Final Fantasy XIV - Kiwi Free Company

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What is this faggotry? But yeah I agree. This thread is my favorite to peek in on and back when I was but a lurker it was my main thread to come to.

Btw since everyone has opinions on the races where do male Elezen rank? Especially Duskwights? Since I always feel like some sort of unicorn with how few of those I ever see.
I play the rare male Elezen. Very funny to always find myself be a unicorn in most raids and light parties.
 
As always, you niggers are hating on lalafells, the clearly superior race(of racists) in the game. But it is okay, your contempt sustains me. :story:
 
My job? Warrior
My race? Hyur
My relationship status? Not interested HARLOT

The only THING i want is to kill and do treasuremaps, bitches begone!
 
As always, you niggers are hating on lalafells, the clearly superior race(of racists) in the game. But it is okay, your contempt sustains me. :story:
You exist for the sole purpose of being a lump of meat to punt.
Now, you behave or I'm putting you in the baby chair and forcing you to watch Zepla videos.

My job? Warrior
My race? Hyur
My relationship status? Not interested HARLOT

The only THING i want is to kill and do treasuremaps, bitches begone!
Uuuh....BASED??
 
They are tall and thus they are my enemy

-lalafell player
Potato spotted within punting distance.
Weirdly high percentage of Elezen in here apparently. I also main a male Elezen, wildwood though.


I think my disgust with the average Lalafell caused me to want to be as far away from them as possible.
One of my many alts is an Elezen, does that count?
 
Tari getting exposed will always be one of my absolute favorite moments in this entire thread. Guy flew too close to the sun and ended up falling on his own sword.

This thread is literally the only place I talk about XIV anymore outside of a few close friends in private. It’s the only XIV space untouched by the mentally unstable Bluesky/Tumblr/Reddit/Xitter crowd. Not to mention FFXIV threads on 4chan are downright radioactive with their story takes and being extremely gross degenerates. It’s so liberating being able to vent about Dawntrail all I want without seeing its defenders silencing and censoring anyone. I don’t have to put up with psychotic Tumblrina SJWs who cancel people and create Google doccys over stupid discord drama or call out posts calling someone racist because they made a G’raha Tia alt in game and gave him an afro (this actually happened.)

Also even though I don’t agree with a good 80% of what many here say at least everyone here is a lot more tolerant on differing opinions than the rest of the internet. I’d rather put up with opinions posted here that sometimes annoy me than put up with opinions that sometimes annoy me on other sites. Everyone is a lot more mature and level headed here. And I appreciate you guys putting up with my autistic story and character takes and long ramblings.
 
enough people to meaningfully do anything other than the daily roulettes.
Since the Evercold announcement, hasn't there been a spate of single-pulling tanks, curebots, and freestyle-no-aoe tards flooding the roulettes?

The idea was less to form a secret club and more to create a place to shoot the breeze, vent like an actual human being, and potentially grab people to clear regular content a little more smoothly. The real trouble has always been hitting the critical-minimum, of having enough folks in there to keep it loosely rolling. Part of the trouble is that there's still an EU-US-JP split, which cleaves things in-half. Another part is that DT made a lot of people take a long, extended break - some for good.

I'm still barely clinging on, only curious to see how they attempt to salvage the story and whether evolved combat makes combat interesting again. Early previews for the latter suggest... nope, especially since healers still seem to be a fundamentally broken role that spends 95% of combats spamming one button. There's been that WHM preview, and it's the same thing as the last two expansions: "wow, that's a lot of healing buttons. Surely they're going to change encounter design so we actually use them, right?"

I will say even with the last one a year ago having like... 3, 4 people? in it, it was pretty chill. The main thing is that I found myself actually typing and communicating in the game itself, rather than just pulling up discord, which is something I hadn't really done for years beyond explaining incredibly simple mechanics in raids/trials that had already been nerfed 8 times for the benefit of the general playerbase. Seeing people discuss something in chat other than their favorite anime, how much they love hrt, or how much they want to fuck this-or-that scion was nice.
 
