Final Fantasy XIV - Kiwi Free Company

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So the Final Fantasy cards are totally getting banned from tournament play, right?
N O P E

in fact they are going to be Legal in every single format until they Rotate out of standard and then will be legal in every eternal format.

Cat Girl Trannies*.deck is going to be a top tier standard deck that wins the world championship

*Lets be real..all Cat Girls are Troons.
 
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Feel free to laugh. As someone new to raiding and generally trash at games I don't have much interest in parsing, but it made me feel good that I've improved most weeks and am starting to get into greens. If I can get greens/blues consistently I'll be happy. :)
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Now I just cross my fingers I'll actually get in an M4S clear party before 7.2 drops
 

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View attachment 6997614
Feel free to laugh. As someone new to raiding and generally trash at games I don't have much interest in parsing, but it made me feel good that I've improved most weeks and am starting to get into greens. If I can get greens/blues consistently I'll be happy. :)
View attachment 6997627
Now I just cross my fingers I'll actually get in an M4S clear party before 7.2 drops
Remember if it's not 0, you could be doing worse. That, plus the desire to find the errors in your rotation, is all most people want.
 
Started DT, got to the taco cut scene, stopped. Should I just mash ESC and blow through DT to get to post story content? Are the raids and crafting/gathering fun? I've been craving some chill fun with FF, but DT deters me.

Just asking because I'm sure someone here has some insight.
 
Should I just mash ESC and blow through DT to get to post story content?
Yes.

Are the raids and crafting/gathering fun?
Everyone's been saying the XI raid is great, yes. I would assume the crafting/gathering is the same as it always is.

That, plus the desire to find the errors in your rotation, is all most people want.
IME, what everybody wants is to be top 90th percentile big dick parsers, otherwise you're dogshit. Just give up and kill yourself. Healers adjust.
 
Started DT, got to the taco cut scene, stopped. Should I just mash ESC and blow through DT to get to post story content? Are the raids and crafting/gathering fun? I've been craving some chill fun with FF, but DT deters me.

Just asking because I'm sure someone here has some insight.
The post game content is where is at. The MSQ is overall shit with few few few good things that get overshadowed by everything else. Also get used to speaking with Wuk Lamat.
 
Feel free to laugh. As someone new to raiding and generally trash at games I don't have much interest in parsing, but it made me feel good that I've improved most weeks and am starting to get into greens. If I can get greens/blues consistently I'll be happy. :)
I've been doing savages since Endwalker dropped. Parsing isn't the be-all-end-all and some of the runs where you perform best might be the runs where the parse numbers are bad because you had to do on-the-fly adaptation to save the run after someone fucks up a mechanic.

The funny number will go up in time as you get more comfortable and do more content that challenges you. Plus, if you've not got BiS gear then you're probably going to parse lower than people who have already cleared the tier a whole load and got a full BiS set anyway.
Wrong cat. I have no fucking clue if this is actually a decent card or not.
It's alright tbh. Good stats and vigilence means Y'shtola can attack regularly. The card effect is pretty nice too since it means you can potentially trigger it off of self-damage, or if two opponents are fighting amongst eachother.

Good colour mix too. Black has access to deathtouch so you can put down some attackers that your opponent won't block to conserve their creatures, white has some nice self-healing and the non-creature spells is mostly gonna come from the blue mana.

I personally run a red/blue deck which is a colour combination that can best be described as "shenanigans" in the sense that it can be quite explosive and doesn't usually require too much on the field at any one time. Things can get scary pretty quickly with red/blue.
 
Are the raids and crafting/gathering fun?

You don't have to do them purely to level them up - you can just hand in requested items at your Grand Company every day and get a good amount of EXP, and then just focus on the quests.
 
View attachment 6997614
Feel free to laugh. As someone new to raiding and generally trash at games I don't have much interest in parsing, but it made me feel good that I've improved most weeks and am starting to get into greens. If I can get greens/blues consistently I'll be happy. :)
View attachment 6997627
Now I just cross my fingers I'll actually get in an M4S clear party before 7.2 drops
You're actually trying to improve, meaning you're already better than 99% of the playerbase
 
Started DT, got to the taco cut scene, stopped. Should I just mash ESC and blow through DT to get to post story content? Are the raids and crafting/gathering fun? I've been craving some chill fun with FF, but DT deters me.

Just asking because I'm sure someone here has some insight.
I'd give it until next month to see if the new field op is worth a shit before putting yourself through it.

The raids are a lot better than the MSQ but I wouldn't call them anything crazy. The 7.1 alliance raid features 1 (one) fight where tanks have to grab different enemies assigned to them, and even get to press Interrupt at one point. Aside from that the story behind them is pretty shit and mostly just an excuse for more scenes of characters eating tacos. The Arcadion raids are a little more fun with the whole wrestling theme but that's about it.
 
Hey question.
I was thinking about just optimizing the melds for my pictomancer. I was told crit and spell speed but I don't know for sure.
I could look thing sup but I trust the opinions here more than there.

What do you guys think?
I play red mage as well but I'm not worried as much about the melds for that since I rarely play red mage anyway. Pictomancer is my main casting job.
 
