Genshin Impact

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To my, maybe unpopular opinion, I don't think Genshin did it well portraying Furina as did her best. I see her is kinda retarded and also Neuvilette to a certain extend. But who cares, Fontaine doesn't suffer any catastrophe for 400 years and everyone loves theatre acting and twitter justice system.
Outside of Twitter, that's not that crazy of a position. Neuvilette was basically a Gary Stu who got everything handed to him. All of the regions problems were already solved by Focalor. At the same time, the story treated Furina horribly for no reason. Paimon is kind of an ass to her for no reason. The whole trial made no sense (somehow the Traveler saying Furina is cursed is just excepted despite the Traveler has met the adepti who have been alive forever and Yea Miko who is at least 500 years old and none of them are archons).

One of the reasons Natlan was weird is because Fontaine was such a bust with the core audience. The story had been mostly about the archons and Mihoyo says "WHOOPS actually now its about the dragons and also Furina isn't an archon thanks for the money stupid." Its a big reason they were very upfront with Mavuika's backstory. They have it too you in Act 2, 3 patches before she was even playable. Same with Capitano. They didn't want anyone to upstage her like Neuvilette upstaged Furina (and it's also why the dragon plot was shoved to the World Quest where most players would never see it). The whole Fontaine thing happened after an entire year of limited male banners so there were already issues (and its why they are reluctant to make anymore 5* dudes). Based on some of the tracker sites, Furina's rerun did really badly so I assume they didn't want to screw up twice. This is, partly, why the whole 5.0 livestream was about addressing feedback. There was also this leak that pretty much confirmed this.
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Twitter loves Fontaine because it was shilling for dudes which is why what you said may seem controversial when it isn't.
I have my fun with ZZZ. Time to let go. Game was fun and homely.
ZZZ is pretty great. I left Genshin because it was too much of a time sink but ZZZ is much better there. Also great characters and better writing. Beyond the developers being schizo with the TV mode, its a great game.
 
The tl;dr is that there is one prompt to see a very short and vague one for Albedo's event and no prompt to see the simulankra summary at all
So you did play those events though?, which means the games assumes you completed the quest. it's weird I've had similar things on one or 2 smaller not lore heavy timed events I started but didn't finish. The vague summaries are fine for people that actually played and remember shit like me but I get what you mean. What I was talking about though was how dialogue and intros were slightly different when scaramouche returned for the people that missed the timed event tied important lore story quest thing that introduced him. Already said my gripes about them not just finding a way to make that intro quest a thing anyone can access on it's won outside the special game mode event they latched it onto. I could be misremembering this but I think that was also fischl's intro into the plot as well? Anyways it's genuinely probably weird for people who haven't played since then, and it's gonna be a lot weirder with the high concept shit that was going on with simulankra being event locked too involving gaming the rules of the world and names.


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(somehow the Traveler saying Furina is cursed is just excepted despite the Traveler has met the adepti who have been alive forever and Yea Miko who is at least 500 years old and none of them are archons).
Yeah but adepti and yokai have actual powers, skills and shit built up overtime while furina is literally powerless. IIRC the "cursed" mention was first said by other characters that found out her boasting about power was bullshit and she didn't even have a gnosis?
EDITX2: Oh... there was another post what the fuck
 
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what does everybody here think are the best/worst of Genshin Archon quests?
Here's mine, from worst to "best". Haven't played many gachas so I can't tell if there's any out there with a story considered "really good".

6. Natlan - This ignores all my other problems with the region, like the modern technology and whatnot. This arc feels like a generic shonen/harem anime, which I personally despise. Every single main character you meet likes you instantly. I know that ATP the Traveler is world-famous, but come on. Ayaka's dick-riding was less annoying by comparison. Mavuika doesn't strike me as an Archon either, she's too perfect, her plan basically goes without a real hitch, and she's got no personality to speak of. She's just...one of the guys. The main cast is pretty boring and part of a trope (the aloof older woman, the wise one who is secretly an otaku, the loli, the bubbly girl, the aloof loner guy, and the leader who worries they can't lead but turns out to be a great leader anyway).

