Fire Emblem series

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Engage had some decent maps and cool gameplay mechanics. But holy shit, the characters were annoying as shit and the story was terrible. It basically made the game unplayable unless you skipped the cutscenes and ignored the outside of battle stuff, which nobody is going to do on their first playthrough. Here's hoping the next game is more like Three Houses and less like Engage or Fates.
Somniel was tedious and character designs were hideous. Music was ok but pretty forgettable. Yeah maps were mostly good but there were some annoying/bad ones (solm comes to come) and just overtuned ones in end game. DLC was a giant waste of money. With the exception of 17 none of the maps had cool atmosphere to make them memorable, which was something 3H did well. Can’t quite place my finger on it but I feel like ppl overrate Engage’s gameplay a bit (not saying you are doing this. Just yes anding.)
 
Somniel was tedious and character designs were hideous. Music was ok but pretty forgettable. Yeah maps were mostly good but there were some annoying/bad ones (solm comes to come) and just overtuned ones in end game. DLC was a giant waste of money. With the exception of 17 none of the maps had cool atmosphere to make them memorable, which was something 3H did well. Can’t quite place my finger on it but I feel like ppl overrate Engage’s gameplay a bit (not saying you are doing this. Just yes anding.)
I mostly just like the large variety of strategies you can come up with by using the bands and rings, that's what I mean by gameplay. I agree there's no amazing stand out maps, that's why I said decent, but there's also no horrible maps like Revelation had. But yea, I feel like most fans are on the same page with Engage like you and me. They definitely should've just focused on making a great game instead of a convoluted story to cram in old characters.

Edit: and yes, my dumbass bought all the dlc and it wasn't just pointless, it actively broke part of the story when you are supposed to have no bands. So the DLC gets 0 points from me.
 
I'm curious as to what everyone's favorite Three Houses maps are because I thought they were consistently really middling. I need to replay it again soon (at least Azure Moon) to better refresh my memory but in my mind right now every other map basically boils down to a setting that looks invariably like these two defaults:
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that is ultimately solved by using Stride/Warp on your army of Wyvern Lords and Falcon Knights, who proceed to fly over all terrain and kill the boss in like two turns. LTCing not being the only way to play these games was recently discussed in this thread, and I agree with that sentiment 100%, but in 3H that efficiency is a natural consequence of there not really being an incentive to make use of anything other than the flying classes for physical units because class stats are all so even. It would be one thing if there were more smaller indoor maps, or maps with walls that limited mobility, or if there were more diverse objectives other than 'kill boss', but when basically every map is filled with terrain that limits non-fliers, and there are no tangible downsides to using Wyvern over a class like Hero (given that you can dismount and weapon restrictions aren't a thing), it's natural that you'd use fliers to breeze through most of these maps.

I guess some of that is more an indictment on how 3H handled its class system than the maps themselves, but in every route it felt like every map was either trudged through with your students to kill the boss in the early game, or flown over with your elite units to kill the boss in the late game. I just compare that to FEs like Conquest or Radiant Dawn (not including Part 4) which constantly mix things up and keep things fun. Or FE6 and FE7, which had maps that, on top of being consistently really good, are extremely memorable as far as how they look - you experience Bern, the Western Aisles, Sacae, etc. all with their own unique feel and visuals. Three Houses' map design just feels like generic forests and cities with a port or lava map occasionally. Sometimes there's a side objective so that something more is going on but they're generally just boring, and that's drilled in as you play the different routes because they're reused throughout all four.

The only maps that stand out positively to me at all are the last map of Part 1 when Edelgard storms Garreg Mach (Kino), Hunting by Daybreak (Kino the first time you experience it but feels like worst map ever made if you're playing Maddening), and a couple of the post time-skip paralogues that I remember being pretty fun... The Agartha maps were cool too, because if nothing else they were a change of scenery and had a bit more going on.

