Fire Emblem series

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What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
We should culturally push permadeath as the authentic way to engage with the series. Accept that new fans will play on casual. But, when we encounter them, gently suggest that the games are more engaging when you're playing with real stakes.

I reset for everyone unless I'm doing an iron man run.

Also the waifus in this franchise are weak sauce. All of them. Without exception. If you want a TRPG with cute anime girls, you'd be better served by Utawarerumono or one of the dozens of Eushully games.
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
It really depends on the game.
As you may be aware there are less and less characters per game as the series progresses.

In the Archanea Games and its remakes I generally do not reset for anyone aside from Book 2 Julian, Sirius, Merric and Minerva since I just like their role in the last chapter.

The GBA FEs also have a good amount of characters but I do reset in FE7 because I like the cast.

FE9 also has enough characters to keep going plus the early cutscenes change based on who dies so its actually interesting.

FE10 is weird, in Part 1 and 2 you cannot really afford to lose anyone important but they're also game overs for a few maps.

I legitimately never reset for anyone in Awakening since the only two units you need (Robin and Chrom) are also game over conditions.

Conquest I do reset if I lose an important unit like Camilla but I guess the generics and capturable bosses do enough to pad out the cast.

Echoes, I really only played once, I tried to have a second PT but just couldn't. So I did just turnwheel whenever something went wrong.

3H same kind of deal and I never played Engage past chapter 10 or so.
 
It really depends on the game.
As you may be aware there are less and less characters per game as the series progresses.

In the Archanea Games and its remakes I generally do not reset for anyone aside from Book 2 Julian, Sirius, Merric and Minerva since I just like their role in the last chapter.

The GBA FEs also have a good amount of characters but I do reset in FE7 because I like the cast.

FE9 also has enough characters to keep going plus the early cutscenes change based on who dies so its actually interesting.

FE10 is weird, in Part 1 and 2 you cannot really afford to lose anyone important but they're also game overs for a few maps.

I legitimately never reset for anyone in Awakening since the only two units you need (Robin and Chrom) are also game over conditions.

Conquest I do reset if I lose an important unit like Camilla but I guess the generics and capturable bosses do enough to pad out the cast.

Echoes, I really only played once, I tried to have a second PT but just couldn't. So I did just turnwheel whenever something went wrong.

3H same kind of deal and I never played Engage past chapter 10 or so.
I used the divine pulse bullshit in 3H or whatever and ended up never having a permadeath. I suppose you could force yourself not to use it. But the game makes it really hard to fuck up because of the QOL features that show who’s going to be attacked and for how much on enemy phase.
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
I understand the appeal of Ironman runs, but I just can't do it. I want to see my boys come home safe and sound, no matter how much save scumming that requires, and so I actually appreciate the rewind function in the newer games so I can make quick adjustments following bullshit deaths instead of starting all over because some brigand got a 1% crit on a <50% hit attack.
 
Permadeath was good in the games where you kept getting units thrown at you but as the series has shifted focus on smaller casts with larger story roles I think they need to rethink their punishment system for losing units. The turnwheel was a decent idea for redoing an accident you made but it removes more tension from the game than removing forced permadeath ever did.
 
I remember the old Fire Emblem games, they had permadeath, they were really fun, your decisions mattered, your strategies mattered, and at some point (I think Echoes), they decided to add in time-reversal mechanic, so you could actually reverse all of your mistakes if things don't go your way. And I just thought, "Well, this is shit, there's no tension anymore, because if I fuck up, I can just unfuck myself."

Sure, certain difficulties limited how many times you could use it, but it was still there, and that's definitely been done because someone at some point went, "Hey, maybe the games' so difficult that it's exclusionary, isn't it nice to be inclusive to all kinds of players possible?" and the answer of course is no, because your game SHOULD be selective about the audience it wants, that's what defines your game versus anybody else's. If you're designing a Fire Emblem to appeal to the casual gamer crowd, then it becomes less and less Fire Emblem.
 
Permadeath was good in the games where you kept getting units thrown at you but as the series has shifted focus on smaller casts with larger story roles I think they need to rethink their punishment system for losing units. The turnwheel was a decent idea for redoing an accident you made but it removes more tension from the game than removing forced permadeath ever did.
I like what they did in Birthright where the Kaga gods taketh Kaze away for not getting A support with Corrin. We need more of that bullshit, not less. That's the sort of stuff that makes the first playthrough so memorable.
 
I like what they did in Birthright where the Kaga gods taketh Kaze away for not getting A support with Corrin. We need more of that bullshit, not less. That's the sort of stuff that makes the first playthrough so memorable.
I think that scripted bullshit is generally a good thing so as to teach diligence when it is avoidable and to provide a good reality check when it isn't, but losing Kaze or Dedue because you didn't finish their necessary objectives is a lot less infuriating than having to restart a level because your lord went down to a lucky hit.
 
I think that scripted bullshit is generally a good thing so as to teach diligence when it is avoidable and to provide a good reality check when it isn't, but losing Kaze or Dedue because you didn't finish their necessary objectives is a lot less infuriating than having to restart a level because your lord went down to a lucky hit.
I'll say to that I appreciate it allows more player agency in narrative building. I want Dedue dead, Azure Moon is a worse story with him surviving.
 
