Genshin Impact

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Yes, but it's at a rate of 5 per hour assuming you've maxed energy for your pot (which can take awhile if you've just unlocked your teapot). Useful for supplementing exp from comissions and other sources, but not something to solely rely on.
That doesn't sound too bad unless you have only 2 months left to live(in which case stop playing genshin and go rob a bank or something)
 
leaks?
been staying off the usual places to not get spoiled while finishing 2.0.
Yeah, I try not to post too much about them (especially as there are pretty big spoilers floating about). But that minus crit rate is a new development. Hopefully the character will have a massive attack to offset not having any crits.
 
Yeah, I try not to post too much about them (especially as there are pretty big spoilers floating about). But that minus crit rate is a new development. Hopefully the character will have a massive attack to offset not having any crits.
why is my first reflex that's one of mihoyo's fixes regarding the artifact grind.. "too annoying getting the right substat? just stack ATK bro!"
doubt it but the thought is there.

almost done (although missing one fucking page on the first island, fuck) gonna check then what I missed the last few days.
 
why is my first reflex that's one of mihoyo's fixes regarding the artifact grind.. "too annoying getting the right substat? just stack ATK bro!"
doubt it but the thought is there.

almost done (although missing one fucking page on the first island, fuck) gonna check then what I missed the last few days.
From more search about it the whole thing is weird since the character's attack might get bonus from max hp and healing ability. So who the fuck knows what's up.

There is some funny cope and seeth in the forums about it. Autists writing manifestos on how lacking crit makes you the worse character in the game:
if kokomis E scales with atk, she simply doesn’t make sense.
shes the limited 5* that comes after baal and sara, she NEEDS to overcompensate. not only her kit doesn’t make sense but neither does her banner. shes a 5* healer who does mediocre off field damage, self applies hydro and needs 10 seconds on field time for her burst that doesn’t have amazing multipliers to justify that and only buffs her.
unlike barbara that can be built as a dps, kokomi cant because she CANT crit. the only way to make her work would be having 100%+ crit rate with blizzard set and even then her crit rate would be around 40% plus you would need 150% crit damage AND hp% to make her work. she needs way more investment than barbara to dps even with the hydro damage ascension and would only be able to do damage for the 10 seconds of her ult and since switching character makes her lose the buff she would only crit for half that time.
aside from c2 ALL of her constellations boost her damage but she cant crit, her E atk scaling is not split scaling because building atk on her doesn’t make any sense and the damage on her ult is simply not justifiably high enough to excuse all that. giving the healer spot on your team to her wouldn’t make sense because you have a free diona that can shield you, buff you with nobless set, be your battery and heal you as an alternative to your healer kokomi who will, indeed, heal you while also applying hydro to herself in the process and getting frozen for a few seconds and will take 10 seconds of dps from you while not giving your main dps any buffs, and giving the main dps spot on your team to her also dont make any sense because her only damage source is her ult and the damage is not good enough for a main dps comparing with other main dps’s with the same level of investment. giving her the sub dps spot wont work either, she doesn’t have off field damage a mona and a xingqiu would do much more than her.
other than mihoyo messing up in-game value, there’s no other explanation for her kit. zhongli pre buff would spit at kokomi. the thing that makes qiqi bad is that she has massive heals and that’s about it. her E heals you and so does her ult and passive but for it to work you have to attack first, she doesn’t buff of cleanse you in any way and yes you can build damage on her so when you switch to her to do the healing you dont loose too much dps but it’s not worth the investment. same thing with barbara but barbara cleanse. yes these 2 heal well, but the utility that comes with characters like diona, bennett and jean is much more valuable than heals especially in late game.
if kokomi is just a healer, than her utility is even less than barbara and qiqi because at least these two you can switch out, and not NEARLY comparable to the others i mentioned, and she doesn’t work as anything else other than a healer.
her kit is not much better designed than ambers and shes A LIMITED 5* THAT COMES AFTER BAAL WITH NO NEW 4*S ON HER BANNER.
kokomi with atk scaling doesn’t make sense. with her E scaling of off hp even with smaller numbers than she has right now solves all these problems. she will have good off field damage and since her ult prolongs the duration and buffs it you would actually have a reason to use it. she will work as a main dps, sub dps and an alternative to xingqiu as a support! not making that decision is too dumb for mihoyo. YES, she has the best face design in the game. YES, her animations are BEAUTIFUL and the best in the game in my opinion, but unless this is enough for you theres no reason to pull for her.
it is for me so i will and it SADDENS me so much because i also love barbaras design and animations and i dont think ive actually used her for anything else other than hey shes cute and i wanna make people wet and i have a feeling kokomi might get the same destiny.
im sorry mermaid.
 
