Games You Wish Existed - The vidya we'll probably only see in our dreams

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I would give just about anything for a sequel to Solatorobo. That game was a hidden gem on the DS, and it's a shame it didn't do as well as it should have.
https://youtube.com/watch?v=jJthgbSQqBY
I'd even settle for an HD port/remake ala Insane Trilogy/Reignited Trilogy.
Some 6 or so years ago it was possible to get a copy for a sensible price, then of course metaljesusrocks made a video about it and now it costs like a million dollars. The japanese version is cheap, you're better off learning japanese altogether.
 
I was going to make this thread, but saw one already existed.

My biggest one:

SUNLESS SEA, DONE IN THE STYLE OF ASSASSIN'S CREED IV: BLACK FLAG
Sunless Sea had a wonderful setting that was completely wasted on a game with awful gameplay. It's not just that it was text-based, the game wasn't fun to play, it was too driven by the quests and the mechanics of things like combat and trade too punishing and clunky to be enjoyable.

The premise of the setting was that Victorian London falls through a giant sinkhole into this massive cavern (the Neath) that contains an underground ocean, on which islands float around, mysteriously rearranging themselves. The Admiralty has to regularly send out explorers to keep track on where everything else, and as one of these naval agents you interact with all kinds of Victorian, Lovecraft-ish, and surreal stuff. Lighting is a huge part of the game (unless there's a specific thing creating light, it's pitch black), and is used like a gameplay mechanic where you ration fuel that can keep the lights on in an ocean full of monsters like giant crabs.

It could have been absolutely amazing as a Black Flag-style game where you pilot the steamship and go onto islands in a third-person perspective, fighting off ocean monsters and exploring strange underground landscapes - temples, luminescent forests, shanty colonies, stuff like that - in a very dark and surreal environment, and if the islands could actually move while you explore that would be great.



Mostly I wish there were more historical-setting games in the vein of Kingdom Come, Assassin's Creed, and Red Dead Redemption, but set in more obscure periods. Specific ones:

GRAND THEFT AUTO: TEXAS
Texas is a criminally underused setting for video games, I don't understand how nobody has made one despite there being tons of video game representations of places like Los Angeles and New Orleans. I picture the GTA version of Texas as being like San Andreas, broadly divided between San Antonio, Dallas, and a sort of hybrid Galveston-Austin. You'd have desert, forest/swamps, and plains, Mexican cartels and White biker gangs and Black gangbangers in the East Texas cities, and so on. Could also have the neighboring provinces of Mexico as a part of the map. It would be an amazing and diverse setting for a modern GTA clone.

THE COLONIAL/EARLY REPUBLIC AMERICAN FRONTIER
It's annoying to me how games feel a need to try to shoehorn in gun-like weapons or automatics into settings where they'd be rare. People just assume that if it's not Medieval-style combat or they have an assault rifle, then it wouldn't be fun. That's completely the wrong way to think about it, in the scale of combat that games take place you wouldn't have engagements with waiting twenty seconds to reload your musket, you'd just shoot off the musket then engage in hand-to-hand combat. That's how Assassin's Creed 3 did the American Revolution, by giving a special dodge ability to avoid volley fire and most of the time you're fighting enemies using bayonets like spears.

With a more detailed hand-to-hand combat system (based around knives, war clubs, tomahawks, etc.), a game set in the American frontier of musket era, based around frontiersmen and Indians, would be very fun.

THE COALFIELD WARS AND MOONSHINERS: FAR CRY MEETS GTA MEETS RED DEAD REDEMPTION IN PROHIBITION APPALACHIA
1920s Appalachia has a lot going on with both moonshiners (involved in the liquor trade to the Mafia) and Communist-agitated coal miner insurgency. I picture a game that plays like a hybrid of GTA and RDR, where you have both urban areas (based on Northeastern cities) and large rural areas, and can do both old-fashioned activities like hunt and forage and ride horses in the rural areas and more modern things like race early cars and gamble in the urban areas. Either a plot focused on the coal wars (more like Far Cry, guerilla warfare across an open sprawling landscape), or focused on the moonshiners (running liquor down twisting roads fleeing from revenuers, raiding rivals' stalls, etc.), or somehow a mixture of both. I think it would be really unique and one of those things people would never think they want until they saw it.