Even the climax of the story is ripped straight out of a bad shonen, with the first character the MC meets (Kachina) suddenly starting a chant that everyone randomly decides to join in, that gives the protagonists the motivation needed to keep fighting against the big bad. Also I don't find Ajaw endearing, just purely annoying. I know Paimon gets a lot of hate (not me personally, I quite like Paimon), but I'd take Paimon over him any day. I'm glad to be playing in Japanese audio because the English one would have probably made be blow my brains out. The war being against the abyss felt like a huge cop-out. I was expecting a civil war, or a war between people and dragons, but nope, they went with the Abyss, the safest option. Also Chasca's sister dying got zero reaction out of me, I didn't give a shit about yet another generic NPC. Even Fontaine tried to scare people by making it seem Navia would die.

5. Inazuma - Tried too hard to get me to focus on an NPC. I've probably forgotten what Teppei looks like. Pet peeve and probably nitpicky, but the fact that we DO NOT see our grand arrival from Liyue to Inazuma, and instead just get a black screen with text. Ei went from seeming like a tyrannical overlord afraid of change...to a NEET, afraid of change. I'd have preferred the first option. Pretty forgettable IMO, it's ranked higher than Natlan because it did have moments I actually liked, still very low because I had zero fucking idea who Scaramouche was and got confused why The Balladeer knew about the Traveler. No, I was not around for Unreconciled Stars. See the shit you cause, Hoyo?

4. Liyue - Pretty alright. It's really jarring to remember this arc started with the Traveler being treated as a dangerous criminal because they think he might have killed Rex Lapis. You sure as heck won't ever see that today. I don't really recall too much of the actual story, though I'll admit the ending had spectacle, with Ningguang's Not-Gate-of-Babylon and the palace being dropped onto the Leviathan. I've nothing much else to say in terms of story since I don't really remember much and it didn't wow me like Mondstat did.

3. Mondstat - I mean, it's fine, it's the tutorial/first place the players will visit. It's got the aesthetic of your typical fantasy/isekai anime, which I don't dislike as long as it's done well. Even has the dragon right at the start. I've definitely played games with worse starting areas, both in terms of aesthetic and story. Maybe I'm a bit biased, back then before Inazuma existed, I liked the Mondstat story better than the Liyue one. I like the starting characters and their motivations here, they're nothing TOO complex and some of them DO fall into the same trope problem you get with Natlan, but I'm excusing this because it's the first starting area, and by the time Natlan released, Hoyo had proved the story could be great. Possible Nostalgia bias also.

2. Sumeru - Honestly it could have been the first on this list, but I was personally not a fan of the time loop arc. Perhaps biased because I've been burned by the time loop arc in Haruhi Suzumiya, which I hated. Also I just hate desert areas in ANY game and the fact this region is basically half desert...I would have preferred the forest. Really liked the Nahida arc, her birthday trailer helped in making it sink in how she was pretty much despised by the Sages, and the team coming together to help her at the end. Really feels like a team effort IMO, unlike Natlan. Also Dottore is the last guy I can remember who's been a proper villain, and he was a damn good one. As much as I adore Arlecchino she comes off more as an Antihero. Or at least someone who could have been the antagonist but sides with the protagonist because mutual interest.

1. Fontaine - I love Furina's initial brattiness, sue me. I sort of wish they kept it, I know she was acting and theatrics and whatnot, but she's still doing theater. The reveal with the Primal Sea and the people being all Oceanids wasn't something I was expecting. They did a bit better with characters dying here IMO, but again, generic NPCs so not really too hard-hitting. I genuinely don't understand, by this point they had killed off Signora, they had revealed the Yakshas from Xiao's old team, who were long dead but people still wanted, and they would kill off Capitano the very next region. Why not do the same here for Fontaine? I like the characters in this arc, even though the Furina court turned out to be a joke, Neuvillette turned out to be the one who actually "saved" everyone, and the prison arc went on for a lot longer than it should have, it's still my preferred region in terms of story. (Also don't know if it counts but Arlecchino's backstory holy shit).
 