From more search about it the whole thing is weird since the character's attack might get bonus from max hp and healing ability. So who the fuck knows what's up.

There is some funny cope and seeth in the forums about it. Autists writing manifestos on how lacking crit makes you the worse character in the game:
if kokomis E scales with atk, she simply doesn’t make sense.
shes the limited 5* that comes after baal and sara, she NEEDS to overcompensate. not only her kit doesn’t make sense but neither does her banner. shes a 5* healer who does mediocre off field damage, self applies hydro and needs 10 seconds on field time for her burst that doesn’t have amazing multipliers to justify that and only buffs her.
unlike barbara that can be built as a dps, kokomi cant because she CANT crit. the only way to make her work would be having 100%+ crit rate with blizzard set and even then her crit rate would be around 40% plus you would need 150% crit damage AND hp% to make her work. she needs way more investment than barbara to dps even with the hydro damage ascension and would only be able to do damage for the 10 seconds of her ult and since switching character makes her lose the buff she would only crit for half that time.
aside from c2 ALL of her constellations boost her damage but she cant crit, her E atk scaling is not split scaling because building atk on her doesn’t make any sense and the damage on her ult is simply not justifiably high enough to excuse all that. giving the healer spot on your team to her wouldn’t make sense because you have a free diona that can shield you, buff you with nobless set, be your battery and heal you as an alternative to your healer kokomi who will, indeed, heal you while also applying hydro to herself in the process and getting frozen for a few seconds and will take 10 seconds of dps from you while not giving your main dps any buffs, and giving the main dps spot on your team to her also dont make any sense because her only damage source is her ult and the damage is not good enough for a main dps comparing with other main dps’s with the same level of investment. giving her the sub dps spot wont work either, she doesn’t have off field damage a mona and a xingqiu would do much more than her.
other than mihoyo messing up in-game value, there’s no other explanation for her kit. zhongli pre buff would spit at kokomi. the thing that makes qiqi bad is that she has massive heals and that’s about it. her E heals you and so does her ult and passive but for it to work you have to attack first, she doesn’t buff of cleanse you in any way and yes you can build damage on her so when you switch to her to do the healing you dont loose too much dps but it’s not worth the investment. same thing with barbara but barbara cleanse. yes these 2 heal well, but the utility that comes with characters like diona, bennett and jean is much more valuable than heals especially in late game.
if kokomi is just a healer, than her utility is even less than barbara and qiqi because at least these two you can switch out, and not NEARLY comparable to the others i mentioned, and she doesn’t work as anything else other than a healer.
her kit is not much better designed than ambers and shes A LIMITED 5* THAT COMES AFTER BAAL WITH NO NEW 4*S ON HER BANNER.
kokomi with atk scaling doesn’t make sense. with her E scaling of off hp even with smaller numbers than she has right now solves all these problems. she will have good off field damage and since her ult prolongs the duration and buffs it you would actually have a reason to use it. she will work as a main dps, sub dps and an alternative to xingqiu as a support! not making that decision is too dumb for mihoyo. YES, she has the best face design in the game. YES, her animations are BEAUTIFUL and the best in the game in my opinion, but unless this is enough for you theres no reason to pull for her.
it is for me so i will and it SADDENS me so much because i also love barbaras design and animations and i dont think ive actually used her for anything else other than hey shes cute and i wanna make people wet and i have a feeling kokomi might get the same destiny.
im sorry mermaid.
Why did they have to do her dirty like that?
 
If it's true about Kokomi then I'm truely sad. I love her design a lot and I wanted to pull for her but I guess I will have to skip. Still crossing fingers Mihoyo will do something but i'm too optimistic I guess...
 
At least pyro amber still seems really good, will probably avoid Kokomi then and go for the Archon or a Harbinger. Rip.
 
A heavy-handed approach to "You keep taking characters that are supposed to be healers and building them like damage dealers, so we're going to force you to build her like a healer"?
I don’t get that at all, doesn’t building the healer to be DPS make them less effective considering of the healers currently in game only Qiqi scales off of attack? Barbra and Dionna both have their heals scale off of their max HP, and Noelle scales off of Defence of all fucking stats (and I use Noelle as my go to healer, she does fuck all for damage but she just doesn’t die for how little damage she takes)

Besides that, there’s three other party slots to dedicate to DPS, does one character not being a killing machine really trigger that much autism?
 
