Games You Wish Existed - The vidya we'll probably only see in our dreams

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I'd love a Persona/Yakuza type game where you play through the stages of somebody's life, with outcomes for the next life stage changing depending on what you do. Heavy social aspects in that regard, with you being able to influence how other people turn out.

Yakuza stuff comes in with it being isolated in a small but richly detailed area, and maybe you could get in some fights depending on what happens. Beat em up life sim and all that.
 
I always wanted an 80s or early 90s themed detective/ undercover cop RPG. Think Lethal Weapon meets Fallout or Disco Elysium with combat.

There would be a DND based morality system that reflects how you play. Lawful good is "top cop". True neutral is "pension chaser". Chaotic evil is "psycho cop". Chaotic neutral = "loose cannon". If you go too far in the chaotic direction, you'll be investigated by internal affairs and game over. Think Vampire the Masquerade Bloodlines with masquerade violations. If you go too far in the lawful direction, you won't have access to black market vendors. You can sell confiscated drugs and weapons the lower you are on the lawful scale. Low lawful will allow you to buy illegal weapons and vehicle parts.

Combat will be turn-based. You can take weapon specialization so there is the potential for a karate cop with nunchucks who is also a hackerman. Of course there is car chases and depending on vehicle skill, special skills can be used like PIT maneuvers and shooting tires. I have this whole fantasy game laid out in my brain but it will never happen. I really want to see the Kotaku articles that would come out of a game like this because of course ACAB.
 
RTS games of basically any game that isn't an RTS. I'd love an RTS set in the Gears universe before E-Day or the Mass Effect universe during the First Contact War. Fuck I'd love a total war style game in the Dragon Age setting. Stuff like that.
There should be an RTS based on World of Warcraft. :story:
I thought about this playing the Witcher 3. You have all these different warring kingdoms but you only really see it in cutscenes and described by other characters. I feel like the factions are different enough that you could have a balanced solid RTS.
 
I would give just about anything for a sequel to Solatorobo. That game was a hidden gem on the DS, and it's a shame it didn't do as well as it should have.

I'd even settle for an HD port/remake ala Insane Trilogy/Reignited Trilogy.
 
A mecha action game with a focus on grounded melee combat, think Zone of the Enders or Daemon X Machina but on the ground and more methodical.
Also, an emphasis on manipulating the location of enemies or yourself (kinda similar to ZoE in that regard), like throwing your opponents into walls or each other to stun/hurt them, or charging at your enemies from a long distance to not only launch them backward, but to deal higher damage than a charge from up close.
 
A video game adaptation of the original Night of the Living Dead done in the style of the Resident Evil 1 remake. The twist being that you'd be playing as a member of the posse that appears at the end of the film and the farmhouse would simply be one of several locations in the game.

Given the movie's public domain status, I'm surprised no indie devs or shovelware companies tried to make a game during the zombie craze of the late 2000's-early 2010's.

Someone else mentioned in another thread that Image Ten might have a trademark of some kind but given how the film itself is in the public domain, one might be able to get away with it by including a disclaimer that says Image Ten and the Romero estate have nothing to do with the game.
 
Mario Party for the PC with online play.
No not fall guys or 100% orange juice. Board game play + a wide variety of mini games.
 
I want a corporate setting rpg, "survive globohomo", that doesn't devolve into YIIK or "The Office, the vidya". I want someone who has worked in an office with real people to develop an rpg corporate world that feels like it's staffed by real humans. Like Disco Elysium but with spreadsheets and pointless meetings.

Also, I wanted to have an eldricht horror themed ace attorney game. The plot will be: you're a pro-bono lawyer taking on a big corp for some dumping charges or some environmental causes but you have stress, resilience and sanity meters.
You can chose to be an autistic savant that can memorize hundreds of facts and obscure laws; an ambulance chaser that pretty much relies on kangaroo courts and the charming the jury or a tanky lawyer that goes through every footnote of every page and can fillibuster for hours. Based on your strengths you need to plan your days and weeks before each trial and each is messing up your life a little bit more which is where the sanity meter comes into play. Globohomo inc will throw everything against you and nights without sleep will play against you in court. You will start mistaking evidence, speaking with witnesses who may or may not be real and going berserk if pushed to far in court. Sometimes you may have special events if your sanity goes too low, you will start linking unrelated cases one to another.
Ideally you will need multiple playthroughs to fully understand the story with different B tier, neutral endings where the corp agrees to settle, an A ending where you get someone on the board prosecuted and a secret ending where you go fully insane but get the full picture of the activities behind the scenes (with the option of having a seat at the board of directors).
 
Sure I guess... I'm not above blogging in this context.

A semi-open world "blobber" crpg (the kind where you make a party of 4-8 adventurers all moving as a single unit in first person) made with contemporary UI sensibilities and optionally decent graphics. Basically, Wizardry 8, but new.

