Final Fantasy XIV - Kiwi Free Company

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
The only prediction I'm really comfortable making is that I think we're probably going to see a return of the Arcadion with this new Quantum mechanic we have. New fights/fighters where players can set the difficulty, akin to the Brawler's Tavern or whatever the WoW equivalent is. People Really Like the announcer Lala and the Arcadion was well received and they sort of left a dangling plot thread at the end of that story.

The Ascians = emergency thing doesn't really hold up, IMO. as the Key of Azem is still a plot piece and the only ones who'd give a shit would be the Ascians. They were going to come back eventually.

Really hoping this is more of Hiroi/Kate being pants on head retarded and going "WE HAVE TO TELL EVERYONE SHE'S AN ASICAN OTHERWISE THEY MAY NOT GET IT" because if this is the new people writing this, 8.0 is going to be in very big trouble. For what it's worth though, I'm sure this is still Hiroi/Kate, it's 7.5/7.55 that we may start to see the new people writing. (like how Wuk Lmao was introduced)
This was an issue starting with base Dawntrail and going through most of the expansion and it has gotten better.

Wanna hear a tired argument? "DT is pig vomit because is setting up a new story, like ARR!" The absolute insane cope of that line of thinking.
There's so many things wrong with that argument that it's just exhausting dealing with these morons.

You can still have an interesting story that 'sets things up' that isn't dog shit. Additionally, Dawntrail really doesn't set anything up.

ARR has (off the top of my head):

- Political machinations in Ul'dah
- The threat of the Empire (co-primary antagonists)
- The threat of the Ascians (co-primary antagonists)
- Intrigue with Ishgard
- The Domans
- The Ala Mhiggers
- Hints of other places only really alluded to
- Weird ancient shit with the Allagans with the Crystal Tower raids
- Weird shit with the 'spirits' in the Shroud that I don't think has ever really been talked about since and was probably a layover from 1.0

Part of what made ARR so fucking awkward is that they were basically resetting things from 1.0 and they had to take established locales/people/story and mold it into the new story they were going with and they were also working under a rush timeline. They didn't have either of those issues with Dawntrail and the continent of Tural -- there were some very vague details (looks to have a Meso American element, has lots of natural resources, source of Blue Magic, etc.) but they had a Grand Canyon of space to fuck around in and set things up. What we got was:

- A happy self-contained kingdom where everybody gets along
- Zero internal conflict. Everyone gets along!
- A zippy futuristic city that sprouts forth fully-formed and the conflict is self-contained and resolved within the expansion MSQ
- Vague mentions to other shards which we already knew about
- ???????

My hope was that they were going to set up Tural as a stepping stone into a larger world for the players to explore and having the Dawnspeaker quest be a way to drop plot hooks and details that could be setting things up for future stories/expansions. You'd have a real tropical/jungle/'beach episode' aesthetic expansion before delving into other elements of the 'New World.'

It drives me mad that people not only handwave away the issues, but are ardently defending it, lol.
 
I mean I can understand being burnt out on Garlemald. We had the entirety of 1.0 with them, 2.0 with them, they were awkwardly shoved in base HW (imo.) Stormblood was two expansions worth of Garlemald getting its ass kicked crammed into one (and focusing on both Doma and Ala Mhigo at the same time made SB extremely repetitive.) ShB had Bozja, EW had a zone, etc. That’s basically a decade of the same villains being used over and over and honestly mowing down Garleans stopped being interesting when Stormblood ended.
Honestly the idea of a Garlean invasion just shitting itself and the country that did nothing but rattle swords and talk big shit ending up screwed over by the government it had undying loyalty to isn't the worst idea for a conclusion to that story arc. I really don't mind it myself. It was a good way for the Garlean people to see how much propaganda they had been fed their entire lives.
 
ending up screwed over by the government it had undying loyalty to isn't the worst idea for a conclusion to that story arc.
Yeah sure, except that isn't what happened at all.
The government they were loyal to itself was betrayed, and then everyone was forcefully indoctrinated via tempering (The thing the government was entirely anal about destroying) and the empire was done overnight and we're still somehow told to believe it was just as bad as Garlean Nationalism.

