Fire Emblem series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Honestly I think the designs look terrible. Its not a bad art style in of itself, but it entirely doesn't fit with the series. I'll still probably pick up the game, but I'm hoping to get more previews of the other characters. I just hope the game isn't as bad as Fates in terms of story and character, and isn't as fan-baiting as I suspect it will be.
 
Are you aiming to promote her to Dark Knight/Holy Knight? Your best bet is to train her up to Lv20 and promote her to Valkyrie (if playing with DLC) while training her in riding with lectures + sauna, extracurricular activities with a character she has support with. Otherwise, work towards making your perfect unit with NG+
No I think my aim is simpler than that... and I use her as an example. She knows all the spells and has mastered all of the spellcasting classes. Now I want to put her on a horse and have her also use all the spells that she has spent her entire young adult life learning.

But for the game being dumb, I don't see why she couldn't plop herself onto a horse, talk with Frederick for a while to get some riding tips and then ride around the battlefield throwing meteors at peoples' faces. I don't see why her being on a horse means she suddenly forgets how to cast all of her spells.

I hate the way Three Houses manages its classes and the arbitrary restrictions it causes. If I am autistic enough to play a game five times to get all of these classes mastered, well maybe I deserve a completely broken and OP character that can do all the stuff well. And in turn the game can throw some super-bosses at me to give me something to test my mettle against. Old JRPGs used to do that all the time to accommodate retards that would walk in circles for hours and grind Celes and Edgar up to max level for no other reason than to see the numbers stop increasing and then to equip them with .
 
Look I just want to be able to max out a class, then switch to another class and be able to use some of my previously-mastered skills in order to mix and match and make something better. And not just passive attributes. I mean skills. Spells. Special attacks. Useful shit.

Why the fuck can't my god-tier necromancer Lysithea sling magic spells when I decide to train her to ride a horse? That's fucking dumb.

Fix it, Shigeru Miyamoto.
As fun as that would be, it'd completely break the balance of the game. What they should have is a separate "Cacophony Mode" where balance is thrown out the window completely and anything goes instead of effecting the normal modes. Then you can have your Flying Sorcerer Knight maxed out Def and Res loaded up with Galeforce + Vantage + Lifetaker + Astra
 
As fun as that would be, it'd completely break the balance of the game.
No it wouldn't. The amount of work to accomplish it on a single playthrough is so high that most people would never attempt it. And the ones that did attempt it would probably be doing it expressly to break the game.

Either way, breaking the game is the reward. It is fun to become the walking apocalypse.
 
This looks more like a generic JRPG or Genshin Impact spinoff game than a FE game.
This game's looking like a blatant cashgrab where they went "Wow the gacha game is raking us in cash. Let's make something like that but for console to rake in more cash" and that is very likely to blow up in their face.
First impression was that it looked like some Genshin Impact bs, mixed with FEH, too. Makes me wonder what they’ll get up to in terms of DLC. Toothpaste looks like a POS. The concept is low grade mediocre at best, sort of a “summon your past favorites” round up. Hope I’m wrong in predicting you will be able to DLC (and pay) for your favorite past characters. They’ll probably attempt 3 Houses and Awakening characters that all the shippers love, to rake in the cash for DLC, while offering others like Marth & Sigurd (via the previews) for a grab at classic games fans, to initially get players interested.
 
Either way, breaking the game is the reward. It is fun to become the walking apocalypse.
Fire Emblem is not really that sort of game, intentionally anyway FE does fuck up balance sometimes like with FE8 Seth being the best early game unit and one of the best late game units, and never really has been. The most broken "walking apocalypse" you can get is funny low man strats in various games with very specific units at medium difficulties and maybe some of the hardest difficulties depending on the game, or just one manning with your overpowered prepromote like with Seth in FE8.

