Final Fantasy XIV - Kiwi Free Company

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Its being caused by a god level being apparently not being able to fathom the concept that things end or change. Thus being real, real damn sad. You literally just beat her ass then hit her with the power of friendship.
It's not sadness, the birds are basically super empaths. 99.9999...% of space is dead, and the remaining percent is in the process of dying or killing themselves.
Meteion is about as mature as a child, and in trying to process the hopelessness despairs.
Hermes fucks up royally cause he didn't see the error in sending emotionally vulnerable children with reality bending powers into space seeking the answer to what is the meaning to life.
The answer they find is there is no meaning, everything dies.
Meteion then becomes the personification of despair and natural entropy.
Basically Hermes big dumb dumb
 
Endwalker will be extremely depressingly dark one moment, obviously I’m sure everyone remembers that part in Thavnair during the final days, and then the next moment it’ll be space bunnies. It’s an absolute fucking travesty, because if they cut out the obnoxious humor it could’ve been a pretty decent expansion.
Personally I didn't find much of Endwalker to be despressing at all. There were maybe two scenes I can think of that were dark in Garlemald, but they weren't really consequential to the wider plot. The only scene in the whole expansion that got me to feel anything at all was during the final final days in Thavnair with the rescue. Endwalker's problem isn't the tonal whiplash it's the complete lack of any stakes. Every problem we come across had a clear and easy solution. We are at the height of our power constantly on the offensive. We were never on the backfoot, trying to hold ground, or felt like we were doing everything we can just to stop the world from burning. Even in Thavnair, the only place in the world that was affected by the final days, it lasted for one night and had no lasting consequence. I guess it shouldn't surprise me with how dumb people can be, but it drove me nuts who quickly and easily people were falling to despair and panicking. You have the Scions with you, literal God killers, wtf is everyone so doom and gloom? Maybe it's the disconnect of I've played this game for so long, and we've fought against world-ending scenarios so many times before that by the time we got to Endwalker it's become too mundane to have any effect.
 
Hermes decided to solve his existential crisis by creating a sentient but childlike homunculus-daughter who could sense and manipulate emotion-energy, multiplied her consciousness into thousands of separate but linked instances, sent her out into the galaxy which was apparently completely full of populated planets whose sentient life universally ended in tragic, self-inflicted cataclysm, and thereby accidentally created an apocalyptically blackpilled emo god who decides to euthanize all remaining life in the universe by emanating a constant aetheric stank, causing any negative emotions at all to irreversibly transform into crazed monsters by rewriting their soul. have you ever fucked up so bad you created the literal incarnation of death? whoops! 🤪
You forgot about how the scions then get 7 colored rings that let them manipulate the emotional spectru---

Wait wrong series.
Endwalker's problem isn't the tonal whiplash it's the complete lack of any stakes.
It can be both, I sure as shit can't suspend my disbelief about how me, hypergodkiller9000 might have to put in (minor) work to solve the crisis when not only can I just conveniently hit the forum for their rent-a-spaceship, but I also have a cadre of retarded bunnies smiling and being all cute and hopeful while 50 abominations munch on some thavnairian lizard people on the background.
You have the Scions with you, literal God killers, wtf is everyone so doom and gloom?
Apparently news travel very slow in the FF14 world which is why as the one who single handedly stopped the Garlean invasion of an entire continent, killed over 9000 gods, ended a thousand year long war, and brought freedom to ala mhiggers you still must re-introduce yourself at every town you come across.

At least in ShB it made sense because it's another fucking world, that expansion aside, the fact we need to even tell people who we are after Heavensward always struck me as fucking weird.

There may not be Eorzeanet to shitpost on, but there are multiple news outlets in universe, not a single one puts out news about the one man army solving the problems of half the planet?
 
There may not be Eorzeanet to shitpost on, but there are multiple news outlets in universe, not a single one puts out news about the one man army solving the problems of half the planet?
Some NPCs in Sharlayan have heard of you but have no idea what you look like. I think Garleans know of the WoL too but I can't remember, otherwise I think it could make sense if they want to suppress information about the one person kicking their asses. That said, Garlean technology is so schizophrenic. One moment they have ipads but it appears the most advanced mass communication device they have is the radio.
 
