Fire Emblem series

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Chaz is the closest to a prolific one that I know and we know how that went. Chaz is such a kaga stan that he tried to argue that FE1 is one of the better Fire Emblems (because he wants to ignore how dated it is because "every game can be dated"), as in the original FE1 not Shadow Dragon he said this in some FE game tier list video he made with a bunch of other youtubers. I remember Chaz making other weird takes in this video, such as his very unusual hatred towards Sacred Stones, but I can't be fucked to watch it again. Most kaga stans I see are random redditors that show up usually to shit on people who like the 3DS and beyond games, and sometimes to shit on every game post FE5 for good measure.

As a brief return to the Mangs topic regarding his suicide baiting in his comeback video, according to Jake/CyanYoh (his former editor) Mangs was not baiting his suicide whatsoever. The only reason I bring this up is just for completeness reasons in case this topic ever returns to talking about him or various slap fights about him before I forget this.
I think one of the more obnoxious takes is chapter 1 & 2 of FE 4. That map stops being fun when the overarching story begins to pick up. Specifically in the Spirit Forest where you have to slog your army through a movement penalty while trying to get Aideen to talk to Jamke. Chapter 2 is worse since it forces you to back track a few times in an already massive map. Even on a narrative level all you get is a bunch of exposition dumps of nobles/royals being dicks and Loptyr sect scheming behind the scenes. If the justification is the story, then what's the point of playing a video game at this point?

I mean this is a man who wanted to put OG FE1 alongside where these people put the Tellius games, above Conquest, and every GBA game because "well it was cool like 25 years ago, you can say any game is dated so now nothing is dated anymore". He really likes to bat for Kaga and I remember some twitter post he made before he got cancelled where the only good FE story is FE4 and everything else sucks because "Have you guys ever read books?".
I can't tell if he's baiting or not. There are times he just comes off as a bit of grifter by having basic bitch Kaga opinions. Assuming he isn't baiting, I can imagine he's the type that thinks that having what looks like a deep and complex story automatically makes god-tier writing.
 
hello everyone I'm new to fire emblem, the only games I have played was awakening and conquest are there any good fanromhack that follow the 3ds style.
 
I finished up with the Blue Lions route in FE3H and it still didn't explain anything about the Shapeshifters :lol:
"Sure is funny how so many unrelated people we loved just started acting weird and treasonous, huh? ... Too bad, man, a real shame."
I ended up just watching the 5 minutes or so of in-game explanation on Youtube, I'm not playing a third go-around just for that.
 
One thing I loved about FE4 (apart from pairing up relatives for the lols) was the fact that characters would actually move across to the enemy during the battle animation instead of hitting the enemy, then awkwardly moving back to their spot on the other side of the screen.

Just a tiny detail that makes fights look like actual fights.
 
I finished up with the Blue Lions route in FE3H and it still didn't explain anything about the Shapeshifters :lol:
"Sure is funny how so many unrelated people we loved just started acting weird and treasonous, huh? ... Too bad, man, a real shame."
I ended up just watching the 5 minutes or so of in-game explanation on Youtube, I'm not playing a third go-around just for that.
After finishing AM the first time I couldn't help but think to myself "wait, what? that's it?". The way this game ties its plot threads is really bad, especially when an event as significant as the Tragedy of Duscur ends with some no name NPC expositing dialog about characters you either never see or have very little going for them because the game is very keen on not elaborating. Like, we don't see what radical viewpoints that Lambert had that spurred certain lords to conspire and reading the in-game text just feels like an ideological vague post. I get that background characters belong in the background, but considering their significance, would it hurt for IS/Koei to just elaborate a little more than what the game has given us?

And speaking of AM, I'm kinda baffled that people consider it the best written. Even if it's mostly the characters, I feel like Felix and Gilbert were the only characters I remotely liked at least within the context of AM. The former actual participated in plot instead of dumping his character quirk or reminded me that Rhea exist for the nth time and the latter took charge during Dmitri's manic phase. Poor Annette though. Her unused death quote was pretty somber.
 
