Genshin Impact

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This seriously needs to be implemented into Genshin. The ability to buy 5* weapons from the Starglitter shop for the Perm banner characters would lead me to pull a whole hell of a lot more instead of using them as "free" pulls.

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I'm not sure if the trial teams weren't great, but Kaveh and Baizhu didn't seem to do much of anything. Bit disappointed, but I wasn't planning on pulling for them anyways.
 
2) Believe it or not, Hoyo have done an actually decent job of managing Power Creep - yeah, some puzzles will require Elements you may not have, but those puzzles are very rarely Story Relevant. You can legitimately do most of the open world content F2P - the only things that might be trouble are high level Domains and the Abyss, but those are respectively End Game and an Autism Check.
puzzles can be done with all the free chars you get (sometimes they're even easier, like when forgetting geo mc can literally plop down rocks). domains are easy when you figure out the combo required, worst case can be run in coop.

Thanks everyone. Now to get this verification code to send. It’s really not having it.
Another question. There’s server for each region, can they see each other at all for social stuff/trading if that’s a thing or are they isolated?
Is this one of those games where as a Bong I should pick Mutt server?
ping. you want a good one. besides that's in which "pool" you are to play with (so you won't be able to play with anyone on the US/asia server).

their servers are usually solid because iirc mihoyo said they gonna give you currency if there's ever a service outage (like they do whenever they have to take the game offline for the next patch every 6 weeks).

The only 4 star weapons you'll get outside of wishing are event weapons every other patch and craftables.
shop and battlepass. while battlepass costs real money, the shop ones are acceptable stat-sticks.
you'll also get plenty via the standard banner and coinflip-losses.

I'm not sure if the trial teams weren't great, but Kaveh and Baizhu didn't seem to do much of anything. Bit disappointed, but I wasn't planning on pulling for them anyways.
40 rolls and only got stuff I didn't need. was ready to get baizhu if it meant to get at least candace, but after that I'm probably done with the banner, depending what the next one looks like.

Kaveh is apparently amazing for Nilou teams, but since I missed her on the banner... Eh
doesn't nilou explode blooms pretty fast so it wouldn't with kaveh's manual trigger?
 
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I assume this thread is also for star rail now, I'm enjoying it enough to actually drop some money on it, have gotten Seele,Bronya,Bailu and Himeko. The turn based gameplay is simple enough for casual people to get into with just enough autism for strategy and story/characters have been pretty enjoyable, the better than you type personality the mc can give off is pretty nice
 
This seriously needs to be implemented into Genshin. The ability to buy 5* weapons from the Starglitter shop for the Perm banner characters would lead me to pull a whole hell of a lot more instead of using them as "free" pulls.

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This is already in Honkai Impact 3 and it makes the thrash rates on that game feel almost justified. You can farm special currency from the endgame challenges that isnt for gacha and choose any of the oldest 5*s to buy. They were all powercreeped by now sure but at least you have the choice and some of them get OP gacha weapons later.

If genshin had something like this it would make abyss actually worth doing instead of bragging rights, its not like people being able to buy keqing or dehya is suddendly going to bankrupt hoyo or something.

I'm not sure if the trial teams weren't great, but Kaveh and Baizhu didn't seem to do much of anything. Bit disappointed, but I wasn't planning on pulling for them anyways.

I had low expectations and i was still dissappointed. I was planning to roll on baizhu out of boredom and to have a second hyperbloom team but in the end he just has way to many flaws.

Baizhu's combo just FEELS garbage to use (he barely slides fowards and has short range than it looks) and his dendro application is genuinely awful for a 5*. The fact that his burst cast WILL stagger enemies around you but do no damage or dendro aplication is hilarious and might be the only one in the game. 80 cost burst for 6 single target dendro projectiles is pathetic and i found out his burst doesnt heal allies on coop so he's not good for coop either.

At best baizhu is a functional hyperbloom driver if you dont wanna use nahida/haitham and a functional quicken support but that's only because at the end of the day its only because he applies dendro, his kit itself is 4* tier and he's barely a yaoyao upgrade (argueably worse for coop). Sad.

Kaveh is apparently amazing for Nilou teams, but since I missed her on the banner... Eh

Kaveh's gimmicky of manually exploding the bloom cores with skill/c6 is wasted on nilou's automatic superbloom and if you have nahida/haitham/baizhu then he is literally useless since there is zero reason to use him when those 3 attacks faster than him and for free.

Kaveh is actually supposed to be the "poor man nilou" but he simply doesnt work because he's just too slow at it. His skill has 6s cd which is longer than the bloom timer itself (lol) and blowing 5 seeds at once is bad because enemies can only take damage from 2 at once. His c6 adds a second dendro AoE every 3s (more dendro) when he attacks and that also blows seeds, meaning he NEEDS c6 to be functional at his job and even then he's still weak and full of flaws (80 cost burst with 2 particle generation lol).

If you really love kaveh and want to force him anyway, at least do it with his c6 and give him fav clay and nahida as a battery/em buffer.
 
