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kiwifarms.net
- Joined
- Jan 20, 2021
because dice sucks at game design. why do you think rush was so popular in bc2, people just love the braindead metro grind, and operations in bf1 were the best thing they ever did (and in classic dice retardation promptly fucked up in V)?
because modern battlefield doesn't have fronts anymore, it's all about the twitch cod gameplay running around like roaches when you turn on the light. dice is so utter shit they fucked even up conquest this way, like how do you fuck up basic conquest? that takes some real effort.
and then hardline gets released and shits all over dice' random ass runaround gameplay with hotwire and heist.
Glad to hear some good words about Hardline. If that game had launched with more maps for the new modes, players would have stuck around more. Or it would have kept a population long enough to potentially have not died so quickly.
I loved BC2, the game was simple, they knew what it was and could do. Stuck to that with the map design. The fact you couldn't expect cover or a wall to be there meant you were always adapting. BF3 and 4 tried to be a bit too much of everything. Which then killed the way destruction made BC2 awesome. Even it's Vietnam add on was extremely solid. Better than most FPS multiplayer that have lots of maps.
Did you ever play the MP of 2010s Medal of Honor? It was by DICE and basically felt like a BC2 spin-off set in Afghanistan. It didn't have as much destruction but it was solid. It also had a great mode called Combat Mission. Which was like RUSH in BC2, with the fronts you talk about.