I don’t get that at all, doesn’t building the healer to be DPS make them less effective considering of the healers currently in game only Qiqi scales off of attack? Barbra and Dionna both have their heals scale off of their max HP, and Noelle scales off of Defence of all fucking stats (and I use Noelle as my go to healer, she does fuck all for damage but she just doesn’t die for how little damage she takes)

Besides that, there’s three other party slots to dedicate to DPS, does one character not being a killing machine really trigger that much autism?
There's Jean too, with her healing scaling based on her ATK. Don't really remember about Bennett; I haven't gotten around to investing in him yet at all, but I'm playing around with making Jean a purely physical damage dealer because why not (and I can force healing on co-op people without having them stand in a specific area). Healers were a lot more important prior to the introduction of the Food Bag and now I find myself mostly using healers to heal after the battle is over because my reflex at almost being killed mid-battle is to start scarfing down whatever's in my bag. Diona I use mostly for her easy access shield, not her area heal (with the bimontly exception of the Abyss where bringing along Barbara is asking to be frozen until your party wipe).

There's an argument to be made for building damage on Barbara since toggling her skill makes all of her attacks heal the entire party on hit, meaning with a few seconds of constant attacking you've healed your entire party so you might as well be doing some damage in that time instead of merely tickling the enemy. Even more so if it's co-op and you can take advantage of elemental reactions and interrupt/stunlock the threat until it dies. Probably not the best argument, but if you try something and it seems to be working for you, go for it.

You don't need every party member to be a killing machine, but it definitely helps in places like Inazuma where on higher World Levels relatively common enemies can hit hard to bring along someone that can either shield that damage or patch up your mistakes.
 
There's Jean too, with her healing scaling based on her ATK. Don't really remember about Bennett; I haven't gotten around to investing in him yet at all, but I'm playing around with making Jean a purely physical damage dealer because why not (and I can force healing on co-op people without having them stand in a specific area). Healers were a lot more important prior to the introduction of the Food Bag and now I find myself mostly using healers to heal after the battle is over because my reflex at almost being killed mid-battle is to start scarfing down whatever's in my bag. Diona I use mostly for her easy access shield, not her area heal (with the bimontly exception of the Abyss where bringing along Barbara is asking to be frozen until your party wipe).

There's an argument to be made for building damage on Barbara since toggling her skill makes all of her attacks heal the entire party on hit, meaning with a few seconds of constant attacking you've healed your entire party so you might as well be doing some damage in that time instead of merely tickling the enemy. Even more so if it's co-op and you can take advantage of elemental reactions and interrupt/stunlock the threat until it dies. Probably not the best argument, but if you try something and it seems to be working for you, go for it.

You don't need every party member to be a killing machine, but it definitely helps in places like Inazuma where on higher World Levels relatively common enemies can hit hard to bring along someone that can either shield that damage or patch up your mistakes.
Full honesty, I forgot Jean and Bennett have healing in their builds, but in my defence I just went to Pure Healers. The Food Bag is also one of those items that I kinda forgot existed, almost entirely because Noelle’s Spinning attack makes her a healing Beyblade with a shield.

I can get the argument for building Barbara for damage - her heal is probably the easiest to pull off, maybe pairing her with a C6 Fischl for Oz shenanigans might be worth it, and her healing doesnt actually scale very high off of her HP (I wanna say something like 2%? It’s not much, but there’s a decent base heal with it)...

And yeah they definitely cranked some damage values for the Inazuma enemies - granted Electro is still shit so that made the Traveller fairly shit in kind, but the random Samurai enemies are fairly dangerous. Thank fuck for Kaze and his 450% Swirl damage...
 
I'll wait for the character to release proper, but knowing the Chinese she'll probably be op as usual, or at least better than Childe.

Anyways, at least in Inazuma the bounty system doesn't suck anymore. You can take all the quests instead of one by one and they are all "kill shit". The bounties themselves don't have you looking for clues, but just fighting the bosses immediately (who were pretty underwhelming).
 
I think the Kokomi CR debuff is going to be super offset by her ratios and HP scaling. Have you seen her skill? 132% of her max HP as damage at talent level 8. Throw thrilling tales and some HP stacking artifacts on her, maybe 2 piece ToM and I can see you easily achieving around 40k HP. And her burst will buff her normals by a certain percentage of her HP as well. Charged attack buffed by 10% of max HP.
Not sure how useful the healing bonus scaling will be though. I'll let the mathfags do that work for me. Like I dont know if it'll be worth rolling a Healing bonus circlet over an HP one.
I dunno if she'll be Hu Tao/Ganyu-tier but I think people who enjoy Mona as a main DPS will love her. Probably not going to roll for her especially since I just blew my load on the Ayaka banner
 
If it's true about Kokomi then I'm truely sad. I love her design a lot and I wanted to pull for her but I guess I will have to skip. Still crossing fingers Mihoyo will do something but i'm too optimistic I guess...
who cares tho? collecting waifus (or hubandos) is the real endgame.
even if she's not ganyu level OP (with that in mind DPS will be powercrept harder over time than support), depending on your roster and what you do you'll still be able to plug her into your team in some form. for the 10% of content where you want/need to optimize your team the waifu part becomes secondary anyway.

