It really would have worked better as a visual novel.I love everything about Fear & Hunger except the actually having to play it part.
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It really would have worked better as a visual novel.I love everything about Fear & Hunger except the actually having to play it part.
Ditto. It isn't even bad but it is so goddamned antagonistic that I have never been in the right mood to get wailed on through an entire play through. I get that that is the point but fuck does it lay it on thick.I love everything about Fear & Hunger except the actually having to play it part.
Horror is my favorite thing ever, but horror games got very, very stagnant for a few years in that everyone equated them to walking simulators. I want horror brought into other genres, and we're starting to see that. Just look at Dredge, which was horror, but fishing simulator, and it made bank. Inscryption brought card mechanics to the mix, with similarly positive results. For jrpgs, we had Look Outside, which everyone seems to have loved. We're going to be getting a few horror farming sims in the coming year, which I have high hopes for. I keep waiting for someone to do a full on out and out horror MMORPG. There was one briefly years back, but I think it's been dead in the ground longer than City of Heroes. Mortal Kombat weirdly became a horror fighter, as they seemingly added as many horror mascots to the game as they had actual characters. Survival crafting slop horror would be fun. Something like The Forest and it's sequel, but set in a Brzezinski Hell or Stalenhag-esque dystopia instead of just "spooky island."Basically how I go about the genres I've yet to touch; horror, racing, fighting, jrpgs. "I'm ready to befriend and broheim a bunch of jrpgs niggas-in-a-line!", and then I play it and it sucks dick.
The 'puzzle shooter' style of dead space and resident evil, needing to aim your shots, is fucking great. I'd love to see it in non-horrors.
A title like that sounds positively Unreal. The creator must be a real Heretic.
The joke is that it has nothing to do with eitherA title like that sounds positively Unreal. The creator must be a real Heretic.
(Good thing Half-Life and Quake share some DNA or this would be a real Tek War).
I just hope they move away from the Bunker/Isolation mechanic of having an invincible chaser on your ass all the time and go a more traditional route, with a bigger roster of killable enemies.Frictional released a smash hit with Bunker, now it looks like they're birthing Bioshock's baby with SOMA in orbit. I'd be disappointed if it's just a rehash of the reality-questioning concepts from SOMA but it looks quite promising. Space isolation à la Dead Space/Alien: Isolation will always be close to my heart so I think I have no choice but to try it.
Personally I value atmosphere over gameplay mechanics, though the earlier titles obviously suffered from the lack of them. Bunker's monster felt a bit cheap at times but imo the oppressive feeling of the trench made up for it.The Bunker was a step in the right direction, since they went back to making actual games with gameplay mechanics, instead of walking sims with hide and seek sections, and I hope they can successfully marry their storytelling with engaging gameplay.
You forgot to mention the most horrific part: you're in Kansas.mystery game with some jumpscares where you have to work out what's going on and who the bad guy is to get the good ending, so there's a decent amount of puzzles to do
It's difficult to find these days, after some legal trouble with the publishing rights, but not hard to pirate it. The creators made another game recently called Asylum, which is a similar 2000s style point-and-click adventure game with some great campy horror elements. Some of the puzzles are a bit obtuse and there's no fast travel so you have to go through a bunch of places over and over, but it's great if you like old adventure games.Scratches, an old adventure game made by a two-man dev team. The game is played from the first person, the various locations presented as 3D-renderd stills, with some animated elements.
The premise is that you are a writer that has gone to the seemingly vacant Blackwood house. While it does have some Moon logic, it's a generally fun experience. Civvie did a pretty good video on it, though I recommend you only watch it after having played the game.