Genshin Impact

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Saw this video recommended and got some insight on how arknights endfield changed from alpha to beta to become more fast paced and action oriented like zzz and wuwa. This video apparently sparked a mini debate on the fandom wether Endfield should be action or strategy.



Back in alpha you held the skill button for each member and it would freeze time to use items and skills so you can aim it and everything has different AoEs like a moba (line, cone, circle etc). This made positioning strategic as you would move and try to line up enemies to hit all of them at once, try to play around your allies, etc. In the beta it was removed for an auto lock on to the nearby enemy.

Another thing is how skills straight up don't have cooldowns anymore, instead you charge an SP bar by hitting the final attack in your combo and you can spend that on someone's skill (sounds retarded oh no) and now you get "combo skills" where you do a QTE for an ally to attack (like zzz). The idea is that you do a full normal attack chain then use skill then you combo team attack.

But the big one is that the game got a dodge button. It wasn't there originally it was put in the beta and it made possible to legit to play like a true but mediocre hack and slash action game, but dodge cancels your combo. This creates an awkward and you want to finish that combo for skill points.

This youtuber is really salty about it tho because the game turned more action and less strategic and he thinks the dodge should be removed because the genshin/wuwa/zzz normies are complaining about that it's not like zzz/wuwa and they will ruin his game. That's fair but he he's keeps blaming gacha players players being braindead and is too defensive over the devs.

Maybe the battle system was changed for a reason? The alpha combat doesn't benefit at all from the game's perspective, by that point just auto attack and give me a top down pov (wait... that's just normal arknights?). He says "people expect dodge to be rewarding" like that's wrong lol, yea people expect the system to synergize with itself and player skill. I don't play zzz/wuwa but if endfield wants to be an action game it better be a good action game.

One retarded take of his is saying pity not carrying over to the next banner is "the gacha system encouraging you to be strategic with your pulls", as if this isn't a predatory as fuck. I had no idea the game would have this bullshit lol, imagine being greedier than hoyo.

I won't pretend i know the solution but geez man, there has to be a middle ground somewhere. Strategy is a lot more about enemy and mission design than a dodge. If the core endgame is "kill this boss that is immune to all but 1 thing in 90 seconds" then it will be shallow anyway.

Right, my bad. I know about the agencies and studios Hoyo go through for their voice actors, I just default to saying Hoyo out of habit.

(I must be a fake fan because I didn’t get to finish this year’s Lantern Rite. No Xinyan? 0/10)

Fun Fact: Xinyan is one of the only 1.0 character that (afaik) still doesn't exist onscreen in any permanent content. She never appears in the main story, any character quest and has no hangout. Pray for rocker girl.
 
But the big one is that the game got a dodge button. It wasn't there originally it was put in the beta and it made possible to legit to play like a true but mediocre hack and slash action game, but dodge cancels your combo. This creates an awkward and you want to finish that combo for skill points.

This youtuber is really salty about it tho because the game turned more action and less strategic and he thinks the dodge should be removed because the genshin/wuwa/zzz normies are complaining about that it's not like zzz/wuwa and they will ruin his game. That's fair but he he's keeps blaming gacha players players being braindead and is too defensive over the devs.
I understand the sentimental about changes be made for wider audience, but after even his kinda click-bait review about Endfield beta from him. Now making a second video of reddit posts having low upvotes or just outright heavily downvotes and his argument with someone on Discord about dodging mechanic. He's definitely salty, comes off elitism and totally does not asking for validation from his followers.
I'm not gonna bother with his crashing out shit. Few are fair but most are just retarded.

My "unpopular" opinion. Stop putting the blame on other people/players for "ruining video games". Put the blame on the fucking game devs or entire company decide to "ruin" your favourite video games or series ever.
Yes, even if there are times other players being the morons. Then those times, devs would be the bigger morons for listening to them, wouldn't they? Or somehow democracy and "vote with your wallet" don't count now. He was "lamenting" about Endfield with his clickbait Endfield beta video, but now acting like being the one truly loves and understands Endfield.
 
Life is good. 30 pulls in.
View attachment 7586918

Another 30 pulls.
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You absolute madlad.

Edit: Was looking for information regarding Black Bacon and upcoming banners since I got the banner character and her weapon (for free. Didn't even have to pull full pity.. Just had to play some bootleg Tetris) and wanted to see if I could skip the next patch.

Then saw this:
m71rfmicr9af1 (1).webp

Yikes. But honestly not surprising considering how botched the launch was + pissing off people + banning emulators for a while + no marketing + no pc client.
 
