Frostpunk 2 - It needed more time in the oven. story is bugged beyond belief.

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I enjoyed FP1 because it was micro-managing to survive a desperate situation. There should be no condition where I overcome that situation and feel secure. The situation itself should pass, and that is the win condition.

So, I thought a natural progression for FP2 would be to add some form of Tower Defense / Wave attacks as a new mechanic on top of the cold mechanic. They had a chance to make a very interesting twist, the attackers could all be refugees and invaders at the same time. So you would want to admit some to grow the city's population - but not more than you can house and feed, and each wave admitted becomes a faction in the city. How aggressively you deter them (shoot on sight? barb wire?) may make the next wave more violent, etc.
Interesting, though it feels more like a side game to the series rather than a direct continuation.
 
Interesting, though it feels more like a side game to the series rather than a direct continuation.
I'm not about to write a whole game for them, but the continuation aspect would be in the form of scale - which they did implement. The player is now a proven Overseer and has a functional town, so the waves of migrants are now flocking to the one place that is consistently safe - but the waves are too many. (Very topical, maybe that's why they didn't go that route.)

I can't remember enough of the story to put a narrative to it. Maybe they could say the Earth is flipping on its side like Uranus and so the major goal is to build a blimp like Noah's Ark before their crater gets inundated by a sloshing sea. Then your high score would be the number of people who made it onto the blimp, and all the hard decisions would be about diverting resources to that one megaproject or to keeping the city that sustains the project's construction. There's never enough room on the blimp for everyone - but you need the city to build the blimp - so it's ripe for civil conflict and tough choices.
 
There's a new update coming out soon that's out in beta and they changed heat to be more like FP 1:
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Also Frostpunk 1886 will have a 3rd path to follow.
 
I have played quite abit of Frostpunk 2 and I must say that I really liked it. The issue of the main story not "hitting" as hard as the A New Home from the first game seems to be a difficulty issue because being desperate in the finale of the second game honestly hits the same sortof feeling.
I am not particularly good at videogames, but I can beat A New Home on the hardest settings with zero deaths. However, for the first playthrough it was a desperate death battle.

Its a different game, but people good at Frostpunk 1 and understand the mindset of these games probably went into Frostpunk 2 on too easy of a difficulty for their first playthrough.
 
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