There's been that WHM preview, and it's the same thing as the last two expansions: "wow, that's a lot of healing buttons. Surely they're going to change encounter design so we actually use them, right?"
One major gripe I have is that the way MP works means there is only so much healing we can actually do. Once all of your and your co-healers' cooldowns are used, you have to GCD heal. Which is always going to bleed you dry very quickly because we're stuck with a static 10000 MP and a kind of pitiful MP recovery rate because 1, no one wants to meld Piety, and 2, Piety doesn't even help that much anyway.

We will be stuck casting damage abilities by design, which means that healing will always be boring until they either give us more damage buttons, or make GCD healing significantly cheaper and make fights actually require it.
 
start first post patch:
It starts off with a super interesting exchange between a father and his son who got trapped in the dome and grew up 30 years, and even started a family
And now the son wants to go back to his home but he's lived in this future world so long that now it seems foreign to him

ME: Wow, that's tragic and interesting! A whole patch on the fate of people like him is a really good idea!
TROON CAT: LOL NAH WE GOT DAZ THEORPY CENTER FOR YOU, LETS FIND LITTLE BLUE CHUDS MOM!!!!!!

so far not a great start....
 
Once all of your and your co-healers' cooldowns are used, you have to GCD heal.
Which is extremely rare and is supposedly what they're trying to incentivize with the rework. In the WHM preview they've tried to bake the lily effect into base GCD casts, I guess? So you can bank charges and then dump them into a damage spell, a mechanic I remember all the way from the high-elf healer in Warhammer: Age of Reckoning. To that end, instead of being damage-neutral, it's now a damage gain: wow! they did something that's been asked for for the last... 6 years, at least! they're so back

But as-is, the only times you ever need to use GCD heals, generally, are when you have a retarded tank that doesn't know how to mit but is multi-pulling or you're in an alliance raid with idiots eating mechanics for breakfast (and even then, they keep nerfing them). Otherwise, people mostly go 0->100 and there isn't enough pressure to overtax those cooldowns. Maybe during very early prod in the tippity-top of content healers actually play like healers.

The grand irony is that MP regeneration, and tricks to cut back on spending MP, are exactly how you build depth into healers and is exactly what WoW has been doing long before the SHB-era culling of the role. In WoW, many healers have to engage in aggressive actions in order to remain sustainable, or do some other song-and-dance to keep their mana in line for lengthy fights. Here, there's basically nothing. You get a certain amount back every minute so long as you press the obvious buttons that regen it. Even something as basic as "SGE refunds part of the cost of a direct heal if it targets someone affected by one of their shields" is fundamentally incompatible with their encounter and job design.
so far not a great start....
it's always darkest before the dawn, but also that's not the darkest yet
 
Anecdotal, but I do know two actual women who play female Hroths in my FC. As in, I have actually seen them in person (FC met up around Fanfest) and they are definitely not troons. They are however both fatties so take from that what you will.
Race isn't a single point red card but Femhroth, even as someone who bounces between femhroth and Melezen, is a yellow card. Danger comes from the outfit choices.
In an odd twist, though I'd say like 60%+ of male Elezen are women.
 
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But as-is, the only times you ever need to use GCD heals, generally, are when you have a retarded tank that doesn't know how to mit but is multi-pulling or you're in an alliance raid with idiots eating mechanics for breakfast (and even then, they keep nerfing them). Otherwise, people mostly go 0->100 and there isn't enough pressure to overtax those cooldowns. Maybe during very early prod in the tippity-top of content healers actually play like healers.
The point I'm getting at is that we will not get different healer design unless they change the mana system, or overhaul the cost of GCD heals. Until they do that, healers will always be built around using cooldowns, and usually oGCD, or GCDs that have built in damage or recover damage later in your rotation.

This isn't even really an issue of content being easier or harder, but it only really ever becomes noticeable right now if you're doing the hardest content in the game in near min ilvl, and even then it only shows up in some fights (i.e. P8S and P10S on release in some small sections). If they removed all non-GCD heals, any actually challenging content would quickly become impossible to heal because you just do not have the juice, let alone the mana. Even doing basic content like alliance raids and normal raids with no oGCDs, you'll realize just how bad the mana economy truly is. And while it remains this bad, there is only so much pressure the developers can actually put on GCD healing.

