Games Journalism General

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So Eurogamer gave a game a 2 star rating just for using AI voices.
They are getting torn to shreds over it.
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I am confused are any of the NPC characters AI voice acted? It seems like they just offer text to speech and voice changers using AI voice.
 
I am confused are any of the NPC characters AI voice acted? It seems like they just offer text to speech and voice changers using AI voice.
They used AI lines in The Finals, don't know about Arc Raiders though. But it's not like a game journalist would know anything about anything.

Employer: We hire you to review games.
Employee: I will do that, sometimes, but everything I write will align with an insane social media minority and their current socio-political policies.
 
I am confused are any of the NPC characters AI voice acted? It seems like they just offer text to speech and voice changers using AI voice.
from the Article they have Voice Actors but also feed the Voice Actor Voice (with the Voice Actor's permission) into a Text to Speech AI.

The aim for this is if they come up with a new gun called a "Ghetto Blaster", they don't need to bring in all 5-20 voice actors to record ~15 minutes of lines including the new item name (at $450 per person per instance) each time they include something new into the game. The key here is "with the Voice Actor's permission" which is something they're allowed to do because they're adults entering into a contract.
 
Joshua Wolens of PC Gamer strikes again, defending Ubisoft and Assassin's Creed Shadows, and calling gamers "math nerds" over criticism. The same Joshua Wolens that made negative clickbait articles about Stellar Blade.
(Archived Article)
View attachment 8199372
This is amazing.
So, if Ubisoft hasn't suddenly become someone else's property or vanished into a financial black hole, did anything actually interesting come out of its delayed financial report? Well, we did learn that Ubi's pretty chuffed with how Assassin's Creed Shadows has gone. The company's earnings report said that the latest AC (plus "the rest of the brand's catalog") have been "overperforming" against its expectations, though it's keeping schtum about specific sales numbers.

Instead, the only number we get is the flabby metric of "session days"—that is to say, the unique number of individual calendar days that players have actually, you know, played a game. Shadows has, in the year to date, "generated 211 million session days" from among its playerbase, which Ubi says is 35% higher than the average for the two years prior.
So there's more days played, by an average of 35%, than the 2 years prior... when the last "big" AC game was 5 fucking years ago.
 
Nothing, and I mean nothing boosts an investors confidence more than forgoing actual sales numbers with a dollar amount and replacing it with an entirely new metric that has no standard to compare it to. I have full confidence that dumping 1500 employed and having the stock crater actually means everything is great. Brilliant move by Ubisoft blaming their delay in their earnings report by hiring new “auditors” six months ago, and slow clap for the journalists that are white washing this bush league garbage. I expect Joshua Wolens to win a Pulitzer for this award winning journalism summarizing all of it as “boring stuff”. The gaming crash can’t come any sooner.
 
I thought journos were supposed to be for the consumer?
hahhaa

no.

They're for the consooomer and ~THE MESSAGE~.

This actually was part of GamerGate. The "Gamers Are Dead" articles, where like 25 different supposedly independent outlets all put out the same fucking article -- gamers as an identity group don't have to be the focus of the industry, as they're crusty and old and not woke leftists. And besides girls play Candy Crush in line at the DMV, so they can prop up the industry instead. So stop listening to gamers (read: the consumer) and start listening to us and our friends at Sweet Baby Inc, or we'll call you bad names on Twitter.

This was all based on Adrienne Shaw's research at DAIGRA, "he could be a bunny rabbit for all I care" https://scholarshare.temple.edu/handle/20.500.12613/9019

Which was one of two research papers she got out of the same research data. Basically, she looked at gaming to try and figure out how to manipulate gamers using identity politics, only to find that Gamers at that time were basically immune to that kind of manipulation, becuase we didn't give a shit about representation and other discredited leftist bullshit. (This is also why they constantly push the "Violent Games Cause Violent Kids" because if Violent media doesn't create violent kids, then Racist media doesn't create racist kids, and Black Lesbians don't NEED Black Lesbian representation.) So her second paper after not getting the conclusion she wanted in the first one was basically "because they aren't susceptible to this manipulation, and we want to do this kind of manipulation, we have to destroy their identity and replace it with an artificial one we created that IS vulnerable to our manipulation."

Thus, "Gamers don't have to be your audience. Gamers are dead."

Gaming Jounro-activists aren't for the consumer. Not at all. They're for the consumers they want to replace you with. The kind of people who will get pissed if they see a pretty girl in a game because 4.5 billion years of evolution is nothing compared to a bunch of fat ugly cat ladies demanding people find them and their tranny friends just as feminine as the "Has Great Jeans" ad lady.

You don't hate Journalists enough. That goes just as true for fandom journalists.
 
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