Final Fantasy XIV - Kiwi Free Company

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Could you imagine if the team was actually creative? Dancers could swap their partners to help out whoever might need more resource generation. Monk could have a stance that restores MP to the party when they correctly hit positionals in it. Summoners could bring out something that reduces MP consumption for the entire party while it's out. Viper could apply different poisons that trigger after the player has done a certain amount of damage to the target, bursting in an AoE splash to provide healing or MP or whatever in a cycling, semi-random rotation. All of this could be done with minimal button-bloat of they combined 1-2-3-no-variance "combos" and without even chewing on the idea of "specializations" for the jobs.

But none of that's ever happening. You're getting Lucid Dreaming (Evolved) and you're going to like it. Or more realistically, you're going to stop playing healer as CBU3 continues to dumb the role down because no-one except sprouts and curebots can put up with how mind-numbing it is.
Yeah, I honestly like a lot of your ideas. Every job having their own themeatic way to contribute to party resources or output is far far more interesting to the game that 2 minute rotation.

And do not be fooled by the evolved combat removing two minute rotations. They will still exist. The difference is raid wide 2 minute cooldowns are being removed and the jobs will all function similiar to the selfish dps jobs where they only need to worry about their own burst windows. I am calling it now and engraving it into stone tablet. I do not think healers will recieve any meaningful changes, since you only need to look at what they have done to AST over the years to what they consider a "good healer change" is. Every time they touch a job it becomes less fun and engaging to play with less and less actual decisions to make.
 
are all the jobs still the same?
I leveled up WAR, MCH, SMN, and SAM
I didn't notice anything different between 90 and 100
Like maybe there's one more button but other than that it might as well be the same
 
This would be my preferred solution. I don't even mind if it's only like... 5% more dps if you do the whole rotation over just glare/broil spamming. Give me something to do as skill expression with a little reward on top, and then tune harder content to require some mastery of playing the job optimally.
Healer's skill expression should be keeping the party alive, not how much damage they can pump out between occasional heals. They should just outright remove all self-healing from tank and DPS roles, or make it so that their self-healing comes with large hit to damage they do. That way healer's job would actually matter instead of it being a shitty DPS who throws few oGDC heals.
 
are all the jobs still the same?
I leveled up WAR, MCH, SMN, and SAM
I didn't notice anything different between 90 and 100
Like maybe there's one more button but other than that it might as well be the same
Pretty much, they just slapped damage increases through traits and added an extra button you press after one of your other buttons for the most part.
 
I miss 2,X SCH so bad. Balancing your 4 DoT spells and healing was a ton of fun.

I did switch to AST in HW because gambling is fun (until they ruined that too).
Those were the days when you could use your fairy as an emergency tank if you really were desperate to save a run.
 
Start scamming idiots on the Market Board and you'll be rich in no time
I remember I used to buy materials for very very cheap sometime during early Endwalker, craft it into HQ gathering accessories and sell it for easily 10x the price of the materials required for it. Was actually criminal how easy gil that was. All was well until some fucking LALA with a market board bot started undercutting me constantly. Fucker sat in his apartment 24/7, had only one combat job levelled, and would undercut me on all my items in <15 minutes every time. Reported him a bunch of times but of course nothing happened to him.
 
Pretty much, they just slapped damage increases through traits and added an extra button you press after one of your other buttons for the most part.
The FF14 special.
All your skill upgrades are passive changes that if you are lucky get a new animation, but otherwise it's a 10 potency bump and if you are REALLY lucky you get one extra button to push added to your finisher every expansion.
 
Coming back after a break to wrap up EW and to start on DT, I distinctly remember taking a break three-quarters the way in because the story started to lose me and whew that still was the case. Can't wait to see what the deal with DT is first hand, I've tried not to spoil myself on it especially since I've heard its so mixed.
 
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