I know my argument is kind of reductive. "Yeah, if you remove everything else it's bad". But it is one of the absolute root issues with how healers are designed. The reason we need so many free heal cooldowns is to offset how expensive GCD healing is. The reason we cast so many basic damage spells is because there is nothing requiring us to use our GCDs on more important spells. And the only real solutions are to either fix the root problem, or give us more to do when we aren't using our GCD heals.
Otherwise, people mostly go 0->100
also I hate this so much in normal content. Give me something to heal when people mess up. If it's not Extreme, Savage, or Ultimate, let me actually heal my precious retards.
 
The reason we need so many free heal cooldowns is to offset how expensive GCD healing is. The reason we cast so many basic damage spells is because there is nothing requiring us to use our GCDs on more important spells.
Right, but the obvious fix for this is to keep it expensive but to make a 'rotation' or something to allow you to regen MP more-actively.

As-is, they're practically designing these fights with the idea that you're going to need only-so-many GCD heals every minute, and your MP recovery options exist purely to allow you to hit these. Everything is so precisely tuned and so far removed from randominity or reactiveness, they're actively planning around you almost-never using the GCD heals. So not only is this the only possible way in the current system to play, it's their obviously-intended design.
If it's not Extreme, Savage, or Ultimate, let me actually heal my precious retards.
Even in those difficulties, it'd be nice if there were things to react to outside of 'someone failed the DDR.' It's a fundamentally flawed, horrendously limited design that they've hidden beneath pretty visuals, soken's music, and thousands of unemployed parsetrannies.
 
Right, but the obvious fix for this is to keep it expensive but to make a 'rotation' or something to allow you to regen MP more-actively.
If only the game had some way to fix this, like some way to increase MP regeneration for the entire party or the ability to share mana.
Total mystery, guess it can't be done.

I don't care if I am a minority but black mages and bards being able to provide mana for others was fun. It being removed was absolutely devastating to the "support" feeling of jobs.
 
Right, but the obvious fix for this is to keep it expensive but to make a 'rotation' or something to allow you to regen MP more-actively.
This would be my preferred solution. I don't even mind if it's only like... 5% more dps if you do the whole rotation over just glare/broil spamming. Give me something to do as skill expression with a little reward on top, and then tune harder content to require some mastery of playing the job optimally.

One thing I was thinking about is stuff like Gradual Petrification and the different forms of Doom. It wouldn't be hard to apply similar debuffs to avoidable attacks in normal fights. If an attack would be designed to kill you, drop that damage from 100% down to 70% and give the player who eats it something that has to be dealt with in 3 to 5 GCDs before it kills them. It could be a heal-to-full to remove, it could require an Esuna, just something. Give healers a reason to be reactive. As a DPS, you still don't want to actually eat these hits, because then you're putting your survival in the hands of another player when it's not required, and if too many people eat the hit, there won't be enough GCDs to actually cleanse everyone.

I dunno, just spitballing
 
I don't care if I am a minority but black mages and bards being able to provide mana for others was fun. It being removed was absolutely devastating to the "support" feeling of jobs.
Could you imagine if the team was actually creative? Dancers could swap their partners to help out whoever might need more resource generation. Monk could have a stance that restores MP to the party when they correctly hit positionals in it. Summoners could bring out something that reduces MP consumption for the entire party while it's out. Viper could apply different poisons that trigger after the player has done a certain amount of damage to the target, bursting in an AoE splash to provide healing or MP or whatever in a cycling, semi-random rotation. All of this could be done with minimal button-bloat of they combined 1-2-3-no-variance "combos" and without even chewing on the idea of "specializations" for the jobs.

But none of that's ever happening. You're getting Lucid Dreaming (Evolved) and you're going to like it. Or more realistically, you're going to stop playing healer as CBU3 continues to dumb the role down because no-one except sprouts and curebots can put up with how mind-numbing it is.
 
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