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Republican Space Rangers makes me so happy.He is right though! GTAV is a game that is very offensive!
And it is very offensive on purpose! The whole nature of the world in GTAV is to riff on contemporary trends and such. Hell, I remember a in-game advertising campaign to ban nuclear familys (IE, a white 1950s style family with a husband, a wife, a young boy and a young girl) which (at least I think) is a heavy-handed jab at SJWs. Or maybe we should look at the opposat side politically just so we can stay balanced: REPUBLICAN SPACE RANGERS! ( https://www.youtube.com/watch?v=G6IP-Pk1zLw )
In short, GTAV pokes fun at everyone and I found it really hard to get offended by anything in it - not just because its only a videogame but also because for every jab at MY political views, theres a jab to the counterpoint, and it always keeps that balance.
(I know this is going to come up but for the record if it ONLY made fun of views that were not my own... that would be sad. People are allowed to have diffrent viewpoints on thins, you know)
Have the events affected the ways you address your audience?
ML: So much of the ire aimed at the media boils down to a complete disdain for games journalists and a complete lack of any kind of trust. I don’t see any point in negotiating – anyone who thinks we’re scumbags and liars will never be convinced of anything otherwise. When dealing with people who have irrational beliefs about widespread conspiracies and corruption, you’ve got to be pragmatic about what you’re likely to gain from any conversation.
What other long-term effects could the events have?
ML: This movement has actually exacerbated a very real and present problem; too much games media is solely supported by advertisements from video game publishers. The advertising issue is also being hurt by the swarming nature of angry hate-mobs. People don’t want to advertise on websites filled with comments by scumbags, which is rough – because these people aren’t indicative of the actual audience, and often aren’t even a part of the audience at all. Unless something changes, the future of games journalism will either mean arriving with a thick suit of armour or explicitly avoiding all contentious topics.
The #GamerGate controversy started with concern over ethics in video game journalism and quickly turned into a conversation on how women are treated and perceived in the world of video gaming – an industry that has been mostly dominated by men.
I want to go bash my head in after reading that clusterfuck of anti-intelligence.Good morning kiwis I come bringing articles for your enjoyment. First up, we have an article from the Market for Computer & Video Games in the UK which interviewed three journalists and what can be learned now that Gamergate is finally over!
A wonderful opinion from someone who is a freelancer who's only known for his single podcast and begging for money on patreon. Also by Matt Lee:
Right. Advertisers aren't leaving websites because they are notified those websites hate their audience, their audience is dead, the audience are all scumbag assholes who hate women and blacks. They are dropping advertising because of the vitriolic comments... vitriol that has been around since Nintendo and Sega fanboys started their console war on BBS services and magazine write-ins and hasn't stopped advertisers from giving more money, year over year, to every aspect of games journalism. Matt Lee you are such an amazing thinker I don't understand how you're even existing in our material plane.
Secondly, an Iowa Public Radio, an NPR affiliate, covers the story also by starting out with:
Yes, Iowa Public Radio, that's exactly what happened, except you've got it backwards. Women in the industry acting improperly are what caused people to research what they were doing and lead to wide spread corruption, not that talks about corruption have finally ended and let's go back to talking about how awful ladies got it.
I want to go bash my head in after reading that clusterfuck of anti-intelligence.
I want to be pissed off and be able to complain about simpler things, Ridley not being in Smash, or The Phantom Pain's release date not being out yet. Not this shit.
Smutley help. My soul hurts and I can't #fuelthefight
Isn't the game basically F2P anyway?Hell, AAA games that are resounding failures will make more money than fucking Depression Quest will.
It is now. Now it just begs you for money at the end.Isn't the game basically F2P anyway?
Smutley help. My soul hurts and I can't #fuelthefight
Good morning kiwis I come bringing articles for your enjoyment. First up, we have an article from the Market for Computer & Video Games in the UK which interviewed three journalists and what can be learned now that Gamergate is finally over!
Someone I used to work with had a saying that I think applies to them:Are... are they seriously "Mission Accomplished"-ing this debacle? I realize they're hoping that saying it enough will make it true, but they can't honestly be that blind and stupid.
You are the wind beneath my wings.
I'm not Smutley, but look at it this way, since it'll let you have a laugh at Alex Lifschitz, which should be worth the price of admission.
