Tribe Nine
end of service announcement, will be terminated on Nov 27th, 2025. Idk why the official website loads really slow by the time of this post. Can't read any further information about their plan til then beside no Chapter 4.
I expected this would happen, not even cause they made no money last month but because they didn't advertise the incoming character and he literally did not get a banner.
I didn't mention here but maid girl banner ended and there was no limited banner in the game for what, 1 or 2 days?
No response on twitter at all. I wanted to believe the devs are shit at marketing but the only logical explanation was that they gave up and EoS was imminent. Woke up today and went straight to my phone to see this.
It's a real shame and i'll still stand that tribe nine was a good game with the only gacha story i never skipped a line because there were actual tangible stakes. It's definitely not polished as ZZZ and even other action gachas out there but it got me fully addicted for 2 weeks so it must have done something right.
(farming enemy cards is fun and worth it. The purple card is OP even. Got a double drop here.)
That being said, the developers made too many awful decisions. The internet will say it died because it was shit, ugly and greedy but it's more complicated than that.
The main reason is because the director absolutely does not know how to make a gacha game. Reading his interviews, he's suicidally honest and admits having no experience with gacha games. Says stuff like "I didnt make dailies give gems because i didn't want players to feel bad for not logging that day" and i can't tell if the man is trolling, naive or retarded. Even the rates in hindsight feels like they didnt think about it at all beyond "people like hoyo gacha, lets do hoyo rates". He says there is no stamina so players can play at their own pace and catch up with new content in a few days if they want.
This is terrible for a live service game that must FOMO players into logging everyday and pad out content. Like i said once in this thread, Tribe Nine released content way too slow for a modern gacha. It got a significant 2 week delay to 1.1 and from 1.1 to 1.2 it had 3 banners planned across 3 months. This is a game where you can finish an entire city story in 4-6 hours. It should've been a city per month.
(me posing while my friends deal with it)
This means if you're insane like me you'll play like a maniac and then run out of things to do and feel bummed and burned out. The only true timegate was money and everyone on the subreddit hated it but i disagreed cause chests respawn and the problem would solve itself when more content released.
Then the devs "listened to feedback" and made domains give money and card fuel. Then then changed PAR (equipment optimizer) from 10 to 25 uses and limited it to 3*s. Then they changed the endgame to be a repeatable linear hallway and you get potentially 32 chests at the end. This fucked the game further as there is no real time gate and you can farm top gear too fast now. I'm simply too stacked in money and gear to care about anything but dailies.
But the worst was the change to pity and currency plus the refunds. T
he game is simply too generous that you don't need to spend money to get anything. I have every limited unit, two limited cards (both dropped early) and almost 200 stashed. I only bought the monthly vip twice (10 dollars) and that gives premium currency to buy the battle pass (do they hate money?).
This isn't how you make money with a gacha game. It should never have been a gacha game. Maybe it wouldn't sell, but at least it wouldn't disappear forever.
Another thing is that the game had,
ironically, too much wasted effort on some things. One of the characters has a full kit ingame but isn't playable because he canonically dies in the tutorial. THEY MADE A FULL CHARACTER JUST SO HE CAN DIE. And another boss has a full unique boss moveset that you only fight once in a scripted unlosable fight. Are they insane? This is a gacha, you must milk that content forever!
Rest in piece tribe nine. You did a lot of things wrong but you tried your best and it was good while it lasted.