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It's not sadness, the birds are basically super empaths. 99.9999...% of space is dead, and the remaining percent is in the process of dying or killing themselves.
Meteion is about as mature as a child, and in trying to process the hopelessness despairs.
Hermes fucks up royally cause he didn't see the error in sending emotionally vulnerable children with reality bending powers into space seeking the answer to what is the meaning to life.
The answer they find is there is no meaning, everything dies.
Meteion then becomes the personification of despair and natural entropy.
Basically Hermes big dumb dumb
You mean tl;dr - End of Evangelion.
Isn't there a newtonian law about this shit? Where the longer a piece of media runs the more chances it becomes evangelion until suddenly shinji was the one that instigated the big bang?
 
I tried to do the tribal quests for a change of pace and god that sucked the soul out of me, I just gave up when I got to heavensward ones, I fucking hate moogles now

the moogles are one of the worst ones to be sure. especially since unlocking them requires chasing a long side quest chain that repeatedly yanks you between every corner of the Churning Mists, because moogles are almost universally malicious little retards who canonically think it's hilarious to waste your time. even if you try to cope with the tedium by caring about the plot, the game is just laughing at you for chasing the carrot like a good little gamer. it's like in IT part 2 where Stephen King makes a cameo to joke about how the ending sucks. cool faggot, that doesn't make it suck less, it just makes you a noxious asshole.
 
The HW tribes are rough because of how inconvenient they are. The Vanus don't have shortcuts and the Moogle pre-req quest chain didn't label which quests were necessary. I think it did get better at around SB because they added shortcuts or were reasonably distanced come to think of it.
 
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The HW tribes are rough because of how inconvenient they are. The Vanus don't have shortcuts and the Moogle pre-req quest chain didn't label which quests were necessary. I think it did get better at around SB because they added shortcuts or reasonably distanced come to think of it.
All HW are miserable to traverse. They thought that flying would itself be a huge attraction so the zones are massive with one or two aetherytes parked on the very edge of the map. Sometimes you're The Dravanian Hinterlands and you get fucking none. I hate flying. I hate what it does to MMOs. But at least SE is smart enough to enable flying on all mounts, wtf Blizzard?
 
Autistic post here, but which Tank job should I start with on a new character: Paladin or Warrior? Was finally getting around to making my alt, going to be running through the entire game again (yes, all of ARR all the way through Endwalker), and I'm loving both jobs currently, but I was wanting to be focusing on one.

So, which should I go for? Angry guy with a big axe, or a noble sword-and-board knight? A couple of my friends did recommend Paladin, but Warrior looks both simple yet fun, plus I never started a character in Limsa yet, so I am kinda leaning towards WAR, admittedly.

Any suggestions?
 
Autistic post here, but which Tank job should I start with on a new character: Paladin or Warrior? Was finally getting around to making my alt, going to be running through the entire game again (yes, all of ARR all the way through Endwalker), and I'm loving both jobs currently, but I was wanting to be focusing on one.

So, which should I go for? Angry guy with a big axe, or a noble sword-and-board knight? A couple of my friends did recommend Paladin, but Warrior looks both simple yet fun, plus I never started a character in Limsa yet, so I am kinda leaning towards WAR, admittedly.

Any suggestions?
Well if you’re a paladin you get really cool armor in Endwalker, so there’s that.
 
Well if you’re a paladin you get really cool armor in Endwalker, so there’s that.

Eh, wasn't really focused on armor looks, personally; I've already got a glam design for the Tank in mind, actually. I was just curious as to whether you guys suggest or recommend playing as either PLD or WAR; gameplay, story, simplicity, complexity, weapon choice, memes, satisfaction, etc., which of the two jobs do you suggest for whatever reason?
 
WAR is significantly easier and is pretty overpowered right now since its been getting nonstop buffs for all of EW, last balance patch kinda blew the lid off it and now WAR is generally the best tank to play in almost all content. Its also probably the best tank to play across all the levels being a job that gets access to its core tools early in ARR/HW, a lot of other jobs in this game suffer from not getting their core abilities until much later levels, PLD is missing healing and a gap closer until pretty late. (well pld does have SOME healing but the skill kinda sucks)

By comparison the only thing WAR is missing is an upgrade to its 2nd AoE that generates resources. Which is basically nothing compared to what other jobs have to put up with.

