- Joined
- Feb 3, 2025
I think it's solid evidence of a bad case of lacking creativity if the best you can come up with is just 1:1ing a real life culture, and especially bad if the best idea you can come up with to do in this setting to just do a fucking disneyland tour.IMO, It's why you don't put 1:1 analogs of IRL cultures in a fantasy setting. Honestly think Radz-at-Han was done dirty with it being so Indian coded, and Tural being so Latin coded really hurt that setting. Eorzea, Ishgard, Elpis and other places didn't need to be 1:1 analogs for them to be great places.
Like previous places in the game were also very obviously "x-coded", some very blatantly so, but they're also basically nonentities - yeah okay like, Hingashi is very obviously just fantasy Japan in the middle of Sakoku, but it's also basically a nonentity that you don't even to go outside of a short time in Kugane. It's fine for a background entity to lack real substance like that, imo. It gives more room to explore it if the game ever gets around to that.
But putting it as the centrepiece of an expansion and then chickening out of doing anything remotely interesting with it, and just focusing on fucking tacos and shit? Just... no. Fucking hell, even if you want to do a "colonialism bad" thinkpiece, at least make a conflict about colonialism. As it is, the only time that DT approaches the subject in any meaningful way (the ceruleum exploitation and Yok Tural's colonial project in Shaaloani) it's without even seemingly realizing the dynamics they are portraying, and indeed the game if anything just gives off a sense of tacit approval of the project because it's wholesome browns doing the heckin colonialism.