Baron Reginald
kiwifarms.net
- Joined
- Jul 7, 2022
Yeah, I honestly like a lot of your ideas. Every job having their own themeatic way to contribute to party resources or output is far far more interesting to the game that 2 minute rotation.Could you imagine if the team was actually creative? Dancers could swap their partners to help out whoever might need more resource generation. Monk could have a stance that restores MP to the party when they correctly hit positionals in it. Summoners could bring out something that reduces MP consumption for the entire party while it's out. Viper could apply different poisons that trigger after the player has done a certain amount of damage to the target, bursting in an AoE splash to provide healing or MP or whatever in a cycling, semi-random rotation. All of this could be done with minimal button-bloat of they combined 1-2-3-no-variance "combos" and without even chewing on the idea of "specializations" for the jobs.
But none of that's ever happening. You're getting Lucid Dreaming (Evolved) and you're going to like it. Or more realistically, you're going to stop playing healer as CBU3 continues to dumb the role down because no-one except sprouts and curebots can put up with how mind-numbing it is.
And do not be fooled by the evolved combat removing two minute rotations. They will still exist. The difference is raid wide 2 minute cooldowns are being removed and the jobs will all function similiar to the selfish dps jobs where they only need to worry about their own burst windows. I am calling it now and engraving it into stone tablet. I do not think healers will recieve any meaningful changes, since you only need to look at what they have done to AST over the years to what they consider a "good healer change" is. Every time they touch a job it becomes less fun and engaging to play with less and less actual decisions to make.