Eh, wasn't really focused on armor looks, personally; I've already got a glam design for the Tank in mind, actually. I was just curious as to whether you guys suggest or recommend playing as either PLD or WAR; gameplay, story, simplicity, complexity, weapon choice, memes, satisfaction, etc., which of the two jobs do you suggest for whatever reason?
Warrior is a boring, simple class that makes duty finder stress-free. You can solo prettymuch any content that has raw intuition or especially bloodwhetting unlocked with clever rotation of your mitigation skills (and a macro for your invuln skill that will make it self-target so there's no chance of you fucking it up and dying when a mob drops). Any nuance the class had (watch your rage so you don't overcap) has essentially been removed, with again the tradeoff being that the duty finder will never worry you. For casual content, its downsides (low damage) don't really matter.
Paladin is a boring, simple class that has a ton of pointless, redundant skills that exist for no reason except for you to look like you have a rotation. I genuinely do not understand why they did what they did in the rework. I liked PLD in SHB, as while it still had redundant skills, the dance between magic and melee phase (with a boring filler phase) offered up plenty of opportunities for you to make mistakes and improve on them, and rewarded your knowledge of fights and phases and positioning. Now, you have a once-a-minute burst phase that's really not much different than Warrior hitting Inner Release, except that you'll need to hit buttons more often for less damage. Paladin barely even offers up more wipe-prevention in normal raids/trials than does warrior, as warrior can effortlessly heal someone else in the party (and themselves) with nascent flash, but paladin has to expend resources to give separate damage-reduction and heals to others. Somehow, I believe it is also still one of the flimsiest, lowest-damage tanks even after the rework. Probably because it has a bunch of pointless shit.
The story for both is bad, but warrior feels a little more tongue-in-cheek. Gladiator is more enjoyable than Marauder, but Paladin is a confusing, stupid mess of unimportant exposition dumps that go nowhere. Warrior is silly and dumb.
DRK and GNB are both more engaging to play than either, though DRK both takes forever to get core, critical abilities (TBN is 70), and eventually becomes a nightmare rotation as I laid out in the earlier post, featuring like three-times the double-weaving of its closest competitor, the GNB. I'd play warrior to 60, unlock GNB, keep both leveled. The road-to-80 buff, if playing on a server with it, will drown you in experience from the MSQ alone. I realized I don't actually engage with anyone on Crystal, hopped over to Dynamis, have the buff unlocked for all sub-80 jobs, and just went back to other DCs to do roulettes before I got bored with 6.x.