Good horror games?

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Basically how I go about the genres I've yet to touch; horror, racing, fighting, jrpgs. "I'm ready to befriend and broheim a bunch of jrpgs niggas-in-a-line!", and then I play it and it sucks dick.

The 'puzzle shooter' style of dead space and resident evil, needing to aim your shots, is fucking great. I'd love to see it in non-horrors.
Horror is my favorite thing ever, but horror games got very, very stagnant for a few years in that everyone equated them to walking simulators. I want horror brought into other genres, and we're starting to see that. Just look at Dredge, which was horror, but fishing simulator, and it made bank. Inscryption brought card mechanics to the mix, with similarly positive results. For jrpgs, we had Look Outside, which everyone seems to have loved. We're going to be getting a few horror farming sims in the coming year, which I have high hopes for. I keep waiting for someone to do a full on out and out horror MMORPG. There was one briefly years back, but I think it's been dead in the ground longer than City of Heroes. Mortal Kombat weirdly became a horror fighter, as they seemingly added as many horror mascots to the game as they had actual characters. Survival crafting slop horror would be fun. Something like The Forest and it's sequel, but set in a Brzezinski Hell or Stalenhag-esque dystopia instead of just "spooky island."
 
I remember looking at "upcoming horror games" compilations on youtube in the mid 2010s but now I just wait for a game that looks remotely redeemable to drift into my life because most games suck now and horror has been starving for content for AGES man. We really need some fresh ideas and perspectives in this genre. Capcom can only keep it alive with Resident Evil for so long we need some new IPs.
 
Surprised this thread didn't get bumped.

I think I mentioned it previously, but there's a game on Nintendo Switch (possibly other platforms) called Perception where you play as a blind woman and navigate using echolocation, and its actually really good, though the story has issues.
 
I love horror games. I have a huge bias for not-in-your-face horror that relies on audio clues and effects, music etc. rather than "scary" visuals or jump scares, and, so far, few games made me tense: Silent Hill 1, 2, 3 and Origins (haven't played 4 yet), Yomawari, Corpse Party and Darkwood (just started playing this one).

I have played my fair share of horror, though I'm missing some big ones (Alien: Isolation, SOMA, Fatal Frame, Rule of Rose, Siren - backlogs are hard to clear...), and these ones are in my top 10 for scariness
 
Tormented Souls 2, its basically Resident Evil and Silent Hill from the PS1 era.. made today! complete with Silent Hill camera stylings and "stop and aim" shooting, but with a little more going on than just that.

don't bother with the first one, its kinda jank, but this is a direct sequel, all you need to know is the MC's "Sister" can draw things into reality, and in the sequel a cult of evil Nun's wants that bitch.
 
I like Who's Lila, but the game has some weird bugs that hardlock you unless you redo the route...
 
Any thoughts on the upcoming ONTOS?
Frictional released a smash hit with Bunker, now it looks like they're birthing Bioshock's baby with SOMA in orbit. I'd be disappointed if it's just a rehash of the reality-questioning concepts from SOMA but it looks quite promising. Space isolation à la Dead Space/Alien: Isolation will always be close to my heart so I think I have no choice but to try it.
Stellan Skarsgård's raspy voice in the trailer unfortunately sells it even harder for me.

My most recent recommendation is ROUTINE, for the reasons already listed above. Very clever use of skeumorphic UI with great atmosphere, with a gameplay loop that forcefully pushes your hand away by making you collect information from your surroundings.
 
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Dead Secret is a fun adventure mystery game with some jumpscares where you have to work out what's going on and who the bad guy is to get the good ending, so there's a decent amount of puzzles to do.
Dead Secret Circle, the sequel's storyline goes a bit mental but it's also good fun.

Pamali: Indonesian Folklore Horror has a nice unsettling atmosphere and introduces you to interesting monsters and traditional horror stories that aren't well known outside southeast Asia, and gives you lots to explore and do. It's cheap on Steam too, I got it for like £3.

Azrael's Tear isn't really horror, but it gave me nightmares when I played it as a little kid because it had such a creepy (and silly) premise. It's in the near future and you play a thief who's trying to find the Holy Grail, and you go into this big dungeon/buried city where the Knights Templar have holed up. Because the Holy Grail is nearby, they all live forever as long as they stay there. So there's people who've been starved in a gibbet cage, cut in half by a door, warped and mutated into a monster thing, and they're all still alive. People from various different eras who've got stuck there and stayed, and they've all gone insane in different ways from living so long. Oh and the main enemies are dinosaur things that have been down there this whole time. And there's ghosts too for some reason. It's a bit slow paced and the controls are janky (it should've been 2D) but I really enjoyed it.
 
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Frictional released a smash hit with Bunker, now it looks like they're birthing Bioshock's baby with SOMA in orbit. I'd be disappointed if it's just a rehash of the reality-questioning concepts from SOMA but it looks quite promising. Space isolation à la Dead Space/Alien: Isolation will always be close to my heart so I think I have no choice but to try it.
I just hope they move away from the Bunker/Isolation mechanic of having an invincible chaser on your ass all the time and go a more traditional route, with a bigger roster of killable enemies.

The Bunker was a step in the right direction, since they went back to making actual games with gameplay mechanics, instead of walking sims with hide and seek sections, and I hope they can successfully marry their storytelling with engaging gameplay.
 
The Bunker was a step in the right direction, since they went back to making actual games with gameplay mechanics, instead of walking sims with hide and seek sections, and I hope they can successfully marry their storytelling with engaging gameplay.
Personally I value atmosphere over gameplay mechanics, though the earlier titles obviously suffered from the lack of them. Bunker's monster felt a bit cheap at times but imo the oppressive feeling of the trench made up for it.
I agree that they seem to have found a clear path toward an actual cohesive video game as opposed to a glorified haunted house, but it remains to be seen.
mystery game with some jumpscares where you have to work out what's going on and who the bad guy is to get the good ending, so there's a decent amount of puzzles to do
You forgot to mention the most horrific part: you're in Kansas.
 
Scratches, an old adventure game made by a two-man dev team. The game is played from the first person, the various locations presented as 3D-renderd stills, with some animated elements.

The premise is that you are a writer that has gone to the seemingly vacant Blackwood house. While it does have some Moon logic, it's a generally fun experience. Civvie did a pretty good video on it, though I recommend you only watch it after having played the game.
It's difficult to find these days, after some legal trouble with the publishing rights, but not hard to pirate it. The creators made another game recently called Asylum, which is a similar 2000s style point-and-click adventure game with some great campy horror elements. Some of the puzzles are a bit obtuse and there's no fast travel so you have to go through a bunch of places over and over, but it's great if you like old adventure games.
 
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