Final Fantasy XIV - Kiwi Free Company

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I remember in Pandaemonium where they straight up say Athena was always a crazy bitch even without the Heart of Sabik influencing her and she never loved her son. Shame we went from that to Arcadion’s ending

It was supposed to be fake but the president was a good guy all along so he pulled some 93404D chess foolproof plan to execute it, oh yeah the bomber guy is still alive was fucking retarded. Come on, maybe have Metem pulling the strings to get back at the president after being mistreated or some bullshit would be better, but this was really bad, like rich expensive car driving off the cliff bad.

There were so many directions they could've taken things with the Arcadion storyline that could've still had the same inherent vibe but still had actual stakes. Maybe the president is a bad guy but the fighters realize things are bad. Maybe some of the fighters are actual bad guys and are trying to usurp the president. Etc.

Like you said, the Brute Bomber being still alive was beyond retarded.

I want to be a hero doing heroic things in the game that is presumably about doing exactly that.

Cue some troon weirdo going "HURR YOU AREN'T SUPPOSED TO BE THE HERO IN DAWNTRAIL" and the thought of throwing myself into traffic as a result of the absolute state of the world increases.

Have some unintentional comedy from Reddit:


People malding over the latest offering from Nvidia using Wuk Lamat in what could best be described as a stereotypical troon makeup job. A lot of unintentional transphobia in the comments.
 
So the next expansion is a make it or break it? Like i want the game to be fun again and have a reason to go back and play it consistently. I want classes to be actually different and not just the same shit with different skins.
It very much feels that way, yes.

FFXIV is currently at it's limit and has been for arguably several years now. Shadowbringers, mechanically, let them start taking shortcuts in content design because of the self-contained location. Role quests instead of class quests, a lack of connection to the previous world, and so on.

GNB and DNC were fine, but, don't feel drastically distinct from PLD or MCH/BRD (a problem that's now much worse in Dawntrail, with classes feeling really similar). Rotations didn't get shifted around too much and a lot of abilities were "upgrade" abilities, small QoL abilities or abilities that happened after a combo instead of anything drastically changing (again, a problem that's real bad in Dawntrail). Class design is homogenized and encounter design is homogenized

They've basically spent ~5 or so years just applying band-aids to the game as a whole and that quite simply not going to work anymore. FFXIV is no longer in a place you can just slap out an expansion with +2 new Jobs, a new location, and the same bland updates they've been drip feeding for years which is exactly what the lesson learned from Dawntrail should be.

I don't think they've got "it" anymore on the FFXIV team - but I'll at least watch the Fanfest presentation and listen to the pitch out of respect for some of the good times I've had, but I anticipate it'll feel like hanging out with an old friend who got fired from a good job talking about how he's still got it.
 
I think MMOs as a whole are suffering from the same bundle of problems. Poor class identity, poor story writing, bandaid fixes to long-term problems, an over-reliance on micro transactions, poor readability, and most likely more that I can't think of off the top of my head.
 
I think MMOs as a whole are suffering from the same bundle of problems. Poor class identity, poor story writing, bandaid fixes to long-term problems, an over-reliance on micro transactions, poor readability, and most likely more that I can't think of off the top of my head.
The poor story writing and poor game design in general I think is just an endemic problem in the AAA gaming industry in general; probably as a result of the ongoing competency crisis and nearly 20 years of HR Karens running recruiting to the point that they driven all talent out.
 
I think a big problem is that they don't want to deviate from the choreographed raids because that's what they've been doing for over a decade now and they're worried about potential backlash both from raiders that don't want to the core concept of the scripted fight to change and the sweaty autists that want to gatekeep. Personally, I don't see any issue with mixing up the formula periodically. Make a fight with "simpler" mechanics in a completely random order. Stop relying on clocks/stacks/splits/roles. I realize it's difficult to plan mechanics that can be potentially resolved in only a few seconds, but maybe stop requiring heavy DPS checks and allow much more complex mechanics without having to completely remove the boss from the fight for the duration? The vast majority of people aren't going to complain about complex mechanics when the time allowed to execute the resolution is very lenient to allow constant DPS. Add more checkpoints, you can make way longer fights and make them more of an experience than an annoying challenge that's just a new twist on the same shit in 13 ways.
 
I think MMOs as a whole are suffering from the same bundle of problems. Poor class identity, poor story writing, bandaid fixes to long-term problems, an over-reliance on micro transactions, poor readability, and most likely more that I can't think of off the top of my head.
My nuclear hot take is that MMOs are going to have, once again, another renaissance. I think AI (and the third world to an extent) will ruin social media, and thus people will want a new avenue to socialize and talk to others, and MMOs as a genre establishes that. Just look at XIV; you got linkshells, CWLS, and fellowships (which are basically forums to extremely lesser degree.) The only question become which MMO will get it, or if it'll be a new one will come to rule if it ever gets set up.
 
I think AI (and the third world to an extent) will ruin social media, and thus people will want a new avenue to socialize and talk to others
Social media is not a prison that traps well-adjusted, fun people. It's containment for the overwhelming majority of people who shit up everything that they touch - I don't think MMOs will be saved by a cyst bursting. MMOs haven't really been able to survive the internet going mainstream, and it's definitely not helped by the fact that the quality of people on the whole has grossly decreased thanks to being raised by the internet and schools taking three years off.

MMOs already have a problem of having rank, shut-in, NEET, misanthropic audiences that are a genuine chore to interact with. A sudden influx of Jake Paul fans fleeing instagram and tiktok isn't going to change that -- and I don't anyways think the kind of person to regularly use social media is going to quit over a silly little thing like the posts they consume being farted out by AI.
 
