Fire Emblem series

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God forbid we have literally anything interesting happen in a Fire Emblem game.

Can't wait for the eventual Tellius remakes to somehow make the blood contract even more ridiculous. Maybe they'll make Lekain possessed by Ashera or something and the blood contract is Ashera's curse or something, instead of him being just a scheming power hungry bastard that's too full of himself and will fuck everyone over to get what he wants.

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God forbid we have literally anything interesting happen in a Fire Emblem game.
I'm guessing that they thought that having an complicated plot would alienate their younger audience...But we still got an overly complicated plot that hardly makes any sense.
 
You know, I can't take seriously the way Dimitri comes to his senses after the time skip. The death of Rodrigue is so milquetoast and without impact, so much so that it almost makes the way Dimitri "redeems" himself comedic, which in the end doesn't matter since Byleth is the one that "fixes him" in the end.

The more I think about it, it would have been a great opportunity to use the permadeath mechanic in an insightful way. If none of your og blue lions units (non recruits) dies in that chapter Dimitri gets to keep being a psychopath since he learned nothing from the whole situation (not to mention it's pretty difficult to get over the traumatic experience of being abandoned in a ditch while being hunted by a whole army and you mercilessly murder them as they came along in your turf). If, let's say, Felix or Ingrid died while you played that chapter, Dimitri would lose someone important again due to his impulsive and bloodthirsty attitude he's been having, making him have an emotional crisis that would be the catalyst for his growth as a person and the start of his healing. It would have been a great chance to intertwine gameplay with narrative and actually incentivize players to keep playing without resetting.

But I think this will never happen because every dweeb that plays this game gets attached to literal anime archetypes and will never let the waifu/husbando die.
 
, let's say, Felix or Ingrid died while you played that chapter, Dimitri would lose someone important again due to his impulsive and bloodthirsty attitude he's been having, making him have an emotional crisis that would be the catalyst for his growth as a person and the start of his healing.
To be fair, this almost happened in Verdant Wind; but he gets killed offscreen by several soldiers because there's hardly any chance at showing another perspective in this game.

It's funny how angry people are getting over the game's plot.
 
To be fair, this almost happened in Verdant Wind; but he gets killed offscreen by several soldiers because there's hardly any chance at showing another perspective in this game.

It's funny how angry people are getting over the game's plot.
It's less about being angry and more about trying to have fun on an otherwise mediocre plot.

Either way Fire Emblem's story was never a strong point.
 
It's less about being angry and more about trying to have fun on an otherwise mediocre plot.

Either way Fire Emblem's story was never a strong point.
I thought FE plots were fine until Awakening, but that has more to do with trends in anime than gameplay.
 
I thought FE plots were fine until Awakening, but that has more to do with trends in anime than gameplay.

I feel like there's a more reasonable explanation for the plotlines in modern Fire Emblem not being as dramatic or epic as older titles. At least, there are reasons why it may have taken the backseat.

Awakening has too much content. The threat of series cancellation and the gung-ho nature of shoving everything they could into the first 3DS title meant that they were much more interested in making everything last as opposed to telling the richest and deepest story they could. You could sorta tell that there might have been bigger plans, Chrom and the Shepards have to fight 3 individual wars and the continents are fleshed out enough to have significant backstory (which you even get to read in artbooks.), but I doubt that was the most important thing when compared to having to budget for the amazing cutscenes, the insane amount of voice work, the incredible amounts of content, and the refining of all the different mechanics. Some things just gotta give, and people still enjoy Awakening's plot even if it isn't the deepest. The most anime thing about it (sans artstyle since that's never a fair complaint imo) is the last half and all the shenanigans with Robin vs Grima.

Fates historically and infamously took a gasoline can to the original penned story that the mangaka writer gave them. We don't know why as far as I know, but hey. An explanation exists lmao.

Echoes had to keep much of the OG story of Gaiden in tact, and I felt like that was a bit at odds with the character drama that they clearly wanted to focus on. Had the story been original, I feel like there would have been less teenage angst between Alm and Celica and more emphasis on the war drama. As it is, the story is split between two halves, and I think the artsytle has the least amount to do with that.

3 Houses clearly took some steps back to have a more engaging and morally grey story, but where it got sloppy was the lack of foresight.

Everything that happens in 3 Houses happens for drama rather than organically. Containing 1/4th of each plot into only one route each also keeps things from reaching it's full potential. Sure, it gives you a lot to talk about, but none of it has the depth of previous conflicts in Fire Emblem past. Hell, if the shit around Nohr wasn't so ludicrously cartoonishly evil, I would argue Fates would have done this better. That's how unsound the foundation of 3Houses story is currently. And with the exception of Fates, none of it feels like it's due to chasing anime trends.
 
