First Person Shooter (FPS) general - Point and click adventures with moving objects

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I practically grew up on FPS games. Wolf3D being my first since Doom wouldn't run on the old PC we had at the time. Then when we got a new PC, moved up to the Quake series. The introduction of ESRB ratings cramped my style since my parents would see the big "M for Mature" on the box and refuse to buy them, so until I figured out how to pirate games (downloaded Half-Life on our 56k modem, took me a month) and I got old enough to where my parents stopped caring, I was mostly stuck on T-rated games like Tribes, though that wasn't exactly a bad thing.

Some of my favorites:
  • Unreal Tournament. Maybe not as "pure" as its contemporary Quake 3 Arena, but more varied with game modes and level design and more tactical with the weapon selection and teleporter. It's the only game I've ever played "competitively", although the group I played with was pretty casual.
  • Battlefield 1942. Still the best BF game IMO, the other games are too buggy, unbalanced or slow-paced to match 1942. BF4 was decent after it got fixed up post-launch, though.
  • Wolfenstein Enemy Territory. Great fun with vanilla options but when you turned on max lives, the game changed from a spamfest to tactical and deliberate. Really wish this mode got more play.
  • TF2 before the alternate weapons. Some of the weapons were fine, but others were either way OP or practically useless, and some changed the flow of maps in ways that ruined them. Then hats and crates arrived and you know the rest.
  • Joint Operations. Tactical shooter from NovaLogic, despite the pedigree it had a fairly minimal amount of jank and was decently balanced. Had big 150 player servers with large maps, day-night cycle, solid ballistics model, before any other games were doing that sort of thing. Then they released an expansion that split the community and killed the game prematurely.
Honorable mentions: No One Lives Forever, Unreal 2 XMP, Counterstrike when it still had weird maps and didn't exclusively cater to 14 year old AzNs
 
Why do devs insist on putting some form of inaccuracy/RNG in the shooting mechanics of FPS games? Why not opt for damage fall off if balancing is an issue? I'm being super fucking autistic about stuff like that.
 
  • Battlefield 1942. Still the best BF game IMO, the other games are too buggy, unbalanced or slow-paced to match 1942. BF4 was decent after it got fixed up post-launch, though.

I preferring BF2 so 1942. I don't know if it is nostalgia, or just those large sandbox FPS games being new, but there was a sense of actually being in a battle to those early Battlefield games. I still like the franchise but it's basically just Call of Duty DOM in big maps now. Although way better than COD currently is.

I remember being able to actually sneak around the maps, flank positions etc. Whereas now it seems like you're always exposed and open. It's more just chance if you don't come across an enemy. I don't know if that's map design, game engines, better graphics or play styles. You just always feel exposed now. I don't remember that being the case in the early games.
 
FPSes peaked with doom 2 and you're all fags for not porting it to every single electronic you own. Get the fuck out millenials and gen Z assholes.


Dusk is so good! I'm excited to play nightmare reaper and that one unreleased wizard one that's not project warlock (still good, just not the one I'm thinking of).

I like the Borderlands series but I've always been mentally deficient. Throwing guns like grenades doesn't get old to me.
 
FPSes peaked with doom 2 and you're all fags for not porting it to every single electronic you own. Get the fuck out millenials and gen Z assholes.

This but unironically.

Fuck Halo and Call of Duty for ruining FPS games back in the mid-2000's.

Now, would games like The Elder Scrolls or the later Fallout games count as FPS games? They're basically an FPS/RPG hybrid except TES has melee weapons, bows, and magic instead of guns.

The best "true" FPS games to me are the typical "Boomer Shooters" like Doom 1 and 2, Wolfenstein 3D, Duke Nukem, Blood, Alien Trilogy, etc.

I'm wondering if Quake, Goldeneye 64, the PS1 Medal of Honor games, and Unreal count as Boomer Shooters or not?

They're 3D but they predate Halo, Call of Duty, and Half-Life 2
 
I preferring BF2 so 1942. I don't know if it is nostalgia, or just those large sandbox FPS games being new, but there was a sense of actually being in a battle to those early Battlefield games. I still like the franchise but it's basically just Call of Duty DOM in big maps now. Although way better than COD currently is.