I think a big problem is that they don't want to deviate from the choreographed raids because that's what they've been doing for over a decade now and they're worried about potential backlash both from raiders that don't want to the core concept of the scripted fight to change and the sweaty autists that want to gatekeep. Personally, I don't see any issue with mixing up the formula periodically. Make a fight with "simpler" mechanics in a completely random order. Stop relying on clocks/stacks/splits/roles. I realize it's difficult to plan mechanics that can be potentially resolved in only a few seconds, but maybe stop requiring heavy DPS checks and allow much more complex mechanics without having to completely remove the boss from the fight for the duration? The vast majority of people aren't going to complain about complex mechanics when the time allowed to execute the resolution is very lenient to allow constant DPS. Add more checkpoints, you can make way longer fights and make them more of an experience than an annoying challenge that's just a new twist on the same shit in 13 ways.
My personal theory is that the raiding community in this game is the worst of both worlds, in that like all raiders they innately crave the prestige of being 'hardcore gamers' that play esports titles but are also too gay and retarded (somehow) to organise and play WoW raids, actual PvP or anything that has a random element. The game's audience are people who want to raid but can't handle unplanned situations. IE the most narcissistic mentally incapable twitch streaming, backstabbing no-life faggots possible,

They crave fights that are super flashy but can be scripted and optimised by a single tranny to share with the rest of his tranny friends in a single evening and that's why we are never likely to get content with more complexity than baby's first flowchart.
 
I think a big problem is that they don't want to deviate from the choreographed raids because that's what they've been doing for over a decade now and they're worried about potential backlash both from raiders that don't want to the core concept of the scripted fight to change and the sweaty autists that want to gatekeep. Personally, I don't see any issue with mixing up the formula periodically. Make a fight with "simpler" mechanics in a completely random order. Stop relying on clocks/stacks/splits/roles. I realize it's difficult to plan mechanics that can be potentially resolved in only a few seconds, but maybe stop requiring heavy DPS checks and allow much more complex mechanics without having to completely remove the boss from the fight for the duration? The vast majority of people aren't going to complain about complex mechanics when the time allowed to execute the resolution is very lenient to allow constant DPS. Add more checkpoints, you can make way longer fights and make them more of an experience than an annoying challenge that's just a new twist on the same shit in 13 ways.
Every time a fight does something even slightly interesting or unconventional, the parsebrained raidtrannies absolutely flip their shit because anything that isn't a 100% uptime striking dummy makes it harder for them to score funny colors. They also shit their pants and cry whenever their favorite job is 2% behind on FFlogs, while playing of all things an MMO where the freedom to swap jobs pretty much whenever is a primary selling point, which would be funny if it wasn't so pathetic.

All this is the root of both the game's fight design problems, and not a small part of their job design problems, since SE consistently responds to this "feedback" by just ripping out whatever people are complaining about wholesale, alternatively takes a hammer to it to completely flatten it.
 
To add to the amazing points in regards to how they do raids and fight design, those same raidtrannies (and normies as well now by virtue of trickle down bad behaviors) insist that all content they do as part of their autistic daily chores is done as quickly as possible at the detriment of everything else.

Even if we got more complex fight design with more random elements and the potential for "emergent" gameplay as they say, these same fuckbags would complain they couldn't finish it in 10 minutes. This is also why the "raids" in this game are just trials by a different name. The idea of exploring a labyrinth to find a boss or series of bosses and emerge victorious after more than an hour of consistent play is completely foreign to them, with Bahamut raids being the closest we've ever seen (and those were essentially blacklisted from roulette content).

It's sad and pathetic when the best examples of raids in the classic sense are to be found in the field op content, like Baldesion Arsenal, Bozja's three raids and Forked Tower (in a world where they didn't fuck that content in the ass).
 
Pretty sure I've said it before, but it's still dissapointing how the goal of the devs is to make every job equally viable everywhere. The best partof the job based final fantasy games is figuring out what job combinations to use for each fight. Every job should have fights they are good at and ones their bad at. That would upset the raid trannies though, and would be more work for the devs.
 
One wish I know will never happen is that we get versions of the 2nd boss fight in Meso Teminal that take place in separate arenas and
 

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Niggers

Not even Gyaru, just niggers.
 
I mean, to be fair the only one that's truly darken is Honey B. Trying to find an official picture of Wicked Thunder that isn't under stage lights but there is none so YMMV and up to interpretation. While brown Gyaru is a thing, but I think it's just the artist probably getting a piss poor screenshot of the characters and drawn it based on that.



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Seeing as there's stuff to do I resubbed for a month and started playing and wow the game has reached levels of dead I've never seen before. I'm struggling to get queues less than 30 minutes as a healer for most level 100 content on my DC, had to jump to Mana in order to get shit done. If 8.0 doesn't include some sort of region DF/PF then it's just going to get worse.
 
Troons being extremely insufferable in this game and basically have a faggot mafia that runs all the western venues in the North America DC, so you can't escape it, even if you want. Honestly surprised the XIV anti-fag/anti-troon sentiment isn't bigger than just making a terf every now and then.
I'm starting to see some cracks forming. Some folks I know who deal with troons in their circles (PF for Savage, etc) are starting to speak up a bit about troon issues or bullshit when they come up (because what is a troon's favorite past time after dilating or moderating reddit? Talking about themselves) and I'm seeing the most gentlest of pushback in places like Novice Network.

I know this sounds like making mountains out of molehills but either of those things would be unheard of like 2 years ago. Huge step for the XIV playerbase if this is happening.
 
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