Fuck off lol.

Edit because I will never not be upset at the Garlean Empire thanos snap; Also, the government betraying the people was what all the build up they threw out in exchange for the tempering was. The entire revelations about the Empire being an Ascian successor creation to follow up the Allagan's for the sake of bringing a calamity when the time is right, and the people's movement for a democratic party rather than imperial was all leading up the an Imperial betrayal of their citizens plotline. It's why the Emperor was not entirely wrong in his motivation's due to half-truths, just failing to understand the end result would technically make for a better rejoined humanity, but none of his people would ever survive to see it. It was all just abandoned. None of the Imperial ending story was about any of that, Just Fandagay and Zeno's faggy suicide pact.
 
Last edited:
Am I able to remove myself from people's friend lists yet by unfriending them? The main reason I haven't come back to this game is that I'm trying to never interact with a bunch of troons and losers from my old FC.
 
Am I able to remove myself from people's friend lists yet by unfriending them? The main reason I haven't come back to this game is that I'm trying to never interact with a bunch of troons and losers from my old FC.
Sadly not but honestly the chances are they've already deleted you or won't even notice you're back. If you want to be on the safe side, you could always change name and/or transfer so they don't realise it's you from just looking at their friend lists if you're still on them. Or make a new character. Depending how long you've been gone, that might be a better thing to do anyway.
 
Am I able to remove myself from people's friend lists yet by unfriending them? The main reason I haven't come back to this game is that I'm trying to never interact with a bunch of troons and losers from my old FC.
Could just block the tards that message you no?
I would assume that blacklisting would take it off their end. To be fair though, I haven't really blacklisted many people other than the rare shitters who tries to sleepwalk through content and fucks over the group multiple times.
 
I would assume that blacklisting would take it off their end.
It doesn't. It's one reason why so many people have an issue with SE's implementation of friends/blocking. Blacklisting hides their character models now too so if you block someone and they want to be a faggot in front of you in game over it, you won't see them. It's like memoryholing people unless you see other people interacting with them in chat, or end up with them in a roulette. There was apparently some reasoning given ages ago about how it's this way because it'd upset people if they knew someone had removed them, allegedly that's some JP social thing. I dunno if that's true and I haven't seen a source, but I've heard so many people parrot that for years.
 
So I just now realized I never formally unlocked the raid. Not like it matters, I probably won't get to it until 8.0 anyways
 
If they did a Field Ops/Deep Dungeon combination Bozja where the deep dungeons were scattered around the map with special loot and giving keys to access a main primary "challenge" dungeon with big boy rewards like mounts and horizontal progression gear as an alternative to raid gear and it was more focused on smaller groups instead of Fate-trains
that had Sphere grid progression with each role starting at separate corners of the grid but giving players free right to progress how they see fit along sphere grids with progression saved on a role, not job basis, then Maybe I'd be interested.

Because what I described is basically just PoE2 maps as side content lmao, just they have the ability to have a sphere-grid progression because X did it first.
Not gonna lie, if they did bring back Sphere Grid as a new progression system to replace leveling beyond 100 for 8.0 which also acts as a form of horizontal progression I'd be so fucking happy.

I don't expect it to be anything more than a dressed up skill tree seen in every other RPG in existence. But I'll take it over "level cap is now 110 go grind again, asshat".
 