RED DEAD RUSSIA
Russian settlement of Siberia is greatly underused as a setting (basically an analogue to the American West), and the Russian conquest of the East and the whole Russo-Japanese War/Russian Civil War/Warlord Era period would be really cool for doing something like RDR (trains, horses, guns) in a setting that's very similar but still different, imagine stuff like a horseback train robbery where you're fighting alongside Mongols or fighting with a revolver in one hand and a katana in another.

SENGOKU JIDAI, DONE IN THE STYLE OF ASSASSIN'S CREED IV: BLACK FLAG WITH CHARACTER SWITCHING
I wouldn't particularly want to see an actual Assassin's Creed version of it (I don't think the AC lore adds anything to anything), but a Western game (I don't like weeb shit) set around Sengoku Jidai, especially including the naval/seafaring aspect of it, would be great. You've got ninja (climbing around castles, stealth-assassination), wokou (pirates, raiding the Chinese coast), samurai (Ghost of Tsushima swordfighting), and other stuff. There could be a thing where you switch between characters like in GTA 5, it was interesting how that game gave you specific characters to encourage you to roleplay different things with different people, and I've thought games should try to take that idea further.

MESOAMERICA
Nothing specific, just criminally underused setting, you can imagine fighting in both jungle and city environments with weapons like atlatls and macahuitls and blowguns, fighting jaguars and playing pok ta pok and shit like that.

A FARMING SIMULATOR THAT'S SET IN THE 1800S
Something, that can be more laid back like normal farming simulators or more serious, that is an actual pioneer and/or plantation simulator. A big part of what I get out of things like Don't Starve and Minecraft and RDR2 is living on the land. I'd like to be able to play something that revolves around a core gameplay loop of just keeping a normal frontiersman or farmer going, potentially with family life/content outside of that. Like something where a normal session of gameplay includes things like hunting deer in the woods, herding cattle (I'm one of the few people who actually liked that in RDR and thought it should have been a side activity), harvesting crops, drinking/dancing in the town saloon, helping Timmy out of the well that Lassie told me he fell in, dying of dysentery and getting scalped by Indians.
 
Also,

RISE OF NATIONS MEETS TOTAL WAR MEETS PARADOX
I've spent too much time thinking about this. Rise of Nations is really neat because it, by using a Civilization-style system where you build "cities" around a map, go through all of history, and fight over cities, took the close and comfy feeling of Age of Empires (where you get the joy of building a city up) and gave it a sense of scale, so you actually feel like you're fighting for control of an empire. It just didn't do it that good. What I have wanted for a long time is a version of Rise of Nations which slows the gameplay down (like a game of Civ, you wouldn't necessarily expect to play it all in one go, instead campaigns could be long projects) and goes into much more detail (like having internal management), and also has units, instead of being cannon fodder, be like Total War where they maneuver around the map and have morale and retreat and all that. I think it would play great.
 
I wish there was an actual mobile Sims game that wasn’t filled with microtransactions. Sims Freeplay got close but they monetised the game by having the actions your sims do take real time and the only way to speed things up is with premium currency which you buy with real money. If you want to complete all the timed events you basically have to structure your entire life around the game. And it sucks because it controls really well and there’s the foundation for a really good Sims game in there. If they fleshed out CAS a bit, got rid of the real time mechanic and let you queue actions and fast forward time like the normal Sims game it’d be great. They could even charge real money for certain bits of CAS stuff/furniture and I wouldn’t even be mad because at least the base game would be playable while also having a life.

The closest anyone ever got to realising this goal was this guy who made a working iOS port of The Sims 1 but EA sent him a cease and desist so he had to stop working on it.
 
Battlefield 2142 Remake, but not done by the wet rags in EA. Maybe Splash Damage, Quake Wars was kinda cool.
 
An actual black ops game set during the 70s-80s where you have to do carefully planned espionage, kidnappings, and other glownigger shit, set in South America during the Dirty War. Kinda like CoD:CW but more realistic, open world, and slower paced. Possibly even make it open source after it stops selling so people can make their own content for it.