Fire Emblem in my experience with SRPGs broadly speaking has historically been a strategy simulation game with RPG elements, not an RPG with strategy elements if that makes sense. In fact iirc OG FE1 in JP wasn't even labelled as an RPG, it is labelled as a "simulation" game to emphasize this difference in design philosophy. If you want broken off the wall RPG bullshit in an SRPG shell you should play Disgaea or FFTactics as those games by their design choices better facilitate this type of unit building and are frankly better at it then anything Fire Emblem could be in any game in the series. Disgaea lets you reach numbers that pretty much no one counts to ever (we're talking 10+ digit stats everywhere), and FFTactics lets you do shit like this if you try hard enough.

Fire Emblem has leaned into off the wall RPG building god units here and there since Awakening, and some really specific stuff in the Tellius games like Wrath Resolve combos in FE9 but that only exists for like 5% of the game, but they won't commit to that being the design intention because it would completely change how they design the entire game as Fire Emblem was never built that way. Fire Emblem was built as a game where you play the campaign and try to complete it effectively in different ways via raising different units you recruit throughout the game, as you can't realistically use everyone so everyone's playthrough is a little different despite the game being very linear in its design.

Fire Emblem is trying to have their cake and eat it over the last decade or so by trying to ignore what it is and half ass try to become what it isn't. So they can't do either side correctly.
 
What is disturbing about the Colgate-man game is the implications it will have for the future. Why deviate from the anime bullshit when you can endlessly ride that gravy train? Why try to make original character designs with different personalities when you can repeat the same archetypes? Why be decent on something so trivial for an srpg, like graphics and performance, when you can just create the most basic bullshit that runs at 4 fps? (3 houses is a complete eyesore).

Maybe for some people it was Awakening that raised some flags. But, with the fact that IS already pulled this weeaboo shit since then this franchise might have been better off dead.
 
What is disturbing about the Colgate-man game is the implications it will have for the future. Why deviate from the anime bullshit when you can endlessly ride that gravy train? Why try to make original character designs with different personalities when you can repeat the same archetypes? Why be decent on something so trivial for an srpg, like graphics and performance, when you can just create the most basic bullshit that runs at 4 fps? (3 houses is a complete eyesore).

Maybe for some people it was Awakening that raised some flags. But, with the fact that IS already pulled this weeaboo shit since then this franchise might have been better off dead.
I mean the only silver lining was that this game was meant to be an anniversary title than an actual mainline game, so at least it's not that bad.
 
In Fates, you can get Mozu from the useless villager class and into the very useful Archer class with ease and salvage her.
Unrelated but thank you for this. I’ve been playing Birthright on and off recently and had absolutely no idea what to do with her.

The game as a whole is pretty salvageable in itself. Just fucking skip the pants on head retarded story/supports and fuck around with the combat system lol.
 
Unrelated but thank you for this. I’ve been playing Birthright on and off recently and had absolutely no idea what to do with her.

The game as a whole is pretty salvageable in itself. Just fucking skip the pants on head retarded story/supports and fuck around with the combat system lol.
Promote her to merchant first for free gold and Spendthrift,she can be a great lance wielder as well if you get A+ friendship with Oboro to obtain spearman class.
 
Promote her to merchant first for free gold and Spendthrift,she can be a great lance wielder as well if you get A+ friendship with Oboro to obtain spearman class.
The issue for that is the struggle that is grinding villager to lv10.
The path for that is heart seal to archer, then when its time to promote, heart seal back to villager then promote. Money for all the seals shouldnt be a problem, as weapons have infinite durability in fates
 
I like to call them Stockingvatars. Just look at the girl version and then to Stocking Anarchy from Pany and Stocking, FFS.
Promote her to merchant first for free gold and Spendthrift,she can be a great lance wielder as well if you get A+ friendship with Oboro to obtain spearman class.
That's what I do, and it's more than worth it. I also tend to get her Profiteer AND pass it to her kids, it can be kinda useful when you're strapped for cash.
 
Back
Top Bottom