There's no excuse for it now though. Even the Warrior's Overpower got changed from a cone attack to a circle attack.
I know a lot of people like that, as a QoL thing, and it's functionally not as much of a game-changer as the Sam losing its +20% crit to next skill ability... but seeing that go really was not something I was happy about. Seriously, it's not fucking hard.
That also went at the same time that combos stopped being combos. One of the few things you had to watch for on Warrior was clipping rage, usually 10, if you did 1-2-3 when you started at 80 instead of 70. You could either refresh the your buff early at the cost of 10 missed rage and some potency, or you could just miss 10 rage. Now, you can just do 1-2-Fell Cleave-3. So why does it even matter? What do you even have to manage? I understand making Tomahawk (the ranged attack) not interrupt combos and I'm a fan of that change, but I feel like the team got the wrong impression from people wanting some of the awkwardness smoothed out.
This thread hurts my brain, you want far more complicated and unique classes that are all balanced around each other but on the other hand people who care about raiding the place where the balance would matter are raid trannys?
I cannot see why anyone who does not enjoy obsessing over spreadsheets that factor in average latency as to which millisecond of a global GCD (and its corresponding visual appearance on the tooltip) you should press Fight or Flight would ever want to play something more than Checkers.
I mean, really. If you don't enjoy cross-referencing different Skill Speed to damage output factors in spreadsheets and then simming on training dummies how often you're able to get the full combo into the FoF window at the various SkS, how could you ever want to do more than Whack-A-Mole?
I had foolish hope we'd move on from the food-based morality anime, but Simp-chan making lustful eyes at that fucking taco tells me we're going to spend some quality Dawntrail time feeding villains until they're nice again.
You know that part where you knock on Estinien's door, then walk in, and he's doing shirtless pushups? That was the part where I was done.
Even in the depths of Stormblood's sloggiest lows, I never really felt like the story had drifted quite so much into generic, boring, anime slop. What was once too much ambition executed poorly is now a complete lack of ambition or creativity executed about as well as anyone could with the material.