A class based Mafia FPS where you have to do criminal activities through word of mouth, have passwords, etc, with no text chat, disguise yourself between NPCs and act natural to avoid trouble, and with limited weaponry and ammunition, consisting mainly of pistols. Really low TTK, make it as brutal as possible with lots of CQC.

A WW2 game where I can play as the most obscure nations possible.
 
I would like to see a daggerfall game with more emphaise on a fantasty life simulators Like being able to become a noble or being able to participate on wars.

I wished their was game that mixed crusader kings and mount and blade together.

I would for a ww1/ ww2 infantry simulators in the vain of tanks or submarines similators.
 
Super Smash Brothers The Great multi Console Crossover.
A big Smash bros game where all of your favorite Nintendo, Playstation, and Xbox characters collide together in one game.

I just want to play a smash bros game where Mario vs Kratos vs Master Chief happens.
 
I want a game that is the first chapter of Starship Troopers. You are on a mission to destroy and terrorize an enemy city.

Use a better version of Red Faction Guerrilla's engine. Big maps. Multiplayer maybe. Fuck the place up and get points. Jet up and into buildings and run and gun your way through while dropping high explosive grenades behind you and crashing out the other side. Must fire tiny nukes at the water plant for extra points.
 
All I've ever wanted is everything from The Keep on the Borderlands through Against the Giants all the way through to Queen of the Demonweb Pits in something like the TTOEE or Pillars of Eternity 2 turn-based engine. Why is it so hard.
 
A new POFV styled Touhou game.

IDOLM@STER VS LOVE LIVE FIGHTING GAME BY ARC SYSYEM WORKS
 
A DMC styled Action game with Fighting game characters from Capcom, Arcsys, SNK, and Namco.
 
A video game in the same style as War of Rights and Verdun about either The Franco-Prussian war, The Russo-Turkish war, or The Boshin war.
 
A 3D sonic game worth playing

A new halo based on harvest and made by bungie

A new vice city, not fucking gta6, VICE CITY, make it a sequel happening in the late 1980s after the first and with a huge map that includes other cities, a parody of disneyworld, the everglades, etc. Basically impossible but a man can dream
 
Battlefield game set in conventional Cold War invasion of USA setting.
Alternatively, Battlefield game set in the real Cold War, where much like how BF1 and BFV had many nations to play as, this one would have different wars (Korean War, Vietnam War, Soviet Afghanistan, and Six Days War maps on launch).
 
a modernized version of gangsters: organized crime from 1998
a proper sequel to redneck rampage
a proper baldurs gate 3, not that utter piece of shit that is still in EA hell
a decent sequel to the icewind dale series
a decent modern version settlers but based off of settlers 2 conceptually (except keeping the magic system to prevent running out of certain materials like stone like in SE2)
a proper sequel to cannon fodder brought up to modern standards
a game set in world of the return of the living dead franchise, story based from the point of view of the military, employing the zombies as bioweapons as was mentioned in the third movie and having it go wrong
a proper pirate themed mmo with some of the concepts games like atlas has such as the ability to design and build ships, but far more fleshed out
a proper modernized sequel to the jagged alliance series
a sequel to conquest of the new world from 1996
a decent terminator game, maybe something more xcom like, that incorporates some aspects of the tv series from years ago, like the human collaborators that were mentioned and never really went anywhere afterwards because of its cancellation
a decent aliens game, more like colonial marines conceptually but not utter shit like that one was
a proper sequel to red alert 2, not that utter shit third game that never should have happened
 
Open world game set in the Roman Empire. There's a few linear action adventure games, a load of RTS games, and a surprisingly decent CRPG set in Rome, but none that I know of that are like Kingdom Come Deliverance or Witcher 3 where you can visit places all around a condensed Roman Empire and do quests for all the different people living in it. Bonus points if it's set during the Dominate instead of the Principate, because you could believably have a main character that's in the military go from a nobody to a high ranking officer, as was common at the time.
 
Back
Top Bottom