TrinityReformed
kiwifarms.net
- Joined
- Nov 9, 2023
Interesting, though it feels more like a side game to the series rather than a direct continuation.I enjoyed FP1 because it was micro-managing to survive a desperate situation. There should be no condition where I overcome that situation and feel secure. The situation itself should pass, and that is the win condition.
So, I thought a natural progression for FP2 would be to add some form of Tower Defense / Wave attacks as a new mechanic on top of the cold mechanic. They had a chance to make a very interesting twist, the attackers could all be refugees and invaders at the same time. So you would want to admit some to grow the city's population - but not more than you can house and feed, and each wave admitted becomes a faction in the city. How aggressively you deter them (shoot on sight? barb wire?) may make the next wave more violent, etc.