Fire Emblem series

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Having not played PoR was it as hard as the Tellius arc is said to be? (Is that not the one with that gonk looking midget Meg)
Meg was only in Radiant Dawn. She's the daughter of another unit who's in both games.
PoR and RD are the only Fire Emblem games I've ever finished, so I can't say much in comparison to other FE games except that they're harder than Blazing Blade (which I played a bit more than halfway through and from what I gather may be the 2nd easiest FE), but RD is the one that gets a notable reputation for being hard, and I'm pretty sure a lot of it is because of localization fuckery. PoR and RD aren't that hard if you play them on Normal, and I think RD is actually the easier of the two, at least once you get past the early chapters, but the English version for who knows what reason renamed the difficulties from Normal, Hard, and Manic to Easy, Normal, and Hard, so a lot of newcomers and game reviewers chose Hard thinking it was Normal and got raped in the early chapters when the game infamously gives you almost nothing but mediocre to shit units to work with (like Meg).
 
Path of Radiance is generally considered easy thanks to bonus exp. radiant dawn is considered brutal.

Anyways I started a Sacred Stones Ironman because I’m gonna be traveling a lot. So far I have gods favorite Erika with 8 strength at level 8, and Joshua decided to kill Arthur instead of talk to Natasha. I’m going for new diologue so I’m going to be Neimei maxxing, she’s talking to Gilliam.
 
Path of Radiance is generally considered easy thanks to bonus exp. radiant dawn is considered brutal.
RD also has bonus EXP though. I think it might be that PoR is harder in the second half and RD is harder in the first half. PoR has a fairly clean difficulty curve, but in RD Part 1 you're thrown into a lot of tricky maps with mostly bad units to work with, but once you get to Part 3 and have Ike and his band, many of them and Haar (who you got to use a little in Part 2) are great and you can quickly get them to the point where you're steamrolling much of the game from then on.
 
RD also has bonus EXP though. I think it might be that PoR is harder in the second half and RD is harder in the first half. PoR has a fairly clean difficulty curve, but in RD Part 1 you're thrown into a lot of tricky maps with mostly bad units to work with, but once you get to Part 3 and have Ike and his band, many of them and Haar (who you got to use a little in Part 2) are great and you can quickly get them to the point where you're steamrolling much of the game from then on.
I think RD once you get out of the early game hell that is the Dawn Brigade, it is pretty easy. I don't remember any major hold ups for me after getting through the early game. I distinctly remember having a seething hatred of the mission where Miciah is ambushed, with only the Black Knight to protect her, which would be a cool idea in theory, if Miciah wasn't more fragile than a Faberge egg.

PoR while I don't think was super hard, at least had points that actually got difficult. Hunting down Oliver over like a 4 part chapter, the chapter with Izuka's army of feral ones, and the final battle all stuck out in my head. I will say, the fact that the Black Knight fight was more or less a coin flip could be insufferable, but I always seem to luck out. Plus with stuff like bxp, you have a lot of options to make units like Astrid work. Early on, you have characters like Titania or even Nephenee if you give her some bonus xp, that can become absolute power houses with minimal effort.

I started with the GBA games, and I didn't remember having to much trouble with Tellius, but the GBA games were definitely easier. On non-lunatic difficulties, I guess I'd say that the Tellius games are the hardest, but outside of stuff like lunatic or iron man runs, I don't think Fire Emblem games are hard.
 
Also, I love how he says it would be easier if they had a cav. I can't believe he forgot about the absolute monster that is FIONA.
I know this is a joke, but fucking lmao. Even if her stats weren't utter shit, she's literally only available for two chapters of Part 1 (both indoors too so they fuck her movement) before disappearing until the end of Part 3. It's basically impossible to use her even if you wanted to.

Want a mounted unit in Part 1? You get Jill halfway through it, just be grateful for that.
 
Want a mounted unit in Part 1? You get Jill halfway through it, just be grateful for that.
My favorite racist, swooping in to save the day.
I know this is a joke, but fucking lmao. Even if her stats weren't utter shit, she's literally only available for two chapters of Part 1 (both indoors too so they fuck her movement) before disappearing until the end of Part 3. It's basically impossible to use her even if you wanted to.
I unironically think Fiona is one of the biggest fuck ups in the Fire Emblem franchise. I mentioned it in this thread nearly two years ago, but re-posting it.

The Dawn Brigade is struggling along despite the fact that Daein's personal terminator, the Black Knight occasionally shows up to turn their enemies into a fine red mist.

Also, Fiona is almost comically awful when you consider her lineage. She's the daughter of Lavenga one of the Four Great Riders. The Riders have had members like Gawain/Greil, Bryce, Tauroneo, Petrine, Bertram, and the Black fucking Knight, and you meet the daughter of one of the members that didn't appear in PoR, and who is she? Some absolute waste of a cavalier, who I don't even remember talking after her introduction chapter.