Finished the new Interlude quest in a few hours today. Considering the Durin plot thread has been running through multiple major story events over literal years, I thought this was a huge anticlimax. Genshin will force-feed you lore dump after lore dump about the origin, history, and eventual return of an evil dragon; show you how his skull is large enough to be your house; spend years building up how powerful it is; then turn it into a human twink instead of letting you fight it. The entire 5.x cycle has really soured me on a game I used to like a lot.

All this talk about the Genshin story quests made me wonder, what does everybody here think are the best/worst of Genshin Archon quests?
6. Natlan in distant last place. Holy fuck is it repetitive. Go to the inn, feast, speech about the power of friendship. Go to the inn, feast, speech about the power of friendship. Go to the inn, feast, speech about the power of friendship. At least one act was complete filler, the plot just spinning its wheels as you help inconsequential NPCs with their PTSD, which should've been a world quest instead of an entire chapter of the main questline. I have multiple nitpicks and gripes with Natlan's setting as a whole that I've fought about with at least one person in this thread. Maybe it's just Genshin fatigue after playing for almost five years now, but I'm really starting to burn out on how much of this game's story takes place in the distant past through exposition dumps and codex entries. My brain has long since exceeded its capacity for retaining or giving a shit about fucking codex entries and item descriptions and DeEp LoRe, but the Natlan main story quest somewhat forces you to engage with that shit because of how the Natlan nation worships their ancestors. The main story quest also ties into the Little One world quest if you want to complete the Pilgrim's Chronicle, which comes with its own Silmarillion-sized volume of fucking deep lore. They make it much worse by giving every character three goddamn names, making it that much harder for me to remember or give a shit about any of them. Genshin has never had the strongest characterization, but as other people have said, Natlan's characters feel especially flat. They're mostly just positive, helpful, bland people who really love going to the inn, eating, and talking about the power of friendship. None of them have any major flaws or personality quirks, except for Ajaw, who is absolutely goddamn insufferable. Even Inazuma had a lazy ninja, a pain-in-the-ass fox, and a flawed Archon.

5. Inazuma. I don't hate Inazuma as much as most people do, or at least not for the same reasons. Mostly I just got really sick of the game trying to wring drama out of Japanese-style bureaucracy and inter-clan conflicts. The "war" partway through the story is pretty cringe-inducing, too. I thought the climax was pretty good, though. Smacking some sense into Raiden was pretty satisfying. Thoma is everyone's bro and is severely underused in events.

4. Liyue. The first half of the Liyue quest started to feel like busywork after a while. Go collect glaze lilies. Now go collect some perfume. Now go collect some incense from this talking bird or whatever. It got better in the second half, though.

3. Fontaine. Maybe controversial to put it here. I think it has the highest highs of the story so far. The court cases are a fun change of pace and tone for the game, although I wish it was possible to fail them, Ace Attorney-style. Furina is a likable character, and I think her storyline is Genshin's second best attempt at showing the tragedy of a too-long life -- behind only Faruzan's hangout event. It starts strong and ends strong, but the Fortress of Meropide fucking draaaaaags. It's just busywork and backtracking for hours at a time.

2. Mondstat. It's a simple anime-style fantasy story. It doesn't overstay its welcome, and it doesn't expect me to remember six goddamn names for characters who lived five hundred years ago.

1. Sumeru. I liked the time-loop shenanigans, and I think Onion Daughter is the most likable Archon. The only thing I really hated about it was how Scaramouche basically gets a free pass to redemption because people mistreated him five hundred years ago, boo hoo hoo.
 
And i agree this thing all sounds like something that "feels endgame" but the devs admitted they were too slow and now they need a full year of nodkrai to adress all the loose plot threads. This was their way to finally put the lore of 4 different events into the main quest.
One of the bits of feedback they talked about during the 5.0 livestream is that the new player experience sucks, which is why you can now skip straight to the latest archon quests after doing the Mondstadt chapter. But connected to all this is that the new player experience will continue to suck because all those quests are not in a vacuum, there's a whole bunch of lore that's locked behind events that have been removed from the game, and they are now desperately trying to tie them into the main quests just to when we do go to Nod Krai someone would have a vague idea of what half these groups are.