After finishing AM the first time I couldn't help but think to myself "wait, what? that's it?". The way this game ties its plot threads is really bad, especially when an event as significant as the Tragedy of Duscur ends with some no name NPC expositing dialog about characters you either never see or have very little going for them because the game is very keen on not elaborating. Like, we don't see what radical viewpoints that Lambert had that spurred certain lords to conspire and reading the in-game text just feels like an ideological vague post. I get that background characters belong in the background, but considering their significance, would it hurt for IS/Koei to just elaborate a little more than what the game has given us?

And speaking of AM, I'm kinda baffled that people consider it the best written. Even if it's mostly the characters, I feel like Felix and Gilbert were the only characters I remotely liked at least within the context of AM. The former actual participated in plot instead of dumping his character quirk or reminded me that Rhea exist for the nth time and the latter took charge during Dmitri's manic phase. Poor Annette though. Her unused death quote was pretty somber.
I'd say AM's hype is a mix of 3 things.

1: Dimitri is just a angst husbando who hits all the right cords for people (especially anyone who is attracted to men) to fall head over heels in love. He embodies that "broken man who needs a loving, but strong willed partner to bring him to peace and happiness" sort of fantasy with Byleth (who people can project themselves onto especially if they're female). Toss in some throwaway lines about how Dimitri will never be the same and how he has nightmares and it drives people to tears. I personally found those lines super weak.

2: Subversion. I've noticed in the last half a decade or so (since the likes of Undertale took the world by storm) people really really like "subversion of expectations" regardless of its actual quality. It is like if you twist a formula in any notable way you just get a pass to make bad plot points, make points that don't even make sense, and half ass everything because on the surface it is something entirely different. They subvert Dimitri being an atypical lord by making him an angst driven lunatic for about 10 hours and trying to make his typical noble hero ideals an actual problem instead of purely a strength. In addition, Dimitri had probably the least hype going into 3H which was kind of an extra sort of push to make the story stick because no one expected Dimitri to be worth anything.

3: Edelgard bad. This just speaks for itself I think. People who hate Edelgard the most tend to like Dimitri a lot, and if they even play CF they go into it wanting to hate Edelgard immediately which makes Edelgard's plot even weaker then it already is by itself. So it just strengths the "AM is the best" hype.

Although their is some very weird context in Claude and Annette's A support that I recently learned regarding Dimitri's trauma, supposedly in Faerghus their is a story that those who die with regrets go to (basically) hell for eternity. So if this story is true then Dimitri is driven to vengeance due to this superstition which considering the context I can understand why he'd believe in such a legend, and this is why he has to act to impulsive so his loved ones don't go to hell.

Boy if only we had that in his actual route and not in an A support where Claude of all people finds this out with specifically Annette. So you're telling me that literally no one else in the BL house knew this legend enough to be able to understand Dimitri, but because Claude likes reading he cracks the code if he feels like dating Annette? What the actual fuck?
 
And speaking of AM, I'm kinda baffled that people consider it the best written.
I only played Edelgard's route besides this (which in retrospect was not the best first route), and I enjoyed the Dimitri route much more because of the way the missions felt integrated into the geography and politics of Fodlan. I had more of a sense that what the Faerghus army was doing, and where it was going, specifically mattered in terms of grand strategy, compared to playing as the Empire and just burning down everyone that doesn't want to join up.
 
I only played Edelgard's route besides this (which in retrospect was not the best first route), and I enjoyed the Dimitri route much more because of the way the missions felt integrated into the geography and politics of Fodlan. I had more of a sense that what the Faerghus army was doing, and where it was going, specifically mattered in terms of grand strategy, compared to playing as the Empire and just burning down everyone that doesn't want to join up.
The other 3 none-Edelgard routes have very very similar plot progression map wise, they have a couple of changes and the character development between maps is different, but otherwise it is the same. Edelgard's maps are adjusted to varying degrees and the order is different due to the obvious reason that she can't have the same plot progression as everyone else who fights against her in their routes. One of 3H's biggest flaws is the game reuses so many assets that the routes are all held back because they can't be unique enough. Edelgard in particular suffers the most due to this recycling. This is one of the most repetitive Fire Emblems I've played because the maps are just generally shit and the same ones show up all the time, especially if you don't cheese them with flyers + stride to speed through them.
 