I assume this thread is also for star rail now, I'm enjoying it enough to actually drop some money on it, have gotten Seele,Bronya,Bailu and Himeko. The turn based gameplay is simple enough for casual people to get into with just enough autism for strategy and story/characters have been pretty enjoyable, the better than you type personality the mc can give off is pretty nice
I am liking it a lot so far because I am lazy and like being able to auto.

I played Genshin a lot until the 1st anniv, but the manual gameplay really wore me down over time. I am fine with challenging myself and being forced to actually play the game for new content/end game content such as abyss, events and challenge modes, but no, I don't really want to manually farm exp for 30 minutes every single day. (Again, lazy).

I am glad I get to have a Mihoyo quality game I can enjoy now, HI3, not really my thing, this is a good balance, and being in my 30s, turn based is what I grew up playing so I'm loving it, plus II don't have to struggle with my elderly reaction times.

Perhaps weird cope/bias from me but the character designs also seem overall more mature with Star Rail than Genshin, even though there are still lolis.
 
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Perhaps weird cope/bias from me but the character designs also seem overall more mature with Star Rail than Genshin, even though there are still lolis.
Excuse me, she is a 300 year old dragon, thank you very much. And Clara is too damn precious for this world. They are going to rake in so much money when they give her an outfit with shoes.

As for Content, I finished the story as of 1.0 so it's grinding materials to finish off my characters. Two are 40/50 and I have all the trace upgrades for my core team. Trailblaze 37 working the grind until I hit 40 and can start grinding/crafting gear. Oh and Money cause I am flat broke.


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Perhaps weird cope/bias from me but the character designs also seem overall more mature with Star Rail than Genshin, even though there are still lolis.
Character models in HSR are more varied than Genshin.
In height: there are tiny (Hook, Bailu), short (Clara, Yanqing), average (March 7th, player MC, Dan Heng), and then tall (Himeko, Gepard, Sampo).

Which in turns making the tall models are more matured and at least for males looking more buffed, comparing to Genshin. Genshin heights are only tiny to average in HSR. Better distinction between kids, teenagers, young and mature adults now.

I unironically want to try this game out because husbando (Blade) looks lot better thanks to that. But I haven't tried to play the game because I still have some doubts on MHY writing and unskippable dialogues. I can wait for awhile longer to see how the game goes, may even pick this over Genshin.
 
But I haven't tried to play the game because I still have some doubts on MHY writing and unskippable dialogues. I can wait for awhile longer to see how the game goes, may even pick this over Genshin.
Take with a grain of salt because I skim read and tbh have a very low opinion of all anime type games writing. But I feel the writing in Star Rail is leagues ahead of Genshin, at least from when I was still playing. It doesn't take itself too seriously most of the time, pretty light hearted and no annoying cunts like Paimon. I actually like the mascot character in this one because they aren't shoved down my throat constantly.
 
Take with a grain of salt because I skim read and tbh have a very low opinion of all anime type games writing. But I feel the writing in Star Rail is leagues ahead of Genshin, at least from when I was still playing. It doesn't take itself too seriously most of the time, pretty light hearted and no annoying cunts like Paimon. I actually like the mascot character in this one because they aren't shoved down my throat constantly.
I would say Star Rail takes itself serious enough and wants to make players feel things as it tries to get you to be sad and feel bad at what is going on in the current cutscene. I've especially felt that with some of the side quests. It has a pretty gloomy and moody tone at points like with the underground slum section and some of the side quests there are quite bleak too. I think it is just wise enough to have some jokes (primarily done through Sampo's antics, the random phone stuff, and MC's dialogue choices) and reel back the edge enough that it doesn't come off as a teenager writing a totally realz story about the burdens of living where the moral is "Guys, life sucks amirite?" type of grimderp stuff.

It is a serious story with just enough awareness and levity to not be obnoxious/absurdly depressing overall if I had to sum it up. I am not clocking out as fast on this story on the first planet like I did with Monstadt/early Liyue in Genshin, so that's a positive I suppose. The beginning section was kind of dog shit though.

I do wish we could at least speed up the text crawl or something, because geez MHY games just feel slow to go through even if I just read the dialogue instead of letting the voice acting play itself out. I play a lot of text heavy games with sometimes zero voice acting, so I don't know why this bothers me so much in Star Rail. This annoyed me with Genshin too and was one of the reasons I dropped the game.

I fully expect March to have some kind of mind break depression arc when her past comes to light, she's just too perfectly poised for that kind of story to happen.
 
Oh look, that Genshin luck is back. Why couldn't this have been on a set that cares about anything other than Defense?

Who am I kidding, all 5 rolls would have gone flat Def anyways. Still going to save it just in case one day I get enough Def on Fire MC that giving him this piece wouldn't be a waste.


