Final Fantasy XIV - Kiwi Free Company

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>raidtroons demand harder raids
>make massively overtuned raid tier
>everyone hates it
>undertune the next raid tier and give it cool gimmicks that shit on raidtroon meta
>nearly universally praised

I feel like we do this every expansion and yet they still haven't learned.
 
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I still cant wrap my head around how tanks fail to maintain aggro when all you do is press one button and spam AOEs and/or the ranged single target move. Everytime i try to i feel like my brain is getting smoothed out with sandpaper.
Some of it's netflix, like you have to actually look at the screen and position if someone else got aggro and you need to take it. Most of it's that people get praised for eating paste and single-targeting mobs because "all playstyles are valid." For some reason, people have also latched onto this day (from idk EQ or WoW 1.0) that tanking is "scary" so people get this idea that by accepting the "burden" of the easiest role in the game, they have the right to be asspatted for playing like total shit that inconveniences everyone else.
Whenever I do raids I stance off and see what the other tank got. It's rarely anything good. Then their MT privileges get taken away.
It's a matter of habit that, if you turn your stance off for the first ~25-50% of the health bar on NIER raids and above, then flip it on, you're going to pull aggro before the end of it. I genuinely don't know what there is to fuck up on most tanks' kits - sure, DRK is busy but even if you don't fit -everything- into the burst window, you should still be doing enough damage to where this sort of thing doesn't happen. The only conclusion I can come up with is that people do 1-2-3 and then use 15 OGCDs in a row.
 
The only conclusion I can come up with is that people do 1-2-3 and then use 15 OGCDs in a row.
Probably. Sitting there autoattacking and reading tooltips I guess.

You can fuck up PLD's rotation pretty bad and let everything drift away from your burst windows, but tank stance is still a 10x threat multiplier. You really should not be losing aggro at all if you're actually pressing buttons.
 
Some of it's netflix, like you have to actually look at the screen and position if someone else got aggro and you need to take it. Most of it's that people get praised for eating paste and single-targeting mobs because "all playstyles are valid." For some reason, people have also latched onto this day (from idk EQ or WoW 1.0) that tanking is "scary" so people get this idea that by accepting the "burden" of the easiest role in the game, they have the right to be asspatted for playing like total shit that inconveniences everyone else.
I think the tank-xiety came from the pre-5.0 era. You know, back when tanks actually had a choice of tank or DPS stance, and there were a few more stats to worry about like Parry (and in Warrior's case, the way you position enemies matter because one of your skills reduced damage in front in exchange for getting guaranteed crits for being hit in the back). I'm sure the old PLD mains would remember how gladiator/paladins only got flash as an AOE threat generator for the longest time. Also TP being a thing meant that spamming AOE attacks will drain it dry eventually.

There's no excuse for it now though. Even the Warrior's Overpower got changed from a cone attack to a circle attack. It's as braindead as SEnix can make it without just making the game do the actions for you.
 
I think the tank-xiety came from the pre-5.0 era. You know, back when tanks actually had a choice of tank or DPS stance, and there were a few more stats to worry about like Parry (and in Warrior's case, the way you position enemies matter because one of your skills reduced damage in front in exchange for getting guaranteed crits for being hit in the back). I'm sure the old PLD mains would remember how gladiator/paladins only got flash as an AOE threat generator for the longest time. Also TP being a thing meant that spamming AOE attacks will drain it dry eventually.

There's no excuse for it now though. Even the Warrior's Overpower got changed from a cone attack to a circle attack. It's as braindead as SEnix can make it without just making the game do the actions for you.
I don't think simplifying the tanks did much for tank-xiety. Maybe a little bit, but in most games with a holy trinity tank-xiety is primarily a byproduct of how important the tank is - if the tank fucks up and dies, it's usually a wipe. The changes to simplify tanking kinda helped with this indirectly by making it harder to fuck up, but I don't think they really solved the core issue which is why people still get tank-xiety.

I think it's kind of a futile effort on SE's part tbh. They'd get more value out of making the tanks fun to play instead of trying to make them easy to play.
 
This thread hurts my brain, you want far more complicated and unique classes that are all balanced around each other but on the other hand people who care about raiding the place where the balance would matter are raid trannys?

Ya'll niggers are just complaining to complain half the time.
 
This thread hurts my brain, you want far more complicated and unique classes that are all balanced around each other but on the other hand people who care about raiding the place where the balance would matter are raid trannys?

Ya'll niggers are just complaining to complain half the time.
We used to get fun. Then they took some of the fun away for balance. Now the balance is fucked but we have less fun than ever. Western civilization has fallen.
 