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Reinstalled Star Rail yet again. Racked up 13 pulls. Got nothing. Guess I'll stick around for Archer. At least I have Hissabeth to look forward to tomorrow

Edit: Kiperina is on the 2nd half. Also, won't lie; Hissabeth is an adorable name
I like her, but I think I'm gonna skip in favor of Kiperina. There's a lot of stuff coming after with the collab and Nautika being limited.
 
New star rail code with 50 gems for the phainon wanters https://hsr.hoyoverse.com/gift?code=CREATIONNYMPH

btw hoyo has finally started the beta for the promied "mario maker mode" (user generated content mode) where people can create worlds using genshin assets and engine,. This mode is currently on genshin launcher itself but it will probably have it's own launcher because it's an entirely different "game", and even creating content for it requires programming and unreal engine knowledge. It will have up to 20 players per lobby and character customization, with both battle pass and gacha banners for costume bundles. Even voice chat (allegedly). It will likely release in 6.0.

1751506039757.webp 1751508556318.webp (mc looks like a modded character lol)

In other words, Hoyo is releasing Genshin Roblox with Infinity Nikki gacha.
 
It would be funny as hell if the Skin Tone setting wouldn't even let you get as dark as Xinyan to make players seethe about not being able to make black character.
 
I won't pretend i know the solution but geez man, there has to be a middle ground somewhere. Strategy is a lot more about enemy and mission design than a dodge. If the core endgame is "kill this boss that is immune to all but 1 thing in 90 seconds" then it will be shallow anyway.
I wanna drop in because this is a trend that I've noticed that is slowly persisting around all games, but especially gachas and F2Ps in general. Almost every single gacha game, bar none, have always leaned on the aspect of being as fast as possible, almost to near spastic levels for the average user (who are probably a zoomer playerbase). When was the last time you saw a gacha/F2P game that is slow and takes your time?

Also, that last sentence from your post reminds me of the comparisons I've seen between GFL2 and its supposed main inspirations XCOM:EU and XCOM2. The latter two games are slow and you need to take consideration of every action you take because you can easily fuckup the mission (XCOM2 had an issue of being a bit fast but there was a small (stopgap) solution to it: "Beta Strike" where everyone had double the HP). Meanwhile GFL2 seems to be XCOM but with a speedometer installed in it hence why everything in the game seems too fast paced to even be called a RTT (animations, missions, story). The fact that its' gacha rival Arknights' sequel is going the fast-paced route shows that """strategy""" is lost to these developers, and even the modern gamer playerbase.
 
I wanna drop in because this is a trend that I've noticed that is slowly persisting around all games, but especially gachas and F2Ps in general. Almost every single gacha game, bar none, have always leaned on the aspect of being as fast as possible, almost to near spastic levels for the average user (who are probably a zoomer playerbase). When was the last time you saw a gacha/F2P game that is slow and takes your time?

Also, that last sentence from your post reminds me of the comparisons I've seen between GFL2 and its supposed main inspirations XCOM:EU and XCOM2. The latter two games are slow and you need to take consideration of every action you take because you can easily fuckup the mission (XCOM2 had an issue of being a bit fast but there was a small (stopgap) solution to it: "Beta Strike" where everyone had double the HP). Meanwhile GFL2 seems to be XCOM but with a speedometer installed in it hence why everything in the game seems too fast paced to even be called a RTT (animations, missions, story). The fact that its' gacha rival Arknights' sequel is going the fast-paced route shows that """strategy""" is lost to these developers, and even the modern gamer playerbase.

tiktok brainrotted a whole generation, i know people who straight up can't watch youtube videos at normal speed anymore. That said, gacha always had to be fast paced because they're mobile live service games that have to be playable in short bursts.

Another thing is how gachas limit your progress with daily stamina so you must fomo and waste money but it leads to the reverse effect where f2p just want to do the daily fast as humanly possible to save time, leading to fanbase that rushes stuff and quickly burns out (i didn't feel this with tribe nine).

But the main one is that it's hard to make a slow strategic game that is also pay 2 win, live service, mobile friendly and casual. These strategy gachas are usually auto battlers where all you do is properly time when to place units and when to cast ultimate. I played a bit of counterside and was like that, i assume arknight is same. Look at fire emblem and how FE heroes is simply a 4v4 RPS game full of powercreep, by that point just play fire emblem.

Either way i don't now what endfield devs want cause the tower defense part is disconnected from the actual combat part. There are towers but i doubt they will matter in endgame because they need to sell units. I think the game should lean on Moba design or something like Smite. I don't know why this game only has 1 skill + 1 ultimate other than to copy genshin. Even pokemon unite has 2 skills + ultimate.

BTW again, i'll be checking persona 5x tomorrow and post some of my thoughts here, i'm afraid the fucking "Subway slammer" memes got me good.
 