1: Dimitri is just a angst husbando who hits all the right cords for people (especially anyone who is attracted to men) to fall head over heels in love. He embodies that "broken man who needs a loving, but strong willed partner to bring him to peace and happiness" sort of fantasy with Byleth (who people can project themselves onto especially if they're female). Toss in some throwaway lines about how Dimitri will never be the same and how he has nightmares and it drives people to tears. I personally found those lines super weak.
To be honest the brisk pace of AM and the 2edgy4me dialogue made it very difficult for me to feel any emotion or catharsis for Dimitri, at least in the latter half of his route. The pathos of his route feels very hamfisted especially in that one scene after Gronder and I can tell that he was written with the pandered audience you mentioned in mind. I would say he husbandobaits in a similar vein to Edelgard waifubaiting.

2: Subversion. I've noticed in the last half a decade or so (since the likes of Undertale took the world by storm) people really really like "subversion of expectations" regardless of its actual quality. It is like if you twist a formula in any notable way you just get a pass to make bad plot points, make points that don't even make sense, and half ass everything because on the surface it is something entirely different. They subvert Dimitri being an atypical lord by making him an angst driven lunatic for about 10 hours and trying to make his typical noble hero ideals an actual problem instead of purely a strength. In addition, Dimitri had probably the least hype going into 3H which was kind of an extra sort of push to make the story stick because no one expected Dimitri to be worth anything.
Funny thing is for me is that while it's true that people's original expectation of Dimitri was subverted, his entire arch was a pretty straightforward redemption story. It's far from the worst storyline in Fire Emblem (ahem Fates) but it isn't anything special.

Speaking of Fates, holy shit, the writing problems of those three games are in an entirely different level. I've vaguely complained about the weird contrivances of FE4, but at least in FE4 those contrivances are within the actions and behavior of characters that aren't suppose to be complete re.tards. I honestly don't understand how someone like Agoddamn is able to rationalize the Valla curse or Leo's mass transportation tome into Notre Sagesse. Not that I would know since I'd rather not scroll through an essay of why Edelgard is literally worse than Hitler.
 
To be honest the brisk pace of AM and the 2edgy4me dialogue made it very difficult for me to feel any emotion or catharsis for Dimitri, at least in the latter half of his route. The pathos of his route feels very hamfisted especially in that one scene after Gronder and I can tell that he was written with the pandered audience you mentioned in mind. I would say he husbandobaits in a similar vein to Edelgard waifubaiting.


Funny thing is for me is that while it's true that people's original expectation of Dimitri was subverted, his entire arch was a pretty straightforward redemption story. It's far from the worst storyline in Fire Emblem (ahem Fates) but it isn't anything special.

Speaking of Fates, holy shit, the writing problems of those three games are in an entirely different level. I've vaguely complained about the weird contrivances of FE4, but at least in FE4 those contrivances are within the actions and behavior of characters that aren't suppose to be complete re.tards. I honestly don't understand how someone like Agoddamn is able to rationalize the Valla curse or Leo's mass transportation tome into Notre Sagesse. Not that I would know since I'd rather not scroll through an essay of why Edelgard is literally worse than Hitler.
I'd say AM's hype is a mix of 3 things.

1: Dimitri is just a angst husbando who hits all the right cords for people (especially anyone who is attracted to men) to fall head over heels in love. He embodies that "broken man who needs a loving, but strong willed partner to bring him to peace and happiness" sort of fantasy with Byleth (who people can project themselves onto especially if they're female). Toss in some throwaway lines about how Dimitri will never be the same and how he has nightmares and it drives people to tears. I personally found those lines super weak.

