LucasSomething
kiwifarms.net
- Joined
- Jun 21, 2016
Had some matches to grind, it is fun, they should keep this mode in general. I didn't play the last one, but this one does have one major issue, the hunter feels too OP. It's almost like playing an FPS with a hacker using an aimbot & wall-hacks, except the aimbot is literally a game feature. Combine that with movement speed upgrades & a power-up sensibly only able to be picked up by the Hunter is a fuck-up to go through. I actually won against that once too & was the last man standing, it was fun in it's own way.
That said, anybody with other power-up makes this mode fun to play, mostly because it feels fair to play.
I'll say it depends a lot on who plays on console, pc or mobile. I've seen some hunter who dont know how to look up so i assume they play on phone, while pc hunters are 360ing non stop. Stamina is also significant since even 180 to 240 is a big difference in a chase.
I wish they would add bonus for people for running away from the hunter. I spent over a minute "looping" a xiao by climbing a pillar, running, going invisible and climbing again but he got me near the end so i get less points than the rebels who stood still the whole match.
This guy on 4chan worded it more eloquentally than I could. Sums up my thoughts on not only the new grey husks but also elemental slimes and whatnot
View attachment 2891542
I agree but the husks arent supposed to make you save time, they're there to make you waste it, because at the end of the day all that matters is how long it takes to clear abyss right?
It's obvious the enemy design philosophy changed after inazuma, with every new enemy having either
-tons of hp
-stun/pull immunity
-damage resistance or invulnerable phases
-self healing of some kind (water specter and samurai duo)
-ability to dash / fly / teleport
Enemies are now designed around some sort of meta or character, not around being "immersive". Like, look at hilichus, they might be zelda goblin ripoffs but they're super fun to watch (they sleep, dance, etc), have their own culture and everything they do makes sense and can be countered. Now you have maidens with more HP than robots, balloon specters immune to wind and wolfs that can cut 1 person to make 4 bleed.
The husks "solution" to shield meta (zong really) is not only "unelegant" but also contrived and nonsensical. Why do they get buffs/heal when hitting shields? It makes no mechanical or world building sense. who created soldiers that can only use their powers against shields? They still cannot remove the shields so it's a not a great war strategy.
Even dumber cause """shields""" are mostly an abstract concept behind game mechanics (is christalize "canon"?). The only faction that uses shields in lore is the abyss itself (mages and heralds) but that's where the husks are from. It's not like shields are in-universe godlike tools that warrant creating a specialized army to deal with it. The husks literally only exist to slow down zhongli players because the devs regret overbuffing him.
Even the wolfs had more effort put into this since they can teleport, make portals and "erode through the boundaries of the world", so bleeding you through a barrier makes logical in-universe sense.
tl;dr: Yeah it's bad and not fun but it's ALSO stupid.
either way i tried new abyss floor 12 and pyro lector, pyro primovishap and pyro specters means diluc cant do shit. Guess i'll wait for next banner and try ganyu on one side and ayaka on the other. How cursed does Ganyu/bennet/ninguang/zhongli sound? Cause i think that's what i'll try out lol.