Now the gameplay section. These first few screenshots tell us a lot. We can see Cai's class "Flying-Ornius Rider" only having 6 movement. It would appear that this game will follow suit with Engage's design decision of having less overall movement for classes.
We see numerous amount of unnamed characters alongside Dietrich and Cai's female friend.
From left to right, starting at the top, we could see: Dietrich, young looking red-haired male archer, old or middle age priest/healer? Cai's friend, who appears to be a mage, dark skinned, mercenary with a red bit of hair, female mage with light-brown(?) hair, blonde-haired woman and a green-haired woman with closed eyes both in a brawling class


Dismounting and Combat Arts make a return to the series. Alongside this we see the new "Blaze Arts" In the top left of the screen, you can see a meter gauge. Perhaps Blaze Arts will be like the Emblem effects from Engage. In the mini-map of the previous screenshots, we can see this yellow star. Could these provide the effect of maxing out your meter, much like how you could in Engage with those blue tiles of the map?
Durability makes a return, which makes sense as this game is related to Three Houses. Notice how the bronze spear has an icon with a plus sign of Cai's class type. Could this imply that certain classes or class types may have bonus effects for weapons types? Also, below in the stat screen, we see a Curse stat. Will certain weapons have different type of curse effect, like the devil weapons of previous games?


Here is the battle screen where can we learn the name of one of the factions of this game, that being "Thundercloud." Additionally, this is a never seen before class, the Charioteer. In the bottom left, we can see two skills of Cai in effect. One of them appears to be lance proficiency, with the other being the Crest of Aubin. The portrait of the enemies are all blacked out, perhaps it's placeholder?

"Knightly Senses" could this be Cai's personal skill? Or perhaps it's a skill of his class, given how the icon is the same. We can confirm that critical hits will remain as x3 damage.


Theodora gameplay section, there was something that I noticed. In the top left, Theodora's class has a star. I wonder what this could mean, as Cai and Dietrich don't have one, but Theodora and Leda have. Gambits make a return, which is to be expected since Three Houses was the game that first had them. We can see Theodora's special weapon, "Mahadu's Spear"
4 other playable units are seen. With the dark skinned mercenary from the previous gameplay section making an appearance. A sword wielding pirate looking guy, perhaps another mercenary. A man with pinkish hair as a flying unit class. And below we can see a black man with an unclear class, but probably a physical attacker.
We can see a Rouge with an icon beside him, this icon most likely notes that the unit is a promoted class.



We can see the Gambit animation in action. Funnily enough, in the video, you can see one of them clip through Theodora.


Dietrich's gameplay section, we can spot in the bottom left a rain icon. Weather effects will be a thing in this game. One of the effects of the rain is minus one movement. As we can see that Dietrich can only move 3 tiles, we can safely assume his default movement is four tiles, since that was how unpromoted classes were like in Engage. We can see the name of his sword, "Answerer." Dietrich is level 37, which could imply that the level system and caps of Three Houses will make a return.
We can finally see what Blaze Arts are. Interestingly, these arts will consume HP, like how spells did in Echoes/Fe2. And in the stats, it says that will increase Blaze by one, perhaps this is the way how we can fill up the meter. One of them is greyed out, perhaps you have to fill out your Blaze meter in order to use it. Given how Blaze Arts consume HP, I'm guessing this will mean that HP growths will be like Fates, that being overall lower than the FE's average.


We can see Dietrich having a "Flyssa" in his inventory that does bonus damage to armoured units. The Flyssa is an Algerian sword, for those unaware of the name. We can see the weapon description of the Answerer, which confirms that it's a Hero Relic that grants a unit combat art name "Bloodletting." It also has durability of 40.
Two previously seen appear again, that being the dark-skinned mercenary once again, alongside the old or middle age priest/healer. We see two new faces, that being a girl with cyan hair and is a spear-wielding class. Alongside an axe-wielding bearded man who is a warrior, perhaps war monk.


"Murderous Intent" Dietrich's personal is shown, this confirms that personal skills are in the game.

Leda's gameplay section starts with a bunch of red units with a weird purplish aura. We see a greyed out option "Manage Gauge" which probably relates to the Blaze Arts as we can see in the top left that Leda's meter is fully filled. We see two new playable characters, a black skinned warrior and a magic using blonde woman whose face is blocked by the HUD. Alongside the blonde woman, we can see Cai and his friend once again.
We can see Leda in a forest tile which provides 20 avoid. Something of note is the tiles with that blue watery aura. Most likely, these were caused by an antagonist that uses magic. Perhaps this could imply such tile changes will be frequent in the game?

We can see that Leda has many Blaze Arts, specifically about singing, which seems to fit her character as a dancer and bard. We can see that the selected Blaze Art requires a specific amount of the Blaze meter filled in order for it to be used. From what I can gather, the way to fill the Blaze meter is to continually to use Blaze Arts to enable you to use more powerful ones. Perhaps once you have a fully filled meter you can do a special attack, much like how you could in Engage.
