Twin Addler
kiwifarms.net
- Joined
- Dec 8, 2021
Played the Arcadion raids
Now I'm off to finish 7.1 msq then 7.2 so I can touch Beatrix EX tomorrow.
Story's whatever. There's no Wuk so that's a plus. I like that they gave a story role to all 4 previous bosses and I was surprised that M7N is a salty runback against Brute Bomber.
Most of them have pretty generic mechs. The most interesting from each would probably be
M5N -Spotlights show up you have to be on a spotlight when your debuff expires so you dance on a spotlight. Nothing new but the dancing is funny. Debuff says you'll be hurt if youre not on a spotlight when it expires but I haven't seen the punishment myself
M6N - Stage transitions into three segments separated by rivers and connected by bridges. Two people get a fire stack that must be taken in water or you die. Not an interesting or new mech but I'm surprised that's in a Normal raid and that failing it kills you instead of just a stack.
M7N - The stage transitions 3 separate times and on the 2nd stage he becomes a wall boss. Adds also spawn and one add does an aoe that needs to be interrupted by tanks or pranged. The add casting a different named spell is the interruptable one. Once the add dies their corpses stay and you have to break los from the boss to not get stoned. Wonder what Savage of the adds will be. I'm guessing they'll just be untargetable adds if they're not feeling spicy
M8N - This one's super boring and generic. Very much a "we're hiding everything for savage". Although some people have said you can see other platforms in the fight like how you could in M4N so I guess that'll be a thing
Most of them have pretty generic mechs. The most interesting from each would probably be
M5N -Spotlights show up you have to be on a spotlight when your debuff expires so you dance on a spotlight. Nothing new but the dancing is funny. Debuff says you'll be hurt if youre not on a spotlight when it expires but I haven't seen the punishment myself
M6N - Stage transitions into three segments separated by rivers and connected by bridges. Two people get a fire stack that must be taken in water or you die. Not an interesting or new mech but I'm surprised that's in a Normal raid and that failing it kills you instead of just a stack.
M7N - The stage transitions 3 separate times and on the 2nd stage he becomes a wall boss. Adds also spawn and one add does an aoe that needs to be interrupted by tanks or pranged. The add casting a different named spell is the interruptable one. Once the add dies their corpses stay and you have to break los from the boss to not get stoned. Wonder what Savage of the adds will be. I'm guessing they'll just be untargetable adds if they're not feeling spicy
M8N - This one's super boring and generic. Very much a "we're hiding everything for savage". Although some people have said you can see other platforms in the fight like how you could in M4N so I guess that'll be a thing