MKDH couldn't be more blatant that he is only mad because people like Mangs and not his shitty videos, and has been trying to use the Mangs drama for a while now to make himself look better. After all, this is the guy who once ranted that women should be raped because they didn't like him, and still rants about those dastardly "females" making things worse for "women in gaming", I'm not convinced such a guy is really that genuine about being a white knight for women.
 
I feel like there's a more reasonable explanation for the plotlines in modern Fire Emblem not being as dramatic or epic as older titles. At least, there are reasons why it may have taken the backseat.

Awakening has too much content. The threat of series cancellation and the gung-ho nature of shoving everything they could into the first 3DS title meant that they were much more interested in making everything last as opposed to telling the richest and deepest story they could. You could sorta tell that there might have been bigger plans, Chrom and the Shepards have to fight 3 individual wars and the continents are fleshed out enough to have significant backstory (which you even get to read in artbooks.), but I doubt that was the most important thing when compared to having to budget for the amazing cutscenes, the insane amount of voice work, the incredible amounts of content, and the refining of all the different mechanics. Some things just gotta give, and people still enjoy Awakening's plot even if it isn't the deepest. The most anime thing about it (sans artstyle since that's never a fair complaint imo) is the last half and all the shenanigans with Robin vs Grima.

Fates historically and infamously took a gasoline can to the original penned story that the mangaka writer gave them. We don't know why as far as I know, but hey. An explanation exists lmao.

Echoes had to keep much of the OG story of Gaiden in tact, and I felt like that was a bit at odds with the character drama that they clearly wanted to focus on. Had the story been original, I feel like there would have been less teenage angst between Alm and Celica and more emphasis on the war drama. As it is, the story is split between two halves, and I think the artsytle has the least amount to do with that.

3 Houses clearly took some steps back to have a more engaging and morally grey story, but where it got sloppy was the lack of foresight.

Everything that happens in 3 Houses happens for drama rather than organically. Containing 1/4th of each plot into only one route each also keeps things from reaching it's full potential. Sure, it gives you a lot to talk about, but none of it has the depth of previous conflicts in Fire Emblem past. Hell, if the shit around Nohr wasn't so ludicrously cartoonishly evil, I would argue Fates would have done this better. That's how unsound the foundation of 3Houses story is currently. And with the exception of Fates, none of it feels like it's due to chasing anime trends.
Here's the thing. Awakening was written by a mangaka, a really bad one at that. Since Awakening, IS had the itch to be considered "mainstream"? (either that or they desperately wanted to make the games "modern", so they looked for things that Japanese teenagers were into) so they began to hire people in the anime/manga sphere in order to give new life into the series. They stopped after Fates because, even then, they received negative feedback in regards to the story (when you bring on board the writer of fucking Senran Kagura, nothing is bound to go right).

3H was written by people in Tecmo Koei. They have only been involved in other musou games and nothing else. For what it is, it could have gone waaayyyy worse.

Even then, if we go back to genealogy, it was a simple game that never had any big factors to fuck up when it came to its story. So it's anime cliches were not as glaring. Not to mention how every game has at least one "anime degeneracy" quirk about it. Raven and Priscilla, Eirika and Ephraim, Cellica and Micaiah being completely idiotic and the plot gives them what they want regardless of their fuckups; Yune, the goddess of destruction being a loli. Those are the only ones that I can remember, I'm pretty sure there's more.
 
Here's the thing. Awakening was written by a mangaka, a really bad one at that. Since Awakening, IS had the itch to be considered "mainstream"? (either that or they desperately wanted to make the games "modern", so they looked for things that Japanese teenagers were into) so they began to hire people in the anime/manga sphere in order to give new life into the series. They stopped after Fates because, even then, they received negative feedback in regards to the story (when you bring on board the writer of fucking Senran Kagura, nothing is bound to go right).

3H was written by people in Tecmo Koei. They have only been involved in other musou games and nothing else. For what it is, it could have gone waaayyyy worse.

Even then, if we go back to genealogy, it was a simple game that never had any big factors to fuck up when it came to its story. So it's anime cliches were not as glaring. Not to mention how every game has at least one "anime degeneracy" quirk about it. Raven and Priscilla, Eirika and Ephraim, Cellica and Micaiah being completely idiotic and the plot gives them what they want regardless of their fuckups; Yune, the goddess of destruction being a loli. Those are the only ones that I can remember, I'm pretty sure there's more.
Most anime and anime-adjacent media (like jrpgs) changed notably from the 90s to the mid 2000s-2010s due to changes in anime trends. "Tales of" is another game series that had relatively less "modern anime shit" back in its roots like Phantasia or Destiny from the 90s-early 2000s, they were still very much anime but they didn't feel "as anime" as most people say FE or Tales of is today. Arguably these games have always been "anime" as fuck, just they follow stylings and tropes from the 90s era that most people argue is the "golden age" before the rise of moe and shit like that which is when anime became mainstream, and to the average viewer is not really seen as much today. Most people don't know or remember 90s anime past really normie stuff like DBZ, Sailor Moon, or Cowboy Bebop.