Hey question.
I was thinking about just optimizing the melds for my pictomancer. I was told crit and spell speed but I don't know for sure.
I could look thing sup but I trust the opinions here more than there.

As far as I know, crit is always top priority and works for every build.
Then it's mostly usually determination, followed by direct hit rate.
Spell speed should only be melded until you hit comfort, because after a certain number, you just end up wasting materia slots.
And Piety and Tenacity are memes.
 
Hey question.
I was thinking about just optimizing the melds for my pictomancer. I was told crit and spell speed but I don't know for sure.
I could look thing sup but I trust the opinions here more than there.

What do you guys think?
I play red mage as well but I'm not worried as much about the melds for that since I rarely play red mage anyway. Pictomancer is my main casting job.
You almost always want to max out crit and DHit/Det is usually the secondary meld.
 
From my understanding, Spell Speed's kinda hit the point where it's a very low priority meld on both casters and healers since Crit and DH will often trump it in terms of utility. Like Flopper said, you want just enough to be comfortable. Too much Spell Speed and you'll be casting more than your MP can keep up with, which will hurt your DPS (because if you run dry fast, you won't be doing much of anything), which means you would've been better off slotting more Crit/DH/Det instead.
 
I believe BLM is the only class that really has dramatically different SPS builds in high-end content. Most of the time for a caster it's basically just a choice between 2.48 and 2.5 GCDs. I've not played enough high-level caster to see the difference but I think that it's mostly just there for making aligning buffs easier.

BLM has some builds that go down to 2.12, seemingly to help with long-cast spells like Fire 4 and Flare Star.
 
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Ah okay so I wasn't going crazy melding Crit and DH.
Thanks.
 
So the Final Fantasy cards are totally getting banned from tournament play, right?
The ones with the chocobo are only legal in a casual format known as EDH as well as Legacy and Vintage (the almost-anything-goes formats). The ones with the non-chocobo symbol will be legal in every format. There are often more than one card designed per character, to around upwards of six for hispanic/mongolian Gandalf, but the vast majority of these cards are completely unplayable in competitive formats. Instead, the point of a card like Y'shtola there is to be a Commander: its colors determine the colors the deck is allowed to use, and you generally build around the activated effect in some way (like, for example, using this card to ensure a draw on every player's turn).

Somewhere in the non-chocobo-symbol set, there will be 1 or 2 stupidly designed cards that are laughably overpowered and absolutely fucking stupid enough that they become wildly-expensive 4-ofs for competitive decks. The One Ring (until it was banned) and Orcish Bowmasters are two standouts from Lord of the Rings that completely warped an entire format by their inclusion, though you could at least argue that the art style + overall theming loosely 'matches' a fantasy TCG. Final Fantasy is certainly closer than Doctor Who, at least.

The commander cards also don't tend to be particularly flavorful (for whatever reason). Compare this to the mainset:
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Final Fantasy 14, 13 reflections + the source -- there's something more to it, at least.
 
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Ah okay so I wasn't going crazy melding Crit and DH.
Thanks.
Almost every single discussion I've seen on any class just generally shoots for Crit and DH. There's some discussion on what may or may not be worthwhile but chances are you're safe to just smash whichever you can meld into the slot and forget about it.
 
Almost every single discussion I've seen on any class just generally shoots for Crit and DH. There's some discussion on what may or may not be worthwhile but chances are you're safe to just smash whichever you can meld into the slot and forget about it.
As long as it's not Piety or Tenacity.

N O P E

in fact they are going to be Legal in every single format until they Rotate out of standard and then will be legal in every eternal format.

Cat Girl Trannies*.deck is going to be a top tier standard deck that wins the world championship

*Lets be real..all Cat Girls are Troons.
The ones with the chocobo are only legal in a casual format known as EDH as well as Legacy and Vintage (the almost-anything-goes formats). The ones with the non-chocobo symbol will be legal in every format. There are often more than one card designed per character, to around upwards of six for hispanic/mongolian Gandalf, but the vast majority of these cards are completely unplayable in competitive formats. Instead, the point of a card like Y'shtola there is to be a Commander: its colors determine the colors the deck is allowed to use, and you generally build around the activated effect in some way (like, for example, using this card to ensure a draw on every player's turn).

Somewhere in the non-chocobo-symbol set, there will be 1 or 2 stupidly designed cards that are laughably overpowered and absolutely fucking stupid enough that they become wildly-expensive 4-ofs for competitive decks. The One Ring (until it was banned) and Orcish Bowmasters are two standouts from Lord of the Rings that completely warped an entire format by their inclusion, though you could at least argue that the art style + overall theming loosely 'matches' a fantasy TCG. Final Fantasy is certainly closer than Doctor Who, at least.

The commander cards also don't tend to be particularly flavorful (for whatever reason). Compare this to the mainset:
View attachment 6998582View attachment 6998583
Final Fantasy 14, 13 reflections + the source -- there's something more to it, at least.
I was shitposting from my vague understanding that MTG has had this issue lately where the NEWEST, FOMO card releases tended to get immediately banned from competitive play shortly after release because WOTC are greedy Jew bastards that expect people to be "DON'T ASK QUESTIONS, JUST CONSUME PRODUCT".
 
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