And uhhhhh.... take out the aspect of waiting for enemies to walk up to you in turn based combat. Christ.
 
I would give just about anything for a sequel to Solatorobo. That game was a hidden gem on the DS, and it's a shame it didn't do as well as it should have.
https://youtube.com/watch?v=jJthgbSQqBY
I'd even settle for an HD port/remake ala Insane Trilogy/Reignited Trilogy.
Fuga: Melodies of Steel is a prequel set in the same universe if you’re looking to cash in on some feels and stellar music. The gameplay is very different from Solatorobo though, so I’m not sure if it really counts.
 
Decided to watch a longplay of a game I hadn't played in like twenty or so years. Small Soldiers for the PS1.

Some of you may remember the movie this game was based off of. It was like Toy Story, but instead of a heartwarming story about a cowboy doll and spaceman, we have soldier and alien toys that had munitions chips created by the military installed into them and gave them all sentience and a desire to fight and kill the other side. Shenanigans ensue with humans caught in the crossfire. I remember loving it as a kid, but I'm not sure how I'd feel about it now. It was from what I remember an edgy response to it, but it did tackle similar themes.

The PS1 game was a completely different beast. It was a third person shooter taking place on Gorgon (the actual planet the aliens were from, not the place the toys went to at the end of the film) and each level had you play as Archer fighting the commandos and sending out the other gorgonites like summons.

In a lot of ways, the game holds up very well. It was fairly atmospheric and the characters and enemies had a lot of charm attached to them. And the music was absolutely amazing.



The guy who made the music, Michael Giacchino, went on to do music for stuff like The Incredibles, the MCU, ect.

The problem was, as much as I hold a lot of nostalgia for the game looking back it was pretty limited by the tech at the time. The entire premise was that the Gorgonites were having a big war with the Commandos, with big battleships and planet hopping, but most of the game is just Archer fighting by himself with one ally he can summon that differs in each level. And for whatever reason, each level only had one commando type in them alongside a single mech unit along with whatever miscellaneous enemies there were. Just didn't feel like they used the various enemy types in interesting ways.

The general character designs and aesthetic is pretty great and really makes me wonder how cool it would be to have an actual fleshed out fictional world for them all as well as big epic battles taking place in areas similar to the concept art shown in the game's credits.

So yeah, wouldn't mind seeing the game remade to match the scope the game was trying to convey, or at least create something that carries that same spirit.
 
Ape Escape 4 :(
I can sympathize, but 3 ended the series on such a high note, what more could there really have been done?

Decided to watch a longplay of a game I hadn't played in like twenty or so years. Small Soldiers for the PS1.

Some of you may remember the movie this game was based off of. It was like Toy Story, but instead of a heartwarming story about a cowboy doll and spaceman, we have soldier and alien toys that had munitions chips created by the military installed into them and gave them all sentience and a desire to fight and kill the other side. Shenanigans ensue with humans caught in the crossfire. I remember loving it as a kid, but I'm not sure how I'd feel about it now. It was from what I remember an edgy response to it, but it did tackle similar themes.

The PS1 game was a completely different beast. It was a third person shooter taking place on Gorgon (the actual planet the aliens were from, not the place the toys went to at the end of the film) and each level had you play as Archer fighting the commandos and sending out the other gorgonites like summons.

In a lot of ways, the game holds up very well. It was fairly atmospheric and the characters and enemies had a lot of charm attached to them. And the music was absolutely amazing.

https://youtube.com/watch?v=Ppzm9PDUqzM:86
https://youtube.com/watch?v=EYvD1kPqCTM
The guy who made the music, Michael Giacchino, went on to do music for stuff like The Incredibles, the MCU, ect.

The problem was, as much as I hold a lot of nostalgia for the game looking back it was pretty limited by the tech at the time. The entire premise was that the Gorgonites were having a big war with the Commandos, with big battleships and planet hopping, but most of the game is just Archer fighting by himself with one ally he can summon that differs in each level. And for whatever reason, each level only had one commando type in them alongside a single mech unit along with whatever miscellaneous enemies there were. Just didn't feel like they used the various enemy types in interesting ways.

The general character designs and aesthetic is pretty great and really makes me wonder how cool it would be to have an actual fleshed out fictional world for them all as well as big epic battles taking place in areas similar to the concept art shown in the game's credits.

So yeah, wouldn't mind seeing the game remade to match the scope the game was trying to convey, or at least create something that carries that same spirit.
This was one of the first PS1 games I played, I never beat it and I remember not being too impressed, but it was a cut above most licensed games of the era, I did really like the music and didn't know Michael Giacchino did it, but that makes sense given he also scored the Medal of Honor games also from Dreamworks.
 
Would love a yakuza-style game that takes place in the middle east ( more specifically in the gulf nations think like saudi arabia,UAE,etc ) that be interesting to see a power struggle between sheikhs from different clans trying to control the nation and also to see the spergery from said nations
 
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