I finished the interlude quest myself a couple of days ago, and while I didn't mind it the only reason it's in the game is to explain the backstory of a new male 4*, who the fuck the Hexenzirkel are and to tie off one of the lingering dragonspine plot threads.
 
But connected to all this is that the new player experience will continue to suck because all those quests are not in a vacuum, there's a whole bunch of lore that's locked behind events that have been removed from the game, and they are now desperately trying to tie them into the main quests just to when we do go to Nod Krai someone would have a vague idea of what half these groups are.
So its basically Destiny 2's vaulting situation but based on content depending on the continent rather than a full expansion. (Then again, the entirety of a continent's content may as well be an expansion pack on of itself).
 
I just hope the durin fight music gets used somewhere significant again outside a timed event. I said that earlier when it happened... ALMOST A WHOLE YEAR AGO? YESSH! the bottle land and archipelago music has shown up in shit like minigames as like placeholder BGM but it lacks the same impact as the fucking train exploration mechanic thing having that music play every time you board or the various weird shit going on with those artificial islands. There's such a huge gap of ocean area they could easily add it in somewhere on the map given we have a general idea of WHERE it is ont he map, but nah, just leave that as a "maybe we should explore the area ahead of us later" void wall lmao sure whatever. I'd like some of these songs to have "homes" again if you will that fit them if it makes sense.

Also for some reason though I remember it from the timed event there was a faster/more intense orchestrated version that wasn't so short that I've yet to see like anywhere outside it, can't remember if I ever mentioned that but at the time I just chalked it up to like a "oh well it'll be uploaded somewhere soon" thing. Maybe 'faster" isn't the right word, it's more like notes are faster or held onto longer in some spots and the tempos different in others. I can't like actually do a side by side thing but I'm pretty sure I'm not misremembering here because it's a fresh enough memory still, but I'm also tired.
0 livestream is that the new player experience sucks, which is why you can now skip straight to the latest archon quests after doing the Mondstadt chapter.
5.0.... skipping to the latest chapter...
homestuck all over again...

Seriously though, skipping important shit in a game like genshin is just gonna make things WORSE for people.
 
So its basically Destiny 2's vaulting situation but based on content depending on the continent rather than a full expansion. (Then again, the entirety of a continent's content may as well be an expansion pack on of itself).
Never played Destiny 2, only things I know about it are from the IHE videos about it. Does Destiny 2 do something where content is around for only one patch before it's deleted forever, never to return? Because that's the Genshin issue.

The 5.6 quest is the perfect example of this, as it ties into multiple quests which straight up don't exist anymore:

1.2 - The Chalk Prince and the Dragon (More Albedo & Durin Backstory)
2.3 - Shadows Amidst Snowstorms (Even more Albedo & Durin stuff, this event is what Eula was referencing when talking about an event on dragonspine)
3.5 - Windblume's Breath (Intro to the Hexenzirkel)
4.8 - Summertide Scales and Tales (More Hexenzirkel & explains where Mini Durin comes from)
 
So you did play those events though?, which means the games assumes you completed the quest. it's weird I've had similar things on one or 2 smaller not lore heavy timed events I started but didn't finish.

No, you see, it gives a prompt to see the susbedo albedo event but no prompt to simulankra's event regardless of what you played. I did play albedo's event but did not finish simulankra. People who didn't play simulankra didn't get a prompt to see the summary for it.

It doesn't seem to care about what you played or not. Alice appears and doesn't get any explanation, she's simply there.

What I was talking about though was how dialogue and intros were slightly different when scaramouche returned for the people that missed the timed event tied important lore story quest thing that introduced him.
Hmm, i do not know if it's changed here, it could make sense in other events featuring albedo but it not here. The story hinges heavily on the traveler remembering all those events happening and Albedo trusting us to help him. I don't know how one can twist this into being Albedo's introduction.

At least there is still albedo's personal quest so there IS an ingame introduction to him, but never in the archon quest.