When a character dies from a crit or other ‘lucky hit’ I try to never reset. I feel that enemy’s kill is earned. It’s an honorable death.

As opposed to me not paying attention and letting some goomba with a javelin get a corner hit on turn 1. I can’t allow my own mistakes to go on the record.
 
I'm fine with rewind mechanics, but you're just allowed way too many. Engage giving you 10 by default was retarded. 3h maddening starts you at 3 and it that seems like a fine number. 3h also attempts to kick you in dick with same turn reinforcements to drain your charges, but that's probably the worst way of going about the whole "designing the game with rewind in mind" dilemma.

I'd either want them to limit it to 1-3 or just limit the mechanic entirely to player phase so if you catch a mistake you made in positioning you're not forced to reset or hope rng just works out. For the latter I still think 10 is way too much.
 
I don’t like resetting, I’m an established enough veteran of the series that any time I die it’s my fault, and I could being lazy as my fault. It builds the charecter of the story I’m telling that playthrough.

I’m not a fan of the rewind either. I think it should be kept to 1 or none. My ideal is that you can undo any action you take until you enter annother combat or move to enemy phase. If you misclick I like being able to roll that back, but once I’ve moved on with my actions I think I should have to live with it. It’s the system my friends use for Magic the Gathering. You can undo anything until you interact with annother player or obtain more information (like drawing a card).
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
I'm usually a reset fag but I do ironmans sometimes. What I do like about permadeath is how it makes you use units you wouldn't give a chance otherwise. For instance my first full playthrough of Shadow Dragon was a hard 2 ironman and I lost Merric on the Beck Ballista Bullshit map, so I ended up training Linde instead. I wouldn't have glanced at her otherwise but she ended up great.
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
resetting for the characters I like is usually how I go. I just wish the modern games were actually receptive to this but units simply require too much investment now for it to be viable.
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
My own OCD keeps me from allowing any deaths i.e. "missing out on content". Only the worst units in terms of aesthetics/performance are those which I allow to stay dead. Granted, that was while playing Awakening/Valentia. When playing through FE4 I tried to keep everyone alive, but ended up having numerous deaths by the end. Thracia is much the same way so far.
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
I'm a Resetting Johnny for sure. Especially since FE6 was my second Fire Emblem game, and if you didn't keep a bunch of your units alive, you basically got the bad ending of the game. So that early trauma kinda tainted my vision throughout the whole series.

Although, I'm no stranger to ironman runs, and hey, if I ever saw myself doing something completely stupid, I wouldn't reset, because that event was 100% on me (besides of course, if it's a character required for the best ending, or a child unit in Awakening/Fates)

When a character dies from a crit or other ‘lucky hit’ I try to never reset. I feel that enemy’s kill is earned. It’s an honorable death.

As opposed to me not paying attention and letting some goomba with a javelin get a corner hit on turn 1. I can’t allow my own mistakes to go on the record.
I'm usually the opposite of this actually lol. If an enemy gets lucky, screw that guy, I'm the only one who deserves to get that 30% hitrate 1% crit! If I was vegetating and somehow managed to lost my unit because of it, then I'm like: "Ok yeah, I deserve this".
 
What are your guys’ all opinions on permadeath? Are you a reset fag? Or do you accept death? Or are you like me and allow characters you don’t like to die while resetting for waifus?
I usually just reset. I want to win my war with no casualties. Sometimes I let people die in the endgame if I botch something.

I like what they did in Birthright where the Kaga gods taketh Kaze away for not getting A support with Corrin. We need more of that bullshit, not less. That's the sort of stuff that makes the first playthrough so memorable.
I don't mind when a character dies, but with the example you give, I hate that its a pretty arbitrary way to make sure he lives. While its way more nonsense, recruiting (and saving) Lehran in Tellius at least has a (somewhat) logical flow. With the Fates example, you need an A support, but at least for me, I didn't really use the two together all that often, so I only grinded it out because a friend told me.

I like that Fates was willing to just kill off units occasionally, because let's be real, not everyone would survive a war, I just wish that they did it better than making you either ignore the units that are about to die, or losing a unit you actually want to use. I'll be honest in that I have no fucking clue how you'd work it out, but I at least appreciate the idea.
 
I usually just reset. I want to win my war with no casualties. Sometimes I let people die in the endgame if I botch something.


I don't mind when a character dies, but with the example you give, I hate that its a pretty arbitrary way to make sure he lives. While its way more nonsense, recruiting (and saving) Lehran in Tellius at least has a (somewhat) logical flow. With the Fates example, you need an A support, but at least for me, I didn't really use the two together all that often, so I only grinded it out because a friend told me.

I like that Fates was willing to just kill off units occasionally, because let's be real, not everyone would survive a war, I just wish that they did it better than making you either ignore the units that are about to die, or losing a unit you actually want to use. I'll be honest in that I have no fucking clue how you'd work it out, but I at least appreciate the idea.
Random assaults on your castle is one thing I had in mind. This is something that annoyed me about Three Houses. Why would they go back home between every chapter for a month during a literal war? That made little sense to me. The lord goes to war with your best units. The rest of your units stay at the castle to defend it. Between chapters, there’s a risk of an attack and there will be casualties. Weaker units are more likely to die. There also should be some consequence to abandoning the story and grinding for a long time or whatever, at least on hard mode or something.
 
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