I remember being able to actually sneak around the maps, flank positions etc. Whereas now it seems like you're always exposed and open. It's more just chance if you don't come across an enemy. I don't know if that's map design, game engines, better graphics or play styles. You just always feel exposed now. I don't remember that being the case in the early games.
I tried BF2 and quit after getting repeatedly teamkilled by players who insisted that I was showing as an enemy. Turned out they weren't lying, the "red name bug" would cause teammates to appear as enemies. I'm not even sure if Dice ever managed to fix it.

Fuck Halo and Call of Duty for ruining FPS games back in the mid-2000's.
One day in 2004 I went to GameStop to buy a PS2 memory card, for a PS2 that I bought just to play San Andreas. Unbeknownst to me it was Halo 2 release day. So I'm standing there in this long ass line, surrounded by Halo fanboys, and I hear one of them say that Halo was the best shooter ever made. I think a part of me died that day.
 
What are boomer shooters?
They're the vaporwave of Doom/Quake clones. Poorly made and very uninteresting but kids and old men eat them up because they look like Quake and play like shit. Dusk is the poster child of them because it was the first to get real attention in the gaming media. If you think "What would a quake mod look like if it was made by Anti-fa in 2018?" you get Dusk. Who pre-Dusk released an anti-fa game on Steam and included KKK style wizards to stick it to dem racist red necks. Other wise, it's just the usual quality of FPS mods but now you pay 20 bucks to play because Steam made it easy to publish them and they're virtue signalling on Twitter to get rock paper shotgun to feature them. They also have their own Eceleb in Civvie on youtube, a guy who does TGWTG style skits about a racist radioactive mouse and had a little gay story line ripping off MST3K
 
What are boomer shooters?

Actually, if you want a more accurate answer, a "boomer shooter" is sort of a catch-all term for 90's FPS games or indie games that are done in the same style.

Examples would include Wolfenstein 3D, the first two Doom games, Duke Nukem 3D, Blood, Shadow Warrior, Heretic, Hexen, Alien Trilogy, and modern throwbacks thereof like Ion Fury.

Aguably late 90's early 3D FPS games like Quake, Half-Life 1, Alien Resurrection, the PS1 Medal of Honor games, Goldeneye 64, and Unreal would also fall under this definition.

Once you get into the PS2/OG Xbox era, you stop seeing "boomer shooters" and you see titles like Halo, Call of Duty, Half-Life 2 and the Source engine that are more directly influential on modern FPS games.
 
I remember being able to actually sneak around the maps, flank positions etc. Whereas now it seems like you're always exposed and open. It's more just chance if you don't come across an enemy. I don't know if that's map design, game engines, better graphics or play styles. You just always feel exposed now. I don't remember that being the case in the early games.

because dice sucks at game design. why do you think rush was so popular in bc2, people just love the braindead metro grind, and operations in bf1 were the best thing they ever did (and in classic dice retardation promptly fucked up in V)?
because modern battlefield doesn't have fronts anymore, it's all about the twitch cod gameplay running around like roaches when you turn on the light. dice is so utter shit they fucked even up conquest this way, like how do you fuck up basic conquest? that takes some real effort.

although it's great for saltfarming when you just hunker down with a LMG and cover a flank and go 50-2 on tards trying to constantly bumrush your team from behind or some faggy backdoor capping.

and then hardline gets released and shits all over dice' random ass runaround gameplay with hotwire and heist.

Heretic bros you in here?....No? Ok I'll just see myself out (:_(

fuck activision for never opening up heretic 2's source (it's not exactly heretic/hexen, still enjoyed the fuck out of it).
there are also a few indies that follow heretic's gameplay I think, least going by the screenshots

Fucking love heretic. Wish there was more user levels....

who needs user levels when you can get a spiritual successor?


didn't really care about any upcoming release, till I played the demo during steam's game festival...
 
Would love to read your opinions on Tarkov.

The longer I play, the more I realize the game is more of an MMORPG than a shooter. Come on, max level skills will make you able to run 30% faster and sprint three times as long as a guy who just started the game. You have less recoil on all guns, you reload faster, you find loot faster, you can carry more, the list goes on. The game is fun the first week of a wipe, after that the fun's over, because the nolifers already have every hideout upgrade, did every quest and are now just going into raids to fuck your shit up with meta loadouts while you are still running around with shitty russian weapons you looted from some drunk bandits.
 
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