Also Arvis fucks his half sister and has two kids with said half sister, Seliph's main pairing is with his half sister Julia. FE has had degenerate incest before what you're talking about, and I never got that Raven and Priscilla were into each other that way. Raven follows an edgy avenger trope and Priscilla is supposed to be his foil to save him from his darkness by being gentle and kind to contrast him, the writers use Raven's passion for his lost family to turn him away from his pursuit of revenge and just be content with what he has now. The problem is Raven's story goes fucking nowhere despite him traveling around with the man he wants to kill, nothing comes from that ever so no one cares about Raven's story.

Eirika and Ephraim are more a weird reference with their signature weapons (Sieglinde and Siegmund) relating to a musical drama where a pair of twins separated at birth fall in love and fuck. I don't know how much IS knew about that or cared as JP likes to use random western fantasy/mythology names for no reason like Tyrfing, Ragnorak, Durandal, Vorpal Sword, Flamburge, or even good ol' Excalibur that have at best passing glance connections to their original origins or basically none at all. So I never bought into the FF8 incest twin meme being really backed by the story, are they close? Sure, but that doesn't equate to "They want to fuck" in the same way other anime-like media go for the "siscon" trope in a much more direct way.

FE has had ultra powerful lolis since FE1 with Tiki, FF6 and 8 also have powerful dragon lolis. Why? Who the fuck knows why this is a trend, it just is so Yune being a loli isn't that unusual within the scope of Fire Emblem. I'd also remind you that Tiki and Marth is a very common pairing, that Awakening emphasizes even more, so if any game is full blown loli bait degeneracy it is Awakening (because Nowi's existence), and then FE1/FE3 due to Tiki/Marth. I'm in the camp that Fire Emblem has always been about as anime as it is today just different time periods, and the only thing that really held it back was lack of technology/budget to really emphasize that like it does today during the time when JRPGs especially tried to add more "anime shit" into their games.

tl;dr: Fire Emblem has always been anime as fuck, we're just arguing if its good anime or bad anime at this point.
 
Seliph's main pairing is with his half sister Julia.
The fuck are you getting this from? You literally can't pair them unless you use an exploit.
I'd also remind you that Tiki and Marth is a very common pairing
I will admit I haven't played Awakening, so I can't contest that, but Marth/Caeda was canon. They even got married between FE1 and FE3.

I agree that we shouldn't look at it with rose-tinted glasses, but I think you're reaching a bit.
 
The fuck are you getting this from? You literally can't pair them unless you use an exploit.

I will admit I haven't played Awakening, so I can't contest that, but Marth/Caeda was canon. They even got married between FE1 and FE3.

I agree that we shouldn't look at it with rose-tinted glasses, but I think you're reaching a bit.
I'll concede that I haven't looked into old FEs (anything older then FE7) in about half a decade so I might be misremembering a few things, so I'll concede that some of these might be me reaching too far. For some reason I always remember people pairing Seliph and Julia, maybe that's just usual shipping degeneracy that invests anime shit rotting my recollection of what the game actually does by itself.

Awakening's Tiki now as an adult looking woman basically builds upon how overly attached Tiki is to Marth now that she's older so it seems less crazy to talk about it. It is a very typical "I'm immortal and they aren't, so we couldn't be together" sort of tragic love story stuff that Tiki implies she held from her time with Marth. While Tiki implies caring about others in FE1's cast she is mostly talking about how she feels about Marth because Awakening likes to jerk off Marth at random.

I just think if Kaga Emblem came out today we'd be seeing the same type of degenerate conversations, pairings, etc today that get associated with "nuemblem" even if you barely change anything in the game themselves writing wise and just keep the concept. Anime just attracts degenerates and Japan does weird shit.
 
I'll concede that I haven't looked into old FEs (anything older then FE7) in about half a decade so I might be misremembering a few things, so I'll concede that some of these might be me reaching too far. For some reason I always remember people pairing Seliph and Julia, maybe that's just usual shipping degeneracy that invests anime shit rotting my recollection of what the game actually does by itself.

