- Joined
- Jun 27, 2021
>outlives its sequelXCOM 2: War of the Chosen
>outlives Phoenix Point
>outlives Chaos Gate: Daemonhunters
>outlives Fire Emblem: Engage
>outlives Unicorn Overlord
>outlives GFL2: Exilium
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>outlives its sequelXCOM 2: War of the Chosen
Damn right. Because it's the best game ever created in its genre and it's not even close. God I hope they don't fuck up XCOM 3, but after all this time I'm not optimistic.>outlives its sequel
>outlives Phoenix Point
>outlives Chaos Gate: Daemonhunters
>outlives Fire Emblem: Engage
>outlives Unicorn Overlord
>outlives GFL2: Exilium
jesus christ, whyStuff that's worth the hype? XCOM 2: War of the Chosen. It's not for everybody, but it is far and away best of breed.
I get that, it pretty much is a gambling simulator. The skill based elements comes from navigating the floor hazards and "just dont get hit, easy, haha", the other side of it is the order of how you interact with a floor. Saving pickups on the ground until after you've gotten potential trinkets/items from rooms and shops that can help you snowball. It works the other way around too; picking up 1 bad item can turn a winning run into a wash. The dlcs also added a bunch new items that kind of mitigate the whole "needing x to win", some negative items can also synergize with others so you can get some value off of them. Completely understandable, though.For a game that is supposedly skill based, everything seemed like luck and trial-and-error. I got up to what I think was a last boss and died, and was told that the problem was I didn't have the bible. I gave up at that point, since a game that already felt like mostly luck now required me to roll a specific item or you lose? Shit like that is why I hate roguelikes.
I think OG x-com modded is FAR better. I don't like the nu-com stuff because it feels KINDA like a card game than tactical engagement in a way.Damn right. Because it's the best game ever created in its genre and it's not even close. God I hope they don't fuck up XCOM 3, but after all this time I'm not optimistic.
Noita deserves kudos for having actually implemented pixel physics alone. People have been clamoring for a game with it since those old powder sandbox games and the only other title that has a semblance of it that I know of is the rough-around-the-edges (but still fun imo) Cortex Command.Noita is one that I can say is absolutely worth the hype. Very fun game-play, unique physics, wand crafting is stellar and mod support is so good that you can objectively miss me with the "its a roguelike, I hate roguelikes" bs, since you can just mod in respawns if you REALLY hate that, or hp drops, or a mod with 200 more monsters, or play as some big fuck off space marine.
In terms of games in the last 5 or so years, its definitely a top contender. Its also 5 years old and there STILL practically full time noita streamers (who get high views), and thats a pretty good fucking indication of a games viability in my opinion.
I haven't played TBOI in years, is this image true?It's a shame you feel that way, Isaac has come a long way especially with Rebirth. Cool game modes, being able to break the game or hit massive power spikes, each run being different. I can understand if the art style is a bit much with the grotesque themes though.
Slay the Spire was fun for awhile, Monster Train (I'm not autistic, I swear!) was one that I found myself playing more of despite it looking like a fucking mobile game with its animations. The concept just felt like it was delivered better.
Loop Hero got quite a bit of coverage on YT but flew completely under my radar, it ended out being one of my favorite games. The pixel graphics are super nostalgic of early pc/console games. You use cards to build up the map on a run to create enemy camps, which can transform depending on the card combinations brought. Has some pretty interesting meta progressions with farming materials to build up the town. Definitely a recommend (its also on sale often).
Dead Cells lived up to it's hype.
Valheim is also one that has been insanely fun, but I might be biased because I like Norse shit and building structures/base defense. The game is somewhat in development hell, released 3 years ago with insane sales yet drip feeds minor updates and patches. Very atmospheric.
With Rogue Core on the way, I'll be surprised if season 6 ever gets released. S5 took a whole fucking year...not to mention getting them to rework some of the unused OCs is like pulling teeth.
what a faggot
Yeah for the most part. For anyone not in the loop, the "Chewing your steak." thing is a tweet that the dev put out previously. There was a character called The Lost that took some extremely obscure steps to unlock, like dying to a specific enemy on a specific floor holding a specific item, and it was going to be this extended ARG thing to collect hints on what to do. But instead, people just datamined the steps on day one which made him have a melty. He pretty much added a bunch of shitty items to bloat the item pool out of spite.I haven't played TBOI in years, is this image true?
Roguebook is my favorite Slay the Spire clone, give it a shot.Slay the Spire is actually kind of like Vampire Survivors: A genre defining game that was ultimately outshined by its own clones. It's not a BAD game, but it appeals to a very, VERY specific type of interest.
Goat Simulator is trash.
Stuff that's worth the hype? XCOM 2: War of the Chosen. It's not for everybody, but it is far and away best of breed.
Any clones you'd recommend of either game?
Binding of Isaac
Explain.
It's a game with 600+ items with 580 shitty items and 20 actually good onesExplain.
Nah. Terraria isn't a MMO. You can grind the gear in basically any world.I never got into Terraria. Tried playing it solo, didn't see the appeal. Tried playing it co-op, and I was handed a bunch of items, then a giant monster appeared and killed me over and over. My guess is you had to be there when it was new and nobody had any gear and played each update as it released
Binding of Isaac was good, but it just has too much content, shitty expansions, and bad mechanics and bosses that ruin the fun.Explain.
Already did. Here-Explain.
I played it when it was fairly new. Iirc there was only one game mode and one character. For a game that is supposedly skill based, everything seemed like luck and trial-and-error. I got up to what I think was a last boss and died, and was told that the problem was I didn't have the bible. I gave up at that point, since a game that already felt like mostly luck now required me to roll a specific item or you lose? Shit like that is why I hate roguelikes.
Stuff like that is why I wanted to get into x-pirates, but it's so jank and the difficulty is insane unless you know the mod well.I think OG x-com modded is FAR better. I don't like the nu-com stuff because it feels KINDA like a card game than tactical engagement in a way.
If you are a graphics snob, or absolutely can't stand higher degrees of management, yeah you probably won't like it as much, but stuff like "x-com files" (mod) are such an amazing experience, with higher degrees of choice, tactical loadout, and possible outcomes / approaches. The fact you can strap a demolition charge to someones belt as insurance before breaching a room is something special and thats in vanilla.
I think that's what happened and I had no idea what was going on.Hell, if you're lazy, have your friend drop some late game gear and grind the bosses.
I kinda understand. You basically can't do secrets in games anymore, at least it's harder. If Mew was under a truck in the next Pokemon game it'd be discovered and trending on Twitter before the game even officially released due to leaks. Kinda fucking sucks.But instead, people just datamined the steps on day one which made him have a melty.
That's pretty cool, I'm gonna check it out. Hopefully it's on Switch.In the vein of Slay the Spire is a game called Chrono Ark