern Ouya would need Steam's incredible levels of controller customizability and the ability to share layouts, so games without controller support could work, and you could assign screen coordinates to taps or swipes. Steam single-handedly managed to get a lot of developers to start taking the PC seriously, and now it's the norm to see PC versions work just as well as their console counterparts. Android could be the same way, but the only serious, quality Android console I've ever seen is the Nvidia Shield, which is kind of its own thing anyway. It's more like an individual console that just happens to run Android.
Game streaming is just irreparably bad in so many ways. Holy shit, did nobody in charge ever consider ping times? Network interference? All the complications customers could have? You could live right next to a server farm, but if there's a bathroom full of lead pipes in the walls between your router and where you game, you're gonna have a shitload of network packets run headlong into your piping and die. There are countless situations with how people's homes are laid out, proximity to neighbors, you name it.
A while ago, I remember reading something about cloud-based ideas that could be implemented smoothly, combining both local and cloud computing. One game that was supposed to use it was Crackdown 3 on Xbox One: your character, the controls, and everything local to you would be generated on your own Xbone. So, no input lag, and no goofy stuff where you shoot a guy and he might just freeze and not die for a second like you were playing online. But, things in the background would be calculated on the cloud and the results would be delivered back to you in a video. Fire a rocket at a giant building, and it'll crumble realistically - that crumbling being a cloud-generated destruction effect wrapped up into a video and loaded onto your system. Your game doesn't slow down, you get a spectacular effect, and everyone's happy.
Crackdown 3 ended up launching and being a mediocre POS that didn't do that, for some reason.
That seems like the best use case for games being wrapped up in cloud computing. The local system could defeat input lag concerns by rendering the character and anything nearby locally, with environments and possible outcomes largely rendered by the cloud. Of course, a whole lot of special programming would be needed for each game to be feasible, and Google doesn't seem to be interested in investing in any original games anytime soon. Not to mention, the Chromecast Ultra doesn't even have the space to install games, so, that's already off the table.
There's actually a very, very simple test you can do to see if cloud gaming is currently viable:
Can you, in 99.5% of all cases, eliminate lag in multiplayer games played on a wireless network in the entire United States? If Yes, Go. If No, ABORT.
Obviously, the answer is no. You can't do that. There's a multitude of reasons this was bound to fail technically:
1. The Internet in the US is one of the slowest in the developed world. In some rural regions, you're lucky if you can watch movies in 1080p, let alone 4k. In the most remote, you need a fucking satellite dish.
2. Wireless routers are typically not where most entertainment is held. They're in basements or off in random rooms, depending on the construction of the house or how the internet was installed. My router is in the basement and I have my 4k TV (I'm not rich, 4k TVs of a decent size and a generic brand are like 250-350 and still look awesome) hooked up on Ethernet, so you know, I can actually watch something at decent quality. Wireless and running 4k for most people is asking for trouble.
3. Bandwith caps and silent throttling. Some ISPs have bandwith caps or will throttle you if you use too much.
4. Multiple people using a network. This is incredibly, incredibly common. Unless you live alone in a house, you're bond to be sharing it with family, room mates, neighbors, other students...the list goes on. The strain of streaming a game will sink that.
5. Contrary to popular belief, streaming 4k TV will use far less bandwith than streaming a 1080p game.
6. Games have had to be actively ported to the Stadia. This is the Stadia's dirty little secret. Its not like Google is installing a game on their server. They have to be ported to the system itself, which costs man hours and time. Which is why you're seeing 3 year old titles selling for $60. These are ports. Its also why Destiny 2 isn't free to play when its free to play everywhere else, it had to be ported to the system. Meaning these ports will come along with their own issues along with the Stadia's issues. So you're not only paying full price for old games, you're inheriting the problems of a port along with the problems of the Stadia itself for full price.
I mean, it turns out its even worse than that. Basically, the optimal set-up for the Stadia is someone who lives alone, with the highest and fastest internet imaginable in the entirety of the US, hooked up to an ehternet cable in the same room. This person will also have purchased no other consoles, PC products, Apple or Android phone games and will solely use the Stadia. There are entirely 3 of these people who exist.
Hilariously, you can already do this with Steam.
1. Have your main rig on and the games you want installed on it.
2. Install the proper drivers on the devices you want to use it with.
3. Stream games to device from your main rig wherever you are.
Done. Stadia is now irrelevant.
Also if you find someone saying 'HURRR LET PEOPLE ENJOY THINGS', tell them other people aren't enjoying anything because that little Stadia using faggot is destroying all the bandwidth for an entire household.
I also see the Stadia could be used as an expert trolling device. Drive around using laptop and chromecast. Find unsecured network. Launch Stadia in 4k. Destroy house's bandwidth and watch residents kill each other trying to figure out who is doing it.
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