I think the Kokomi CR debuff is going to be super offset by her ratios and HP scaling. Have you seen her skill? 132% of her max HP as damage at talent level 8. Throw thrilling tales and some HP stacking artifacts on her, maybe 2 piece ToM and I can see you easily achieving around 40k HP. And her burst will buff her normals by a certain percentage of her HP as well. Charged attack buffed by 10% of max HP.
Not sure how useful the healing bonus scaling will be though. I'll let the mathfags do that work for me. Like I dont know if it'll be worth rolling a Healing bonus circlet over an HP one.
I dunno if she'll be Hu Tao/Ganyu-tier but I think people who enjoy Mona as a main DPS will love her. Probably not going to roll for her especially since I just blew my load on the Ayaka banner
this, the "community" is too fucking full of retarded metafags who regurgitate tier lists without any clue how the numbers work. at least back in the day you got the numberfags argueing how the numbers add up and contribute, now all you got on 4chan is LUL YANFEI D-TIER (apparently because klee exists).
as @Leaf Wage Slave mused you can build barb for damage (mate of mine did that for a while), sure it's not optimal but you're not totally gimping yourself either. but unless you whale hard for the correct c6 5* and r5 5* weapons to match the current abyss you're basically on a constant level of gimp, that's how the game is supposed to get you to open your wallet.
and if you don't do abyss none of this matters anyway, and even if you do all that means is switching artifacts around, bam, done.

it's like people going "qiqi worst shit" - same mate paired her up with c6 benett, pyro artifacts and shit just melts without anyone dying (that kind of ingenuity is offset by another mate who is a borderline metafag, immediately checks tier lists on any new banner, has hardly any grasp how to build and gear, and still tries to comment on me running fischl as physical because r3 rust with diona as pocket shield/heal for superconduct).

There's Jean too, with her healing scaling based on her ATK. Don't really remember about Bennett; I haven't gotten around to investing in him yet at all, but I'm playing around with making Jean a purely physical damage dealer because why not (and I can force healing on co-op people without having them stand in a specific area). Healers were a lot more important prior to the introduction of the Food Bag and now I find myself mostly using healers to heal after the battle is over because my reflex at almost being killed mid-battle is to start scarfing down whatever's in my bag. Diona I use mostly for her easy access shield, not her area heal (with the bimontly exception of the Abyss where bringing along Barbara is asking to be frozen until your party wipe).
it doesn't help that mihoyo's combat design boils down to MUH BURST MUH DPS CHECK. barb is great, but when stuff starts to oneshot you or eats 80% of your hp bar, getting that back outside her expensive burst takes a while, in which you still get whacked. it's one of the reasons zhongli is so fucking OP, because he invalidates healing completely which means you can run another dps or buffer, but since there is still a timer running most of the time if you don't bring the right combination of nukers you'll still fail at the end.

really curious how mihoyo's gonna try to fix that (the probably won't tho), nerfing zhongli or any char is out of the question, so all they can do is come up with annoying shit like "haha cooldown increase"...

pyro amber
:thinking:
 
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The current event is pretty nice. Varied enough and quick to complete. Pretty much 100% it in few hours (just remember to save 1000 of each type of gem for the free character). Wasn't there supposed to be an event celebrating the one year anniversary?
 
The current event is pretty nice. Varied enough and quick to complete. Pretty much 100% it in few hours (just remember to save 1000 of each type of gem for the free character). Wasn't there supposed to be an event celebrating the one year anniversary?
only need to save if you don't do all challenges, else you get exactly enough to buy everything (doubt that will ever change, everyone would be pissed if you suddenly have to pick and choose after you blew your gems on mora or something)

anniversary is at the end of september (28th), 2/3 into patch 2.1.
 
only need to save if you don't do all challenges, else you get exactly enough to buy everything (doubt that will ever change, everyone would be pissed if you suddenly have to pick and choose after you blew your gems on mora or something)

anniversary is at the end of september (28th), 2/3 into patch 2.1.
Yeah but the later challenges for the basic gems are grindy with the rewards being shards that are very easy to get by this point in the game.
In general having 2-3 ranked artifacts in chests in Inazuma is pretty inexcusable by now since the player should be around level 70 just to get in.
 
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