These people screaming about how awesome and perfect special snowflake-y games like Depression Quest and Dear Esther, these hyper-minimalist MY GAME IS SO IMPORTANT FOR REAL YOU GUYS games that want to be something as legitimately interesting as say, The Stanley Parable, but aren't fit to nibble at its table scraps would love, by their own admission, a world where their games get made and nobody fucking else's does. You heard this during the earlier thing from Sargon I posted, but their belief is along the lines that those of us who support any game that isn't theirs marks us as brainwashed sheeple that they have nothing but absolute fucking contempt for. Seriously, there's a lengthy diatribe where Alex Lifschitz says that anyone who bought GTAV should be killed.
The fun part, however, is that reality will never make their vision a reality. Ever.
They could hold the world at gunpoint tomorrow and threaten to pull the trigger if their insane demands aren't met, and it won't matter worth a shit because the free market that these people alternate between holding as an absolute truth and being the worst thing evar says that these games rank somewhere slightly above Air Control in terms of marketability. The simple fact of the matter is that the actual core of vidya gaeming, which is, was, and forever shall be us, has already spoken. Depression Quest is objectively not a very good game - it's lazy, poorly-written, and incredibly patronizing, and at the end of the day, it's been outsold about 100 to 1 by fucking Goat Simulator.
Think of how much it pisses them off that their incredibly super-special this-game-defines-a-new-paradigm (but totally just nibbles at other games' castoffs, as we saw with Depression Quest doing so for far better VNs, Dear Esther trying desperately to be an artsy version of Stanley Parable when the reason the latter was good is because of clever writing and setup, and so on) games will never have a fraction of the sales of some of the mainstream game industry's biggest kickstarters. Shantae: Half-Genie Hero and Mighty No. 9 are likely to move huge numbers based on their kickstarter successes alone. Hell, AAA games that are resounding failures will make more money than fucking Depression Quest will.
That, by the way, is the real reason assholes like Alex Lifschitz hate us, by the way. It has nothing to do with misogyny and everything to do with the fact that their artsy zero-effort I-am-so-important game has about as much chance of survival in a realm of objective analysis as Chris does of dying of natural causes. Without their echo-chamber, their bullshit self-importance games can't get critical acclaim - Depression Quest was demonstrably shit, and most who've played this and aren't completely in the tank readily acknowledge this.
That's what this is all about, at the end of the day. Simple. Easy. Ego.
Dear Esther was actually quite visually interesting in some areas, but that is its' only saving grace, and the only thing that allowed me to stomach it even once, so I'm mostly going on vague memories here.
If I wanted to "play" a game made of neat visuals, I'd just go get Yume Nikki or something like that, though.
Gamasutra verified that they were dropped. They can stick to their guns all the way to the unemployment office if they want, or they can do some self-reflection and realize they can still fix this. I don't hold out any hope.Shhh, there there, young soldier. Soothe your worries and pains with the balm of schadenfreude:
View attachment 6830
Just stumbled across this, so keep on keeping on.
There's good and bad when it comes to narrative-driven so-called Walking Simulator games. The thing is, there's always a lot of hacks. This is true of any medium, but you're going to find that for every one that has an interesting narrative (Stanley Parable), there's another that is so far its own ass it can taste the corn it had for breakfast despite eating it less than an hour previous (Dear Esther). This is true of every game type though - there's a reason that there's a few billion CoD clones now, after all. The so-called Walking Simulator genre catches a lot of flak mostly because it's filled with such hacks - they take very, very little to make, and this makes them appeal to people who are greedy and/or possess egos larger than the fucking sun.Dear Esther was actually quite visually interesting in some areas, but that is its' only saving grace, and the only thing that allowed me to stomach it even once, so I'm mostly going on vague memories here.
If I wanted to "play" a game made of neat visuals, I'd just go get Yume Nikki or something like that, and save some money.
Woody Chan said:There are no good walking simulators. I take it back. Say what you will about cowadoody (I enjoy it!) but it is yknow.. a game
Holy shit Jamias, did you just name drop Fahrenheit on the Sega CD?
Hah, that fucking hack. I will let P4rgaming's beautiful satire, er, HONEST REPORTING sum up that piece of shit.Jaimas has always been. He is the alpha and the beta, the gamer and the game. He has existed when existence hasn't.
(But I think he might have been referring to David Cage's second game Fahrenheit, or Indigo Prophecy to the US audience.)
Smutley would be correct. I was referring to its international release name.Jaimas has always been. He is the alpha and the beta, the gamer and the game. He has existed when existence hasn't.
(But I think he might have been referring to David Cage's second game Fahrenheit, or Indigo Prophecy to the US audience.)