2: Subversion. I've noticed in the last half a decade or so (since the likes of Undertale took the world by storm) people really really like "subversion of expectations" regardless of its actual quality. It is like if you twist a formula in any notable way you just get a pass to make bad plot points, make points that don't even make sense, and half ass everything because on the surface it is something entirely different. They subvert Dimitri being an atypical lord by making him an angst driven lunatic for about 10 hours and trying to make his typical noble hero ideals an actual problem instead of purely a strength. In addition, Dimitri had probably the least hype going into 3H which was kind of an extra sort of push to make the story stick because no one expected Dimitri to be worth anything.

3: Edelgard bad. This just speaks for itself I think. People who hate Edelgard the most tend to like Dimitri a lot, and if they even play CF they go into it wanting to hate Edelgard immediately which makes Edelgard's plot even weaker then it already is by itself. So it just strengths the "AM is the best" hype.

Although their is some very weird context in Claude and Annette's A support that I recently learned regarding Dimitri's trauma, supposedly in Faerghus their is a story that those who die with regrets go to (basically) hell for eternity. So if this story is true then Dimitri is driven to vengeance due to this superstition which considering the context I can understand why he'd believe in such a legend, and this is why he has to act to impulsive so his loved ones don't go to hell.

Boy if only we had that in his actual route and not in an A support where Claude of all people finds this out with specifically Annette. So you're telling me that literally no one else in the BL house knew this legend enough to be able to understand Dimitri, but because Claude likes reading he cracks the code if he feels like dating Annette? What the actual fuck?
I don't think any of the 3H routes are that good. AM just focused on its Lord and he has an arc so people who are mildly bright adore it. His arc is nothing new of course. In fact it's so well worn that even Intelligent Systems could not screw it up. Although it's a little uninvolved and relies on people buying the anodyne set up he's given.

And yes, the fact that it's SUBVERSIVE counts for a lot. I'd be hypocritical to say subversion means nothing but it has to feel smarter than just being unexpected. You should be able to reevaluate a "subersive" element correctly and still feel like it's well done and not just coasting on surprise. And Dimitri's PTSD induced frenzy didn't really do that for me. For one we have no experience with any aspect of it so we don't feel it. And for another PTSD is kind of a bad writing device in my opinion. Too often the writers just use it to get out of explaining why someone would do X when X is blatantly self destructive. Dimitri after the time skip is essentially just a different character and they had to make him mentally ill to make it feel justified.

The support thing with Annette is pretty typical too. While I can't think of a support where PLOT is hidden in a random support there are quite a few characters whose most vital support to contextualizing their actions are just with someone random.
 
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non-action game because I tend to do something else while playing game.
I played fe:blazing blade, remake of shadow dragon, awakening and fate. FEH too but that was long time ago.
Good so you know the series quite well.
Can I ask what is your favourite of the bunch and why it's the case.
This way I can kinda define what kind of player you are to know if you would like three houses
 
Good so you know the series quite well.
Can I ask what is your favourite of the bunch and why it's the case.
This way I can kinda define what kind of player you are to know if you would like three houses
If I have to pick one then..
Awakening.
Because I like reading funny dialog.
I know it kind of dumb but from my memories I have a good time from awakening the most.
 
If I have to pick one then..
Awakening.
Because I like reading funny dialog.
I know it kind of dumb but from my memories I have a good time from awakening the most.
Maybe you will enjoy three houses then it's similar in some fronts to awakening.
If you enjoyed the customisation and reclass option you will enjoy this side of three houses.
If it's about support and characters you will find more of the same if not a bit better than awakening.

You might enjoy the game and not regret buying it but don't forget you are 8 years older than when you played awakening maybe the magic is not there anymore
 
Oh man, this series. I must confess that some years back, I tried playing one of the older games. Honestly I can't remember the name for the life of me, but I remember that one of my units died and for some reason I couldn't find them on my roster. And the characters didn't acknowledge it. Ever since then, I felt some sort of lingering shadow over me that made me question what the hell kind of game it was. I didn't touch a FE game since then.

And then FE:IF came around and I played both Birthright and Conquest. Looking for some time to play the third game. I have begun 3 Houses and I'm enjoying it so far. I must confess that I have yet to see the appeal in Golden Deer, since that seems to be the fan favorite. I hope that house is okay; Dimiti and Edelgard have quite the vendetta again each other.
 
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