I am repeating myself but all these mentions of "Dawntrail is setting things up" reminded me that 7.0 barely set up shit and that bothers me to no end: zoraal dies, endless sphene dies. All thats left is the key and the tiara of endless sphene.
Calyx , simulant Sphene and Real sphene don't show up till 7.2 and we get a few breadcrumbs in 7.3 and 7.4 (Calyx working with Ascians, other settlements in the ninth, the winterers, the whitering). So yeah all the actual setup is in the last two patches which isn't unusual for expansions... while 7.0 set up nothing beyond the key.
I am still bothered by Zoraal Ja, you think at LEAST some members of the landsguard and Mamools would see the former prince arrive with a huge army and go "fuck yeah he is back, better switch to the winning side" or why didn't he have his memories preserved so he or Calyx could shove them into a robot body or materialize him to fight the WoL in the meso terminal (FFS they preserved the memories of criminals)
So much wasted potential.
 
Not gonna lie, if they did bring back Sphere Grid as a new progression system to replace leveling beyond 100 for 8.0 which also acts as a form of horizontal progression I'd be so fucking happy.

I don't expect it to be anything more than a dressed up skill tree seen in every other RPG in existence. But I'll take it over "level cap is now 110 go grind again, asshat".
I really think they should add it for open world content at the very least instead of the open world areas only being backdrops for msq cutscenes and shared FATEs, and some of what they have learned from critical engagements and such and revamp hunting or something. because I am bored of leveling job stuff, the jobs have been basically the same since Shadowbringers and I am so over pretending to be excited at the concept of leveling just to unlock + Potency traits that if you are lucky change the animation of a skill you have had since like level 20 and makes no changes to the function of said skill, or another finisher to a two minute burst even though we're already pretty bloated on them.

'Borrowed power'' and such for expansions is usually annoying but unless they get the balls to actually make jobs interesting and take risks, the game needs it as an alternative to help delay how stale the design is.
 
I keep flip flopping back and forth between wanting a borrowed power system and horizontal leveling system, but I came to the depressing realization they would fuck both up and easiest path with little resistance will always be "Just push it up another 10." Also thinking about this is reminding me how mid Occult Crescent is and it's pissing me off all over again.
 
It feels like the lowest barrier thing they could do is just have some level of subclassing like they do in other FF games (like XI) for overworld content. Just a few extra buttons and utility and a small reward for having leveled more than one class/job and gives some variety between single-class and BLU (and BST) just stomping the content flat.
 
Sphere Grid is cancer. "You levelled up! Now navigate this seemingly complex, grandiose skill forest and look for the next node you can activate! Oh! It gives +2 STR!". Don't thrust that on me. Mind as well have just automatically given me a +2 STR increase upon level up. The original vanilla WoW talent tree sucked for that reason too. Only make me pick something if I level up and have actual meaningful choices to pick from like sentinel. Otherwise, don't make me open up a menu to do fake work.
 
I keep flip flopping back and forth between wanting a borrowed power system and horizontal leveling system, but I came to the depressing realization they would fuck both up and easiest path with little resistance will always be "Just push it up another 10." Also thinking about this is reminding me how mid Occult Crescent is and it's pissing me off all over again.
Occult Crescent being as bad as it turned out was (for me) the most deflating failure of the entire expansion. As a Eurekafag I pinned so many hopes and dreams on that mode being a grand return of the field op content, since I started playing in earnest long after Eureka and Bozja's glory days.

And then it released, and the "magic" if we can call it that only lasted through the first few days. Before the crushing realization hit that there was nothing to the content outside the CE/Fate train. The Forked Tower shitshow that followed was effectively Yoshi pissing on my dreams after thoroughly destroying them.

So fuck Yoshi's asinine obsession with retarded choreographed dance sequences that pass for combat design in this game.
 
Occult Crescent being as bad as it turned out was (for me) the most deflating failure of the entire expansion
I think a good majority of people who stayed around after 7.0 and 7.1 was deflated as well. I was expecting a Eurkea/Bozja mix and just getting hit with OC and then Yoshida coming out with "we couldn't do normal mode Forked Tower due to cost"; I think that kinda broke me on Dawntrail. Like all the other stuff is decent but OC being shit really just bummed me out and I don't think I've been back since.
 
Back
Top Bottom