We used to get fun. Then they took some of the fun away for balance. Now the balance is fucked but we have less fun than ever. Western civilization has fallen.
If the game isn't fun why are you playing it? It's the same shit as WoW players, the game will still be there if you take a break.
 
If the game isn't fun why are you playing it? It's the same shit as WoW players, the game will still be there if you take a break.
When did I say it wasn't fun? Even in these bleak days, I still have lots of fun from time to time in this game. I spent all day working on my splendorous tools while shitposting in NN chat, and I consider that quite fun.

The problem is that I know the dev team can do better and it's not unreasonable for me to hold them to some kind of standard.

You're the one who seems upset here, friend. r/ffxiv is just down the hall if you want to uncritically suck off the dev team and tell people that they can "just take a break bro" if they're not happy with the state of the game they pay $15/mo to play.
 
I have the feeling my old ass PC isnt gonna be able to run the upcoming expansion.
Saw the minimum requirements when I was at Fanfest, and they're still where most PCs can run it if you do any sort of modern gaming.

Endwalker:
CPU: Intel® Core™i5 2.4GHz or higher CPU SPEED: Info RAM: 3 GB VIDEO CARD: NVIDIA® Geforce® GTX750 or higher DEDICATED VIDEO RAM: 1024 MB PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 OS: Windows® 7 64 bit, Windows® 8 32/64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit FREE DISK SPACE: 60 GB

Dawntrail:
Operating System: Windows 10 64-bit or Windows 11 64-bit; CPU: Intel Core i7-6700 or higher; Memory: 8GB RAM; Available HDD/SDD Space: 140GB or more using a HDD; Graphics Card: NVIDIA GeForce GTX 970 or higher or AMD Radeon RX 480 or higher; Screen Resolution: 1280x720.

I'm still a little surprised the 750+ cards lasted as long as they did, but a 970 is pretty low end now I would think in terms of pricing?

Actually, if you can run EW at recommended specs, you're close to being good to go, might just have to upgrade the CPU (recommended is a 970 or equivalent and an i7 3 ghz cpu or equivalent).

In any case, you've got til Summer (June bare minimum probably) to save for one. Dollar or two a day, get yourself a decent card or cpu, be a happy kiwi. :)
 
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I'm a good deal into Shadowbringers and somehow FUCKING MINFILIA JR.'s story arc is better than all of Ala Mhigo
Ryne is a very good ginger bean. She's not perfect and she makes some questionable decisions at times, but she's a kid that kind of grew up funny, so it makes more sense.

I feel a bit bad for Minmin because her character arc is all in 1.0 and we see Jack squat of it, she's probably a much more interesting character if you factor in 1.0...which you have to watch videos for if you want to learn anything about the characters and story. I don't even dislike her, but she's pretty...meh.

Idk, it's been a very long time since I interacted with Minmin, maybe my feelings will be different as I play back through ARR on.

I still maintain the 4.3 patch is one of the better patches for Stormblood, but I also enjoy the psychological stuff going on there and feel bad for a certain couple of characters in that. Not "uwu poor babies" but "man, I wish this had gone differently, it would've been a bit less messy, and I kind of wish this character had gotten a different ending" sort of thing.

But yeah Shadowbringers does, imho, eat Stormblood's lunch.
 
Speaking of running the game - I recently took advantage of the sale to get a copy of the complete edition for mac. I'm pleasantly surprised that it runs as well as it does on my Apple silicon mac. I kinda expected it to be way more slapdash.
 
I had foolish hope we'd move on from the food-based morality anime, but Simp-chan making lustful eyes at that fucking taco tells me we're going to spend some quality Dawntrail time feeding villains until they're nice again.
 
There's no excuse for it now though. Even the Warrior's Overpower got changed from a cone attack to a circle attack.
I know a lot of people like that, as a QoL thing, and it's functionally not as much of a game-changer as the Sam losing its +20% crit to next skill ability... but seeing that go really was not something I was happy about. Seriously, it's not fucking hard.

That also went at the same time that combos stopped being combos. One of the few things you had to watch for on Warrior was clipping rage, usually 10, if you did 1-2-3 when you started at 80 instead of 70. You could either refresh the your buff early at the cost of 10 missed rage and some potency, or you could just miss 10 rage. Now, you can just do 1-2-Fell Cleave-3. So why does it even matter? What do you even have to manage? I understand making Tomahawk (the ranged attack) not interrupt combos and I'm a fan of that change, but I feel like the team got the wrong impression from people wanting some of the awkwardness smoothed out.
This thread hurts my brain, you want far more complicated and unique classes that are all balanced around each other but on the other hand people who care about raiding the place where the balance would matter are raid trannys?
I cannot see why anyone who does not enjoy obsessing over spreadsheets that factor in average latency as to which millisecond of a global GCD (and its corresponding visual appearance on the tooltip) you should press Fight or Flight would ever want to play something more than Checkers.