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Well, I gave it a good try but Genshin isn't for me.
So I decided to give Honkai Star Rail a whirl and it got its claws into me good, the turn based combat is much more my thing as the combat in Genshin is what put me off it the most and I can be much more casual in my approach to Honkai. It helps that I got Seele and Bronya from freebie Rail Passes/Stellar Jade so I have a half decent team with some clear Light Cone goals to work towards. I've since bought 'Nameless Glory' which I think is some kind of battle pass, whether I buy another once this one is complete/over I haven't decided. I defiantly won't ever be buying Oneiric Shards as the £/Star Rail Pass feels like robbery.
The lack of controller support on iOS is annoying but the game is plenty playable with touch controls.
 
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First, I hate you for getting Bronya. I still have to get her from support.

If you are doing the battlepass, I also recommend the $5 login bonus, 3000 jades for $5 is a fairly good deal even if they are doled out at 90 per day.

With the battlepass, I'd focus on farming trace materials/ascension materials. EXP books, LC Exp and Credits will come hard and fast as you progress through the story and BP and you need a shit ton of materials to level up 1 character. I also wouldn't sleep on Herta's shop in Simulated Universe, both the Destruction and Hunt LC's are must gets and you should be able to pick one up by the time you clear world 4. (Especially if you skip Seele's personal LC)

You can also hold off on Relic farming for as long as possible, the western sets (Plus the planet shop sets) should hold you well into SU and the Forgotten Hall

I think my biggest problem with Star Rail at the moment is lack of things to do once you finish the story. With Genshin I can just explore and find chests all over. Star Rail's exploration really pales in comparison. The story and music kick Genshin's ass though
 
I'll have a think about the 3k jades, I'd been considering picking that up.
Simulated Universe is what I'm working on currently for the Hunt Light Cone, the world 3 boss keeps kicking my ass but I expect that is a skill issue on my part, I'm gonna take that ice nerd with the glasses in next time and try deny his buff in the second phase. The thing is it means I will be dropping Seele for her so I will lose a bunch of my damage output. Bronya / Serval / Pela / Natasha doesn't seem like enough.
 
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I do have to say that the team that did the programming to match up the lyrics /beat while fighting the Act 1 Boss in StarRail just hit it out of the park. Surprised they were able to pull that off with the lyrics and everything.

And even more surprising the little character interactions working as text messages between friends is working wayyyyyyyyyy more then I thought it would.
 
It is a serious story with just enough awareness and levity to not be obnoxious/absurdly depressing overall if I had to sum it up. I am not clocking out as fast on this story on the first planet like I did with Monstadt/early Liyue in Genshin, so that's a positive I suppose. The beginning section was kind of dog shit though.
It has a similar tone to Divinity Original Sin, and I'm not unconvinced Miyoho hasn't been influenced by that game's own elemental reactions. The flavor text is pretty zany and out there, almost a Noel Fielding type of humor. I like it.

I however don't really think there's too much of a story left to judge whether it's better than Genshin Impact's. Genshin's story is okay, where it really shines is the worldbuilding and a lot of the dialogue and character writing is pretty bad and tropey, although some characters like Itto are pretty fun. Genshin has a lot of Dark Souls-esque storytelling going on where a lot of very, very important lore points are long-hinted at in item descriptions. Right now HSR is kind of just a "traveling the universe" thing, like the first season of a sci-fi show like Farscape or Stargate SG-1 where they needed to lay down and establish the universe first (so further plot points make contextual sense) and get their bearing before things got really fun and interesting.

Genshin's plot right now is kind of like LOST. You're in Teyvat (the Island) and some strange shit comes up here and there and you're trying to figure out how it ties together. The difference is, Genshin's writers for whatever faults they have are at least good on the long-term points, and seem to have an idea of where they are going; LOST's writers just made shit up as they went along to blueball the audience. Whether Genshin's story is good or not depends on how long they keep stringing us along with only minor plot points (Sumeru shows that things are heating up) and how everything ties together in the end--the Tsaristsa, Seelies, Moon Sisters, Abyss, Khaenri'ah, Celestia, Hexenzirkel, Irminsul...

There's a reason everyone was hooked on LOST at the time and now absolutely nobody talks about it anymore. Sometimes a story has to fully resolve before you can judge it. Same issue with the reimagined Battlestar Galactica series, final season was such dogshit that it just couldn't last in the cultural memory. Dexter is suffering the same fate. There's a reason people remember shows like The Sopranos instead (and I stand by the The Sopranos had a fantastic ending to anyone semi-literate).
 
I'll have a think about the 3k jades, I'd been considering picking that up.
Simulated Universe is what I'm working on currently for the Hunt Light Cone, the world 3 boss keeps kicking my ass but I expect that is a skill issue on my part, I'm gonna take that ice nerd with the glasses in next time and try deny his buff in the second phase. The thing is it means I will be dropping Seele for her so I will lose a bunch of my damage output. Bronya / Serval / Pela / Natasha doesn't seem like enough.
Pela won't do anything without a damage dealer. I'd put Fire MC in on an edge and go preservation path and just stack as many preservation cards as possible. One other thing to note is even failed runs get you points to level the ability tree between runs. A few of those can make a world of difference
 
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