airdrop berrakh schizobabble is more fun than airdrop fujo horny-on-main'ing
I won't bother with a list; Conquest and Engage are tippy toppy even though I grew up on GBA and Tellius, and Kaga chemotherapy treatment for my malignant coombrain waifufag pairup-brain tumor was ineffectual. That really says it all, but I'll keep ranting and being the resident contrarian dickhead anyway.


<FREE THINKER ZVNE> 

I don't like slow games, I don't play musou or gacha, I don't like warpskipping. I'm a tryhard and like to play on the harder difficulties with no arena-ing or skirmishes or anything like that. I like raising my units and planning playthroughs around builds and support 'cores.' I highly value replayability. Fire Emblem stories, lore, characters, and writing are boring to me, and the gameplay consistently suffers for it when they're focused on. Miss me with the "bro hates reading" shit, literature suffers from excess the exact same way, and 'good' FE writing constantly trips over, repeats, and contradicts itself just getting from point A to B.
I like Revelation, and I think if you don't like Revelation, you're probably not using all of the tools and resources available to you - or, of course, muh story, but that's not my kind of conversation. Train up servant, Kaze, and Rinkah in the tutorial, ideally up to D axes so she can fight at 2-range, reclass your servant to something that can either enemy phase or nuke on player phase, and train up Subaki and Hana in the Mozu paralogue before the wind chapter. Sell the wyrmslayer, there are no wyverns for forever, and also use tonics, for the love of fuck. Look at the units on the map, think about who will fight what, and if +2 in something will make a big difference. Get a good idea of if/who to promote early so you can leverage them to train up other units that are better for juggernauting. Subaki is good because he has fast supports, good availability, and performs well across the whole spectrum of investment for both utility and combat. If you don't want to deal with Rev's weird economy as much then early promote Rinkah into blacksmith, level for salvage blow, and pass it down for Midori. Rev allows for a lot of creative and silly shit because it has 1 million characters and I like the pacing of it's difficulty, barring the first three chapters or whatever that are just grinding Corrin and servant.
Every Fire Emblem game has bad or annoying gimmick maps and acting like the snow map crosses any kind of meaningful line is retarded. Every Fire Emblem game has weird unit balance comparable to Nyx and Shura, and those games don't have the excuse of "lazily ported from other routes" to fall back upon; Wendy, Bantu, Fiona, Maerhen, etc. were all DESIGNED like that. I have an embarassing amount of hours in Conquest Lunatic from both challenge and casual playthroughs, and ranking Rev/BR really far apart from CQ just feels like posturing; I have a hard time believing someone loves Conquest THAT much if they're not able to find some similar pleasure from what are closely-related games, even if they're not as tightly-designed and hardcore. I don't like that Rev and BR are allowed to be the fandom's designated punching bag and scapegoat for the problems contained within the entire series just because Conquest is the designated Dark Souls of FE.
Awakening Lunatic is also pretty good, many units are viable, and Chrom!Robin lameassing your way through it is like Seth/Marcus javelin-ing your way through GBA and using that as your metric for why they're not fun.


</FREE THINKER ZVNE>