The only downside to it is WAR is pretty boring, especially in normal content where its abilities are so overtuned you can just sorta solo everything as soon as you get Raw Intuition.
 
Eh, wasn't really focused on armor looks, personally; I've already got a glam design for the Tank in mind, actually. I was just curious as to whether you guys suggest or recommend playing as either PLD or WAR; gameplay, story, simplicity, complexity, weapon choice, memes, satisfaction, etc., which of the two jobs do you suggest for whatever reason?
War is the easiest, therefore may as well most boring in long run if you've played other tanks. Meme, too angry to die or the "2nd/3rd healer" because tons of self-heal at much later level, Job quest is okay, but I like the goofy story around level 70. But if you just start and want to casually enjoy story, War is a good choice.

PLD, you get to be the current poster boy, much fancier skill effects comparing to War. Job quest is kinda meh. You may transitioning to other tanks easier than War (button bloat), but who cares, you can practice on dummy first anyway.
 
Eh, wasn't really focused on armor looks, personally; I've already got a glam design for the Tank in mind, actually. I was just curious as to whether you guys suggest or recommend playing as either PLD or WAR; gameplay, story, simplicity, complexity, weapon choice, memes, satisfaction, etc., which of the two jobs do you suggest for whatever reason?
Warrior is a boring, simple class that makes duty finder stress-free. You can solo prettymuch any content that has raw intuition or especially bloodwhetting unlocked with clever rotation of your mitigation skills (and a macro for your invuln skill that will make it self-target so there's no chance of you fucking it up and dying when a mob drops). Any nuance the class had (watch your rage so you don't overcap) has essentially been removed, with again the tradeoff being that the duty finder will never worry you. For casual content, its downsides (low damage) don't really matter.

Paladin is a boring, simple class that has a ton of pointless, redundant skills that exist for no reason except for you to look like you have a rotation. I genuinely do not understand why they did what they did in the rework. I liked PLD in SHB, as while it still had redundant skills, the dance between magic and melee phase (with a boring filler phase) offered up plenty of opportunities for you to make mistakes and improve on them, and rewarded your knowledge of fights and phases and positioning. Now, you have a once-a-minute burst phase that's really not much different than Warrior hitting Inner Release, except that you'll need to hit buttons more often for less damage. Paladin barely even offers up more wipe-prevention in normal raids/trials than does warrior, as warrior can effortlessly heal someone else in the party (and themselves) with nascent flash, but paladin has to expend resources to give separate damage-reduction and heals to others. Somehow, I believe it is also still one of the flimsiest, lowest-damage tanks even after the rework. Probably because it has a bunch of pointless shit.

The story for both is bad, but warrior feels a little more tongue-in-cheek. Gladiator is more enjoyable than Marauder, but Paladin is a confusing, stupid mess of unimportant exposition dumps that go nowhere. Warrior is silly and dumb.

DRK and GNB are both more engaging to play than either, though DRK both takes forever to get core, critical abilities (TBN is 70), and eventually becomes a nightmare rotation as I laid out in the earlier post, featuring like three-times the double-weaving of its closest competitor, the GNB. I'd play warrior to 60, unlock GNB, keep both leveled. The road-to-80 buff, if playing on a server with it, will drown you in experience from the MSQ alone. I realized I don't actually engage with anyone on Crystal, hopped over to Dynamis, have the buff unlocked for all sub-80 jobs, and just went back to other DCs to do roulettes before I got bored with 6.x.
 
Right, so, after seeing the comments on this; I went ahead and started up as a Warrior. Have to say, I'm honestly liking it so far; already at level 20, and I'm really looking forward to seeing it in action at higher levels. Once I get my other jobs figured out, I'll be set! Thanks guys!
 
looks like there's gonna be a good reason to do criterion savage.
Variant dungeons might see a surge of popularity as another means to get higher ILevel gear.

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"Squeenix we want that KFC emote too"

*Months later the same people lose their minds over a black character spamming the emote*
 
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