LucasSomething
kiwifarms.net
- Joined
- Jun 21, 2016
Gameoverse really didn't need muh trauma to tell it's story, which is "cat girl and mascots world hopping videogames". This episode would've played exactly the same if we didn't have the cat girl relapsing every time she sees a hero or town. It's not saying anything about trauma, people or society.
It's not even trying to be #DEEP and deconstruct old videogames either. A current year pretentious cartoon would humanize both the heroes and the villains and this show doesn't, it uses trauma arbitrarily as an emotional attachment and forced stupidity crutch. You can't subvert the retro videogame hero archetype only to play the retro videogame villain completely straight. Maybe this changes later but i don't feel like Ross wanted to subvert anything, he is too oldschool.
So why so much trauma? Did Glitch point a gun at Ross and say: "Mr Donovan, you NEED to traumatize the cat girl or else the grown adults will think animation is for kids and refuse to buy her labubu plushies! This is the future of indie animation!"
It's not even trying to be #DEEP and deconstruct old videogames either. A current year pretentious cartoon would humanize both the heroes and the villains and this show doesn't, it uses trauma arbitrarily as an emotional attachment and forced stupidity crutch. You can't subvert the retro videogame hero archetype only to play the retro videogame villain completely straight. Maybe this changes later but i don't feel like Ross wanted to subvert anything, he is too oldschool.
So why so much trauma? Did Glitch point a gun at Ross and say: "Mr Donovan, you NEED to traumatize the cat girl or else the grown adults will think animation is for kids and refuse to buy her labubu plushies! This is the future of indie animation!"