Awakening's Tiki now as an adult looking woman basically builds upon how overly attached Tiki is to Marth now that she's older so it seems less crazy to talk about it. It is a very typical "I'm immortal and they aren't, so we couldn't be together" sort of tragic love story stuff that Tiki implies she held from her time with Marth. While Tiki implies caring about others in FE1's cast she is mostly talking about how she feels about Marth because Awakening likes to jerk off Marth at random.

I just think if Kaga Emblem came out today we'd be seeing the same type of degenerate conversations, pairings, etc today that get associated with "nuemblem" even if you barely change anything in the game themselves writing wise and just keep the concept. Anime just attracts degenerates and Japan does weird shit.
To reply to the "incest" assumptions from the gba games onward. People wouldn't think of it that way if it had not become a trend in Japanese media to begin with.

Also, there's no denying that Awakening is a really weird fanservice fest, but Tiki's focus on Marth might be because he saved her from Gharnef and reunited her with Bantu. Adding to that, most of the people she knew in Marth's army died while she was asleep, including him.
 
Also, there's no denying that Awakening is a really weird fanservice fest, but Tiki's focus on Marth might be because he saved her from Gharnef and reunited her with Bantu. Adding to that, most of the people she knew in Marth's army died while she was asleep, including him.

While I would have preferred if Tiki's adult design would have been less fan-service-y just so that the wow factor of her returning would have hit a bit harder, I can't deny that seeing her all the way in Awakening at the ass end of the series was something that got the endorphins flowing back in my first playthrough. Usually with these million year loli types they're never allowed to mature physically or mentally, nor are they the wise and blessed beings that the lore makes them out to be, but Tiki lives up to the hype. She grew up, became powerful, is a central figure in the conflict (moreso in Lucina's timeline), and doles out wisdom and stands as a beacon of hope for the heroes.

The amazing part of this is that her chidlike demeanor didn't just up and vanish though, it's just understated as it would be in any adult. She still has a childish and naive longing for Marth and thus sort of attaches herself to Lucina because of it. If only she had more chapters dedicated to her, it would have been the perfect swansong for her character. But for a game that supposedly takes so much inspiration from anime trends, they did a pretty decent job remembering where she came from.

Huge tiddy is still huge though. I can't deny that she isn't kinda pretty however lol

I wish the other Manaketes of the franchise were allowed to come back like Tiki did. If Sacred Stones ever got a sequel, I'd go crazy to see Myrrh return in a similar vein since she was already much more mature and well-spoken than most of her kind in the series.
 
Also, there's no denying that Awakening is a really weird fanservice fest, but Tiki's focus on Marth might be because he saved her from Gharnef and reunited her with Bantu. Adding to that, most of the people she knew in Marth's army died while she was asleep, including him.
Tiki is just weird in general because she is probably one of the biggest examples of the "I'm actually a 1000+ year old I just look like I'm 8, but I'm technically legal" anime trope in mainstream gaming, and we all know how people take that trope and run it into varying degrees of weird shit. Her attachment to Marth can be taken either way depending on your sensibilities and what you want to see like other ships and anime fandom autism, and the tragedy associated with it only makes people like it more. Awakening only fuels that flame due to Tiki's retroactive recollections long after Kaga is gone. Tiki got a lock on the 1000 year old dragon loli trope way before the likes of Kanna from Dragonmaid existed.

I just think Fire Emblem has always had relatively the same level of weird anime shit since more or less its inception and the take of "nu-emblem/Awakening started it" ignores everything else this series has done and the only reason Awakening and beyond is only talked about because they are popular and nostalgia goggles. I love Tellius, but it is anime tropey as fuck and I would never recommend it to anyone who can't stand anime tropes. Ike is also yaoi bara bait depending on how you read his endings with Soren and Ranulf.
 
Tiki is just weird in general because she is probably one of the biggest examples of the "I'm actually a 1000+ year old I just look like I'm 8, but I'm technically legal" anime trope in mainstream gaming, and we all know how people take that trope and run it into varying degrees of weird shit.


File:Nowi (FE13 Artwork).png

Some days I hate the Japanese.
 
Triangle Strategy is pretty good.
I bought it and I am enjoying it.
Wonder if it will still be good after multiple runs (playing on normal rn).

The choices are pretty balanced so far.
Some of you guys could like the game.
 
I enjoy being smart as hell. Anyway, stan Dorothea and Maribelle. I don’t have a type.

Three Hopes probably won’t be good. It seems like it’s all about our three lords and ‘their story’ (which was meh to begin with).

Triangle Strategy looks interesting so I ask: is the story good? Or at least the characters? My feeling is that it’s just a platform for Fire Emblem knockoff gameplay.
 
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