I mean, really. If you don't enjoy cross-referencing different Skill Speed to damage output factors in spreadsheets and then simming on training dummies how often you're able to get the full combo into the FoF window at the various SkS, how could you ever want to do more than Whack-A-Mole?
I had foolish hope we'd move on from the food-based morality anime, but Simp-chan making lustful eyes at that fucking taco tells me we're going to spend some quality Dawntrail time feeding villains until they're nice again.
You know that part where you knock on Estinien's door, then walk in, and he's doing shirtless pushups? That was the part where I was done.

Even in the depths of Stormblood's sloggiest lows, I never really felt like the story had drifted quite so much into generic, boring, anime slop. What was once too much ambition executed poorly is now a complete lack of ambition or creativity executed about as well as anyone could with the material.
 
You know that part where you knock on Estinien's door, then walk in, and he's doing shirtless pushups? That was the part where I was done.

Even in the depths of Stormblood's sloggiest lows, I never really felt like the story had drifted quite so much into generic, boring, anime slop. What was once too much ambition executed poorly is now a complete lack of ambition or creativity executed about as well as anyone could with the material.
It'll devolve into this because the community the game has built is the kind that likes this stuff. For all the jokes that 14 is weeb-WoW its community is largely made up of the usual weebs who eat this shit up. Plenty of us loved that HW is a very well executed fantasy story that feels like what you used to find in the fantasy section of your local used book store or that ShB really does start presenting something special that feels like the best of what the genre (in the literary sense, even!) has to offer, but most of the community reacts the same to that as they do to "omg it's Gra'ha eating a hamburger! And now he's eating a taco!" So you're getting weeb fanservice meant to be posted online with shitty fandom captions like "uwu I love my estinien baby so much he so precioussssss sdihagfurhg" until somebody steps in and tries something interesting again. These people don't understand the difference between wanting "Dawntrail should be a lower stakes adventure" and "Dawntrail should be a beach episode!!!"
 
I have come to bring you this amazing moment titled: Furry Admits to Having Covid/Coof During Fanfest by Drawing and Sharing 10 Page Comic Feeling Self Pity for Themselves.

Boy what a mouthful.

This is truly a certified FFXIV and furry moment rolled into one. Enjoy him getting shat on in the comments.
F2x8Xz5bgAALNS_.jpgFurry moment page 2.PNG

Furry moment page 3.PNGF2x9AnTbMAArF8a.jpg

Furry moment page 5.PNGF2x9U7yaUAA7RR1.png

F2x9ZQ4aMAAWV_J.pngF2x9dpmaMAAh_jX.jpg

F2x9tkLbUAATOCK.jpgF2x915yaAAANsJM.png

Yes he animated some of these panels for some fucking reason, that's why I had to screencap them directly.

Time for me to go back into my cave and-


A pretty thorough analysis about Venat and her actions following the lvl 87 dungeon. I had strongly considered doing a writeup of something very similar to this, but am far too lazy and never bothered.

Any lore/narrative enthusiasts in the thread might find this quite interesting. coughzekecough

Fuck me, someone is trying to outsperg me. I'll watch this eventually, a little too long right now. My generally take on Venat right now in short summary is: The fact she effectively just goes "Oh yeah, I set up a plan for you to come here via time travel. That sounds like a plan I'd cook up for sure." is probably the most idiotic thing this game has ever put pen to paper and then voiced. Lyse is a 300 IQ genius compared to the absolute nonsense of that line. I'm overall okay with her plan from a thematic perspective of what EW is trying to embody and symbolize with this action, I do not ultimately see her as a predominately heroic figure though like the WoL for example. She fucked shit up and effectively burned a Utopia to create a world of strife, but based on my current understanding of the story I kind of get the idea and why it happened. I just really don't like how we got to this point though because of this extremely nonsense time travel plot that she somehow enabled and the game just acts like that's normal so we can talk about Hermes and his bird bitch.

Still I'm open to seeing someone else have a crack at it and convince me otherwise, as I presume they've frankly analyzed this part more then I did. I could be watching a history documentary with this amount of time, but I will instead watch anime weeb mmo story analysis about shiny rock mommy. Worth it I'm sure.
 
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I checked out around when the game decided to take a potentially interesting character in the crystal exarch, pull the fake sacrifice gambit for the third time and turn them into that fucking uwu catboy that I honestly want to shove into a locker so I never have to see him again. Only played Endwalker because I was interested in seeing how it all ended.
 
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