It would be funny as hell if the Skin Tone setting wouldn't even let you get as dark as Xinyan to make players seethe about not being able to make black character.
You forgot one thing, black people hairstyle.

If anything I wish this so called User Generate Content actually let players design skins/outfits also, obviously accordingly to MHY or CCP approval. Warframe has Tennogen program and Steam Workshop let users design some of premium skins.

I wanna drop in because this is a trend that I've noticed that is slowly persisting around all games, but especially gachas and F2Ps in general. Almost every single gacha game, bar none, have always leaned on the aspect of being as fast as possible, almost to near spastic levels for the average user (who are probably a zoomer playerbase). When was the last time you saw a gacha/F2P game that is slow and takes your time?
More like I find people love to make the slow and methodical as an excuse for not having mechanical skill to back it up. As in their ability to execute their strategy.

Surely no such thing for people in RTS having a "no-rush" rule as friendly match ever.
Back when StarCraft 2 was a thing, so many players complaining about it's being gookclick, no strategy required. Not to mention separate between RTS and RTT just for one has macro and building, the other one only has micromanagement. Turns out, at high level gameplay, everybody plays fast anyway.
Do you know that for the game campaign, higher difficulty has higher speed than lower difficulty? That's also appliable in coop game mode. Brutal difficulty is the true speed for a normal multiplayer match.
Even in Tower Defense genre, enemies being faster is part of the difficulty.

The guy himself made a video making fun of retards or lazy fcks for playing the game wrong. As in playing too passively in coop mode, didn't do much in that match for too busying gooning at Arknight waifus as a reason.
If you are that upset (making an entire video) at random people while playing multiplayer and highly do not meet them ever again. That's more like being rent-free than owning the retards.
Oh what do they say about playing multiplayer games again? "You have friends, don't you?".

Classic WoW is much slower comparing to retail WoW since forever. Does that mean WoW suddenly becoming brain dead then? I'm letting you decide whether classic WoW raids, dungeons and classes-playability are much harder than retail version.
OW isn't only defining hero-shooter genre, but it's also a much faster pace than TF2. Both games have really high skill ceiling and teamwork requirement.
Diablo 3 (or even 4) and PoE, I'd argure PoE is even more zoom zoom than Diablo 3 at endgame. Yet, people generally agree upon PoE is harder than Diablo.
Do you think both Elden Ring and even Sekiro are more brain dead than Dark Souls 1? I believe it was "elitists" hating on summons or potentially one-shot magic spell against bosses. Not because of the speed, the game is more criticized for being dodging slop due to many bosses having huge AOE attacks constantly with little down time.

Putting on as making the game faster pace as the major reason for casualization is wrong or way too simplified for criteria in each game genre.
 
Either way i don't now what endfield devs want cause the tower defense part is disconnected from the actual combat part. There are towers but i doubt they will matter in endgame because they need to sell units. I think the game should lean on Moba design or something like Smite. I don't know why this game only has 1 skill + 1 ultimate other than to copy genshin.
Ah yes, the Zenless Zone Zero effect. Create a unique mechanic (TVs), players hate it, remove said mechanic and then casualize the game even further. No identity left for the game to cling on other than how much it can milk its whales up until a certain point.
Putting on as making the game faster pace as the major reason for casualization is wrong or way too simplified for criteria in each game genre.
You do have a point. I just find it as a noticed trend I'm seeing with gachas/F2Ps.
 
Ah so Phainon did get the special ult meter.

My god he's goddamn truck.

I planned to pull on him and Tribbie since I don't have her but.....yeah I'll just settle for him and the light cone because my god.

Edit: disregard!
 
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You and your Phainons. Meanwhile, I'm still pulling.
Man, I will cry if I lose the 50/50.

Stupid Cipher and your synergy with Hunt characters. How dare you make me pull. What do you MEAN I have no pulling control?

On a serious note, it is quite fascinating to see how absolutely ruthless MHY is pushing this guy. A lot of people faffed about Sunday being the godkin but here comes Phainon with his own theme song and his own animated sequences and hype moments and epic fight scenes and insane backstory and Nanook twink edition second form. Jesus Christ almighty. If Castorice was the test run for this hype abuse, then Phainon is the grand launch.

On the flipside, if you care about this shit, it does leave a lot of characters eating shit in comparison. Aglaea was the first Rememberance character, and they were not very hype with her. Only Cas and Phainon has gotten the godlike treatment while everyone else is just kinda left to eat shit.

Now personally i don't give a shit but it is kinda something else to watch it real time. We're lucky Phainon is the only new character for this patch, or whoever would come afterwards would be a mere afterthought.

This is Phainon's patch, bish, and don't you forget that.
 
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