To quote the wiki about how great this daughter of a legendary warrior is, "However, despite her unrivaled potential, she arrives at a low level with absolutely pitiful base stats and extremely limited availability." Fucking Renning is better, and he just gets randomly tossed into your party near the endgame to wrap up the whole, "Who the fuck is Bertram?" thing from Path of Radiance.

If they really wanted to do something crazy with her, why not make her an anti-Ike? She was the child of one of Daein's original riders, just like Ike, but you can show how their upbringings changed them. Ike is effectively stateless but winds up helping Elincia because its the right thing to do, and his whole shtick is about the strength of character and ability is more important than any lordly title. You could have Fiona be a hardcore nationalist, who unlike Ike, grew up knowing exactly who her father was, and just what kind of status that should afford her. And just like Ike she could be a character who has massive combat potential because they were both trained by two of Daein's best warriors from childhood. You could go in a million different directions with her, and at best she's a cardboard cut out of a filler unit.

I loved PoR, in large part because it eschewed the franchise standard, have a war that somehow escalates to you killing Satan, but for me while there was plenty of fun stuff in it, RD drops the ball. Especially since stuff like the Blood Pacts are such a writing cop out, letting characters do horrible stuff, that we can't judge them for because they didn't actually make any of their own choices. Also, I frankly have a hard time replaying it, because than I have to replay the Dawn Brigade chapters, which just give me a migraine.
 
Fiona is clearly a troll unit meant to get noob players a way to waste EXP because they think cavs are automatically good.
 
Dawn brigade having absolutely paper thin units is the problem. Unless you invest in Nolan or Arran, your whole crew get fucking ripped apart when anything touches them, then they get tossed into izuka funny zoo swamp and people get mad.

I was lucky i'm a sucker for halberdiers so i heavily invested into Arran and he could handle corrupted laguz fine
 
I think RD once you get out of the early game hell that is the Dawn Brigade, it is pretty easy
You have to fight the Greil Mercenaries as the DAWN BRIGADE in part 3. I honestly never understood why they did that because most players thought "Cool, im done with those losers and back with Ike. I'll put exp on them" and then you have to fight the team you just roided up. They gave a random green unit FANART because he's the best dawn brigade unit!
 

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Unless you invest in Nolan or Arran, your whole crew get fucking ripped apart when anything touches them,
Nolan is usually the only unit I bother to give exp to in the Dawn Brigade after the first three or four chapters (aside from Micky), he usually turns out decently enough.
They gave a random green unit FANART because he's the best dawn brigade unit!
You know Heroes is made by a bunch of hacks since they haven't added the 3-13 archer yet.
 
After finishing FE1 for the second time (the first time I didn’t really know what I was doing), I’ll give some thoughts. This is purely naïve, I don’t look at LTC guides or any videos or anything like that, so take this with a grain of salt:

Curates are essentially worthless. Don’t bother leveling them up and you don’t need more than one per map. I think you could get by with using a bishop for the entire game instead. Hammerne is overrated if you’re smart about inventory management. I guess you can use it to refill warp on the map you get it. Aum has one good use in that bringing back someone from the dead gives you a camel to help manage inventory during the end of that chapter.

Wyvern knights are the best class in the game IMO and I found great success deploying all the flyers in nearly every chapter I could use them in. Since enemies prioritize Marth, you can use him to keep snipers out of range. Bishops are the second best class. Boa is underrated. I found him super useful.

I think giving the boots to Marth is potentially suboptimal. The boots really only help on a few maps or when you need to bail someone out. If you’re playing smart, I feel like someone else can make better use of them. Smart warp usage also points in favor of giving boots to someone other than Marth.

Julian can be good if you level him up and give him the devil sword, but it’s a lot of work. I think it’s more of a fun challenge than a legitimate strategy.

The only item worth hoarding is warp. Everything else should be utilized as soon as possible.

Speed is the most important stat, IMO. Strategically giving speed boosters to slower units can be very effective for fleshing out your army.

Managing inventory is the hardest part of the game. The game gives you plenty of money. I only bothered to use the silver card for secret shops.

Promoting as soon as possible is better.

Tomas is arguably the best archer. He only needs to get two levels to promote. Once he promotes, his stats will be better, and his growths will be better than other options. Jeorge plateaus. Gordon is a PITA to train. Wolf has skill issues and will miss when you need him to hit the most, but Wolf is probably my runner up.

Barst and Daros are both underrated. Barst has access to the devil axe, and Daros has utility in early chapters because he can go on water.

Xane is overrated. He eats experience when you can just deploy another strong unit. I find him only useful for two purposes: if you lack another strong unit, and if you need a second Marth. If Xane transforms into Marth, he can activate recruitments for example.

The hardest chapter is by far Camus’. Having Marth solo most of the map with rapiers and then using the arena to train units instead is probably a better approach if you’ve had enough with it.
 
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