One of the bits of feedback they talked about during the 5.0 livestream is that the new player experience sucks, which is why you can now skip straight to the latest archon quests after doing the Mondstadt chapter. But connected to all this is that the new player experience will continue to suck because all those quests are not in a vacuum, there's a whole bunch of lore that's locked behind events that have been removed from the game, and they are now desperately trying to tie them into the main quests just to when we do go to Nod Krai someone would have a vague idea of what half these groups are.

I finished the interlude quest myself a couple of days ago, and while I didn't mind it the only reason it's in the game is to explain the backstory of a new male 4*, who the fuck the Hexenzirkel are and to tie off one of the lingering dragonspine plot threads.

Yeah, i'm not sure how this is supposed to help newcomers. People who got confused in this quest will go in the next quests even more confused, and hoyo is STILL doing limited events so the problem will backfire again eventually.

It's literally a destiny 2 situation where new players literally don't know what is going on because the story requires content that was removed from the game. (i realized after wrtigint this someone outright mentioned it too, i forgot to make this comparison earllier).

I fear that Skirk was not meant to release in 5.7 (she feels too "endgame") but they have to speedrun through the Skirk lore since we literally don't know shit about her or her master and they want to adress this before it's too late.

Never played Destiny 2, only things I know about it are from the IHE videos about it. Does Destiny 2 do something where content is around for only one patch before it's deleted forever, never to return? Because that's the Genshin issue.

AFAIK destiny allegedly removed entire paid expansions to create a "sustainable ecosystem" where they basically cycle around their old content in order to pretend it's new content, while still selling new content that would be vaulted and cycled eventually.

So like, the content returns... but it's still time gated... and you have to pay to play them anyway?


This creates a bizarre fandom where every beginner has their own completely disjoined experience and people can only say "you had to be there".
 
Never played Destiny 2, only things I know about it are from the IHE videos about it. Does Destiny 2 do something where content is around for only one patch before it's deleted forever, never to return? Because that's the Genshin issue.
It's more retarded than Genshin because back then when base D2 being a buy to play game. So typical expansions are required paying with real money.
Then they decide to have DCV (Destiny Content Vault) for bullshit "optimization" reason. Someone who paid real money for expansions, they can't even play those old expansions anymore.

Fast forward few years, they announce not to vault expansions anymore. But hey, they put story contents in Battlepass/Seasonal pass (also require real money paying) instead. Oh any story in previous season pass will be gone when the next expansion (annally) comes. To play full content, the game is almost a subscription like WoW or FF14, except season pass is every 3-month not monthly.
Current expansion costs $50, an upgrade annual pass is $50. The annual pass suppose to give all story contents in all season pass in one year. So technically $100 in total. That $100-ish value story and some gameplay (weapons, dungeons) contents will be gone "next year".
 
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FINALLY. Guarantee well-spent.
interview with a vampire.webp
Now I just need to get Lighter's W-engine - then drop the game entirely otherwise, unless there's a rerun worth my interest. Ceasar and Yanagi, mainly.

In Genshin-related news, I am apparently super close to pity now, and I have no expectations of winning a fourth 50/50 in a row, so I hope for Jean or a C1 Diluc, then save the guarantee for Kinichi.

Imma cry if I get a Qiqi C1 or, heaven forbid, Mizuki.
 
the plot just spinning its wheels as you help inconsequential NPCs with their PTSD, which should've been a world quest instead of an entire chapter of the main questline.
I think that stuff was important for the story quest, given they were meant to show abyssal effects on the people that have been spending several hundred years warding off the shit. it gets a little bit freakier with shit like the world quest you need to do a lot of exploring to do in that one dead city area where at the end it's revealed the guy that's been helping you who's got a severe case of abyssal shit from fighting them long enough's consciousness somehow went from his own body to an abyssal monster doppleganger.

then turn it into a human twink instead of letting you fight it.
There WAS a durin fight, but it was with the durin that became "mini durin" and clearly meant as like a warm up tot he actual durin fight.
I thought the random "not venti but ventis friend" deacon guy was gonna end up being secretly durin or some shit because of certain dragon-ish elements in the design but no he's just literally some joe shmoe guy with like barely any plot shit going on aside from him being aware of the actual identity of the drunken bard anime boy and getting a high ranking job at the church. Kinda ok with that.
It's the fact that the fucking horns on the new design don't match EVERY FUCKING DURIN. This is a dragon we've MOSTLY seen the head of, a dragon you can go to a locale and SEE the skull of. A dragon that there's a clone of from a pocket dimension country where once again, the horns are still similar as a way of hinting as to who he is before they namedrop durin.