Again, I intend on replaying 3H again soon (last time I played it was like two years ago) and I could definitely end up with a better appreciation for them but even the better maps in 3H are disappointing compared to the upper-tier maps in something like Engage (think Ch. 11, 14, 17, 25, even 4 really stands out to me for some reason) or Thracia (think 4, 6, 14, 19, & the chapter you recruit Misha), just to throw a couple comparisons out there.

I hope I don't come off like I'm a-logging 3H or anything, because I don't hate it, but I just would not describe its maps as memorable... so I'm interested in the ways they appeal to others who got more enjoyment out of them than I did.
 
I'm curious as to what everyone's favorite Three Houses maps
Aesthetically speaking, they were just in the middle of the road in the sense that they've actually captured the scale and background of an battlefield. But not the features, and as you've said, the functionalities of one.

I was expecting an little bit more with the enemy using the siege weapons and them being arranged to becoming an actual threat, for one. But overall, it's mostly just the same shit that's been plaguing the series: Kill the enemy captain and everyone else magically loses the will to fight
 
I'm curious as to what everyone's favorite Three Houses maps are because I thought they were consistently really middling
I'm admittedly more negative towards 3H maps as a whole but one I want to shout out that wasn't mentioned is the chapter where you encounter Solon for the first time and where some of the villagers have gone berserk™.
It plays around with side objectives like few other 3H maps do by giving you the incentive to rescue the non-hostile villagers who are scattered across the map for rewards and by this point in the game it is unlikely that you have a squad of fliers and all sorts of crazy gambit effects ready. You also get to see Jeralt in action, even if he's a green unit.
 
I'm curious as to what everyone's favorite Three Houses maps are because I thought they were consistently really middling.
3H’s Maps had the problem where the Side Story and Level Grinding maps had a pool of maybe 3 Maps total that weren’t just recycled from the Main Story, combined with basically every late game unit being either a Flying or Mounted Unit. Except for like, Felix going Mortal Savant, or deciding you want a Gremory for whatwver reason instead of the mounted healer.

The Main Story Maps, mostly Good with a few standouts - as mentioned, the village where Solon first appears, Agartha itself, the Monastary battles pre and post timeskip - but the part of the game the spend ~90% of our time Grinding doesn’t have the same variety.
 
I'm curious as to what everyone's favorite Three Houses maps are because I thought they were consistently really middling.
I liked the maps where you defend Garreg Mach and confront Solon, and the second Gronder Field, I think they're a great showcase of the wasted potential that 3H had.

I didn't even use fliers heavily during my AM run - I tried to keep all the units I had in what were their 'natural' lines (e.g. Ingrid stays as a flier, Dimitri stays as infantry, etc.) and the way classes were designed still sucked out some of my enjoyment by the endgame because of how the game design practically forces all your units into flying/cav or hybrid roles - keeping Felix as a swordmaster instead of making him a mortal savant was actually beneficial to his overall performance, which I find insane from a design perspective. I think IS thought that Three Houses would be a lot of people's entry to FE and decided to base the difficulty curve around the sweatlord obsession with movement thinking that would be what an outsider-looking-in would be expecting, which obviously sucks even more out of the maps. Which is even more absurd when you stop and consider that 3H is also the least Fire Emblem FE game.
 
One day, I do wish to make that young and innocent Lunatic +Mag Corrin work, but that day has yet to come when I get more free time. At least it was fun seeing him oneshot Takumi on Chapter 10 Lunatic with a Dragonstone.

I play a lot of +Mag Corrin, so hopefully you can get something out of it if you ever revisit Conquest Lunatic for the runback:


I finally had a runback with +Mag Corrin on Lunatic Conquest after a year or so, and man, this is probably one of the most satisfying experiences I ever had playing a Fire Emblem game.

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My Corrin even isnt even Mag blessed, so seeing this is straight up magical.

Besides exact damageing everything, some weird thins have happened, like Xander killing Ryoma with a 3% crit and 39% hitrate.

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And Odin Darkaccidentally becoming one of my strongest units. Almost soloing everything in chapter 9 and holding the right side by himself (with Elise support) in chapter 10.
 
