Neet Tokusatsu
kiwifarms.net
- Joined
- Jul 23, 2018
It is the OUYA all over again
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It is the OUYA all over again
difference in elevation like "you're down there in yousuck valley and everybody else is up on stuffthatworks ridge"
https://www.pcgamer.com/google-says-stadia-will-be-faster-than-local-gaming-hardware-in-two-years/Bakar says that Stadia will make games feel more responsive in the cloud, and make them run faster than they do locally "regardless of how powerful the local machine is." He says this can be done through something called "negative latency."
Bakar is talking about creating a buffer of predicated latency in which Stadia can mitigate the lag the player is seeing on their end over the cloud network. This can be done in a few ways, like rapidly increasing fps to reduce latency between player input and what's displayed on screen, but Bakar says mitigating latency will mostly come from Stadia's ability to predict your button presses.
Streaming games to people too poor to even get a console is a neat idea. It’s just terrible in execution
Okay well I guess it’s only for people that want to play their games anywhere while using up all the bandwidth in the workplacePoor people tend to live in areas with poor internet infrastrcture and can't really justify paying $50+ dollars for a 3 year old game on top of a $10/month charge and whatever else stadia charges.
Okay well I guess it’s only for people that want to play their games anywhere while using up all the bandwidth in the workplace
The steam link app is really fucking cool. You can stream games to your phone when you’re in another fucking state. And it works. When it first came out (on iOS fuck you apple) I had a lot of fun just lying in my bed streaming SBCG4AP to my iPad.This isn't even for those people, though, because if you want to game in multiple locations the tech already exists.
Steam has Steamlink which uses your existing library/hardware and costs $0. Xbox has gamepass which lets you install games anywhere and has an actually decent library. The games are free and the service is $1/$5 a month. Playstation has a similar service that I don't have expierence with, but it's still a full fuck load cheaper than Stadia.
That's really the problem, Google is selling a product to a consumer base that legitimately doesn't exist. They're targeting people in metro areas (with amazing internet) who have some cash to burn ($130 initial cost for Stadia, +monthly costs and +game costs) who really want to play video games but for some reason haven't picked up a PS4/XBOX or PC. I can't literally think of this person nor have I ever met them.
Google Stadia’s data use is over 100MB per minute at 1080p
Jeff Grubb@jeffgrubb November 19, 2019 1:49 PM
Google Stadia is every bit the data hog that everyone was expecting. The service warns that it can use between 4.5GB and 20GB of data per hour. Where you’ll fall within that range depends on the quality of the video feed you get from Stadia. But I didn’t want to just take Google’s word for this, so I set up a quick test. At 4K and 60 frames per second, 20GB per hour seems right in line with my experience.
Tracking data use by device is more difficult than it should be. But I settled on connecting a Chromecast Ultra and Stadia controller to my phone as a hotspot. I could then use Android’s built-in data-usage tracker. The problem here is that I could only get 1080p quality from Stadia instead of 4K I get over my broadband connection. But the results still illustrate how much data Stadia eats.
Tracking Google Stadia data usage
Red Dead Redemption 2 at 1080p60 on Stadia:
Duration: 13 minutes
Data used total: 1.55GB
Data per minute: 119MB
Estimated data per hour: 7.14GB
I couldn’t track the use at 4K, but at four times the pixels of 1080p, Stadia should easily hit that 20GB/minute throughput.
Sticking with just my actual measurements, though. Stadia’s data use could end up extremely high. Red Dead Redemption 2 takes an average of 47 hours to beat, according to howlongtobeat.com.
That means just to play through the story of Red Dead Redemption 2, you will use more than 335GB of data on Stadia. Again, that’s at 1080p60. At 4K, you’re likely using at least twice that.
On PC, Red Dead Redemption 2 is an approximately 150GB download. So that’s significantly less than 47 hours on Stadia. And that doesn’t include any extra time put into Red Dead Online. Now, to be fair, you don’t need to download any updates for Stadia games. But streaming is still far more data intensive.
What this means is that if you have a data cap, Stadia is going to add up quickly. That’s especially true for 4K60. If you are consistently hitting that 20GB-per-hour mark. At that rate, you’ll go over a typical Xfinity 1TB cap after just 50 hours of Stadia alone.
They responded to the washingtonpost 1Gbps jumping video i posted last page with the excuse that it's not meant to be used in networked environments like workplaces.Okay well I guess it’s only for people that want to play their games anywhere while using up all the bandwidth in the workplace
Oh what was that? I couldn’t hear you because I’m too busy tanking my school’s internet.They responded to the washingtonpost 1Gbps jumping video i posted last page with the excuse that it's not meant to be used in networked environments like workplaces.
What the fuck did they even mean by this?
That's unfair to the Ouya. Ouya at least tried to have a library of original games you couldn't get elsewhere, which is the whole point of releasing a console. They were all terrible, but hey.
Google thinks people are going to pay a monthly subscription fee for the privilege of being able to stream full-priced games they could already play on a PC or real console without 500ms of additional input lag.