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What also bugs me a little is how durin was suddenly framed as just completely normal evil entity instead of what literally everything leading up to this quest was saying, though I guess you could explain away that with the fact his heart absorbed the albedo skinwalker even though it frames that as being an intentional creation by the still not fully revived durin, a dragon that's entire thing was anything he was nearby corroded. That and the odd pacing of the quest. I don't like the introduction of these "special event portal" things that seem to be a new addition. If the game tells me to go to mondstat, i'm gonna go to mondstat, not a fucking "special event portal" that then loads me into the same mondstat I already went to. Yeesh!
 
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Exploring the volcano area a bit for the time limited bonus gems and spotted this funny interaction. If an eruption starts, the human enemies will group up under the tent.

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(i don't think that would stop giant rocks but i respect the effort)

Regarding the archon quest, i forgot to talk about Dahlia cause he was forgetable but he was sooo underwhelming, he's just kinda there. I dont like him being "Venti's herald" either, i thought venti's thing was that he refuses to fight monstat wars but now he's fully into it.

What also bugs me a little is how durin was suddenly framed as just completely normal evil entity instead of what literally everything leading up to this quest was saying, though I guess you could explain away that with the fact his heart absorbed the albedo skinwalker even though it frames that as being an intentional creation by the still not fully revived durin, a dragon that's entire thing was anything he was nearby corroded.

No you see, Durin was evil and the primordial albedo was evil. They were simply born evil, the same way mini-durin was born good. To be human is to be good and they were not good so they were not human and should die. That's the moral of the story.

And i don't have big hopes for mini durin, i'm 95% sure he's going to be an anemo catalyst medium boy with a mobility skill.

I don't like the introduction of these "special event portal" things that seem to be a new addition. If the game tells me to go to mondstat, i'm gonna go to mondstat, not a fucking "special event portal" that then loads me into the same mondstat I already went to.

I hope the portals are there so you can progress the quest manually and not have the problem of "I wanted to deliver my dailies and accidentally started a world quest / event that has 15 minutes of talking".

If that was the goal then ok, i get what they did it.

btw v3 beta buffed skirk burst and skill cooldown a bit but she's still crippled without escoffier. Dahlia now gives 20% atk speed at c0 (he's still awful).
 
No you see, Durin was evil and the primordial albedo was evil. They were simply born evil, the same way mini-durin was born good. To be human is to be good and they were not good so they were not human and should die. That's the moral of the story.

I know this is a joke but like find it really funny how the "durins evil now" shit came out of nowhere so now all wiki pages just have a little blurb going and explaining things away in a manner pretty much identical to what my "ah well i guess you could explain it away like with his heart absorbing one of the evil albedos"
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The thing that makes this even funnier is the existence of elynas who's a similar sort of dragon as durin that's remains are in fontaine's mountain area, and has a similar sort of thing durin has going of "not evil but seen by bystanders as such because giant monster very scary abyss blood poisoning or mutating people" Big difference between durin and elynas was that elynas was a little closer to reviving than durin and decided "no I don't wanna do that because there's a fucking smurf village in the caves that used to be my organs". That whole elynas world quest was also another thing that was blatantly building towards the durin thing, at least whatever it was before this clearly somewhat rushed out yet still high effort veer-off course deal.

Speaking of fontaine, do you ever think they're gonna do anything with that weird ominous ruin you can come across where there's the journal covered in black splatters, or is that already tied to something I somehow missed?
 
I've finished the game called ZZZ
zzz2.webp zzz1.webp
nothing happens. The game still tells me to raise my internot level. mhy hadn't prepared for anyone to hit level 60 within a year
 
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