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Apparently the phone game is not as bad as it seemed:
tl;dw: It is unique enough to be different than other gacha shit, and for now it's not pay to win. The idea of the player playing the traitor is to either sabotage the party or making another player look sus, so it's not braindead.

It is still very gay.
 
I finally had a runback with +Mag Corrin on Lunatic Conquest after a year or so, and man, this is probably one of the most satisfying experiences I ever had playing a Fire Emblem game.

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My Corrin even isnt even Mag blessed, so seeing this is straight up magical.

Besides exact damageing everything, some weird thins have happened, like Xander killing Ryoma with a 3% crit and 39% hitrate.

View attachment 8001848

And Odin Darkaccidentally becoming one of my strongest units. Almost soloing everything in chapter 9 and holding the right side by himself (with Elise support) in chapter 10.
I got Conquest because of the Euro-centric faction and the superiority of big titters Camilla. In general I liked the gameplay and how much darker and melancholic everything seemed about it, but it was gimped by the retarded character antics of the goo monster father. I wanted Xander to take charge and for it to be a real sibling adventure like was advertised but it never materialized and left me feeling unfulfilled. I was totally onboard for the (fem)Corrin/Xander train, I wanted another ChromxRobin but the dissonance between support and cutscene Xander outed just how bad the writing was.
 
Apparently the phone game is not as bad as it seemed:
https://youtube.com/watch?v=ciRnG_ywkTotl;dw: It is unique enough to be different than other gacha shit, and for now it's not pay to win. The idea of the player playing the traitor is to either sabotage the party or making another player look sus, so it's not braindead.

It is still very gay.
While I don't play mobile games, I hope the designs are neat like in Heroes because that'll be the only thing that'll make me remember it exists, like Heroes. Speaking of remembering it exists, this is the first time I've seen Shadows.
 
Can I complain here about a romhack that decided that all the women needed to be manfaced?

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There are six women in the pictures above. Guess who?
 
I spared him in Azure Gleam so I had to kill him this time to get the secret Arval map. Although I did things in an unfortunate order since Byleth needs to be alive to get Claude's paralogue. The downside of not using guides I suppose.

But... to be honest by Chapter 11 I was pretty sick of Hopes Claude and his nonsense so maybe it's a blessing in disguise.
 
I've been meaning to try and get into SRPGs, is Fire Emblem a good place to start? If so, Fire Emblem GBA a good entry point? And if not, what is (FF Tactics Advance maybe)?
My only experience with the genre is Advanced Wars. I know Fire Emblem has permadeath and hero units but that's about it. Sorry for being such a tard.
 
I've been meaning to try and get into SRPGs, is Fire Emblem a good place to start? If so, Fire Emblem GBA a good entry point? And if not, what is (FF Tactics Advance maybe)?
My only experience with the genre is Advanced Wars. I know Fire Emblem has permadeath and hero units but that's about it. Sorry for being such a tard.
The easiest one would be Shadows of Valentia, but it's an outlier in terms of inventory management and class progression. Engage has most of the rules that the series is known for but...the story is fucking retarded.

But anyways, FE is fairly easy to dive into, for the most part. With a few exceptions, the actual bullshit happens in the late game or if you're being overly aggressive without a proper plan.

As with AW, it revolves around unit spam and hard counters. It's pretty boring, all things considered
 
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I've been meaning to try and get into SRPGs, is Fire Emblem a good place to start? If so, Fire Emblem GBA a good entry point? And if not, what is (FF Tactics Advance maybe)?
My only experience with the genre is Advanced Wars. I know Fire Emblem has permadeath and hero units but that's about it. Sorry for being such a tard.
I think trying to select an entry point into SRPGs like that is silly. FE and FFT are part of the same genre, but they play very different from one another, and both are very different from Advance Wars (in fact AW isn't generally considered an RPG at all). You should just play a game you think looks interesting, not what you think will be some kind of stop-gap into other games you think are interesting.

If you were thinking of playing Blazing Blade on GBA though, then it's a fine entry point into FE. It was the first FE released outside Japan, so I guess because of that the first 10 chapters are basically a tutorial and it's overall one of the easiest games.
 
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