Favorite underrated video games?

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Disruptor for Playstation.

Disruptor_cover_art.png

Released on November 20, 1996, Disruptor is an FPS and the first game developed by Insomniac Games. Despite decent critic reviews, the game undersold at launch.

Given the hardware and control limitations of the time, Disruptor is a fairly solid gameplay experience. The game actually doesn't look half bad, and I don't recall any issues as far as sound. The arsenal is decent all-around and the abilities are all useful. The live-action cutscene are decent, but cheesy 90s live-action game cutscenes are timeless. The campaign was a fair length and consistent challenge.

The game holds a special place in my heart from all the time I killed waiting around my mom's clothing shop after school waiting for her to close up.


 
Money Idol/Puzzle Exchanger: Puyo-Puyo with coins and anime. More addictive than crack cocaine.
I love the soundtrack and sprite design. It's a very simple very coin grubby arcade game with artificial difficulty spikes but playing it with visual filters off and with the soundtrack, it's so good. Especially with the anime girl exchange announcements.

My underrated games would be
Shogo mobile Armor division, was a tokusatsu gundam fps developed by monolith. It makes a good pairing with that ghost in the shell ripoff Bungie did.
Powerslave ex and chasm the rift, two really good retro shooters which play really well despite looking generic.
Captain claw which is the best pc platformer of all time, Rayman legends gtfo. The level design is amazing, the gameplay is really tough which is par for the course for monolith.
Tooth and tail which is the best rts game since red alert 2, makes for a good baby's first rts game.
 
Fort meow is a little video game that i played when I was young. I might be looking thorugh rose tinted glasses but it holds a special place in my rotted-out heart.
 
Torment: Tides of Numenera is a good crpg that a lot of people dislike do to it having to much text. It's really interesting however, with a a lot of unique aspects such as the strange setting, a completely original mortality system that's fun to mess with and some really interesting companions. You play as the last castoff, a abandoned host of a god and all you really know is that there is something that is hunting you and you need to turn on a device called the resonance chamber to stop it.

It always kills me a little bit when I see people call Disco Elysium the spiritual successor to Planescape Torment when Numenera is far closer to Planescape in every way.
 
Xenosaga Episode II, despite all its flaws is still a great game. The combat system is really fun (but still really learny), being a precursor to what would later be fleshed out in the Xenoblade series. The story, while not as good as I and especially III, is still Xenosaga in the end so it's great. The only enormous gripes I have are the remodels (that were rightfully remodeled again in Episode III cause some of the characters look bumfuck ugly), and the voice recast (which was dropped in Episode III for the Episode I VAs as well, thankfully).

Honestly I could argue Xenogears and the Xenosaga trilogy (mainly Episode III though) should be in discussions of the best JRPGs of all time, but I can't imagine they're THAT under the radar
 
Really? Awe, I actually prefer it. Having to hit them off center kind of makes the combat like a dance. They dropped it for 3 and brought it back for 4 but that was the last game to have it.

The DS version of the first two games has it as optional. But in order to use the bump system you have to use the stylus. I actually prefer beating the snake boss with the stylus. But not using it for anything else. Some people complain about it not being a good version. But I liked it a lot.

Ironically, the first time I played the first game was on DS. But I was emulating the Sega Master System version. :lol:
 
Mitos.is and Agar.io. The former is dead, so you have to play the cheapass latter one.

Casual multiplayer game with loose cell (like microorganisms) theming. You are a circle that roams around B U L K I N G by sucking in nutrients and any circle smaller than you. You can divide yourself (multiple times), making your cells split - mitosis - for a while until they merge back together; the pack all moves in one direction. There's these mine-like things ("viruses") that force you to divide.

It's incredibly simple but is incredibly smooth gameplay that actually does have a lot of room for talent and tactics. The balancing on it is god tier. The smaller you are the faster you move, and viruses act like terrain to hide behind, and the "view" pulls back as you get bigger, so even when you just hop on you are as viable as if you were at the top. See, the big ones can't just chase you down, they have to divide into things that are smaller (or trap them), but dividing leaves them vulnerable to OTHER big ones. You can get these crazy reversals where somebody is bigger in overall mass, but because they've divided up a smaller cell can snowball super fast gobbling them.

Mitos.is's soundtrack was god tier.


It's hard to explain, but the gameplay plays super good (dancing around rivals, gauging when it's worth it to make a play by dividing, and so on. And it naturally progresses, you always have (unless you've actually become the biggest, or have just hopped on) little ones around the periphery, big ones rivaling you, and so on, and it's very much possible to lose most of your mass but survive and pull off a comeback, even multiple times.

God-tier arcade multiplayer experience.
 
Psychonauts: Best platformer of its generation with great art style and fun gameplay. PS2-Xbox.

The Suffering: Awesome hidden gem horror/shooter game, the sequel is good too but harder for some reason. PS2-Xbox

Phantom Crash: Fun arcade arena shooter game but with customizable mechs that totally went under everyone's radar. Xbox with its sequel being a PS2 exclusive for some reason.

Fallout 1&2: Popular in their time among PC gamers but it didn't take long for them to be all but forgotten by the mainstream even though they're some of the best top down RPGs of the 90s. PC
 
Genesis

Shadowrun- I never got to play the SNES version, but the Genesis version of Shadowrun is a genuinely great game. It even stands above the Shadowrun-In-Name-Only FPS and the Sprawl Trilogy from HBS.

Mario Andretti Racing- An incredibly fun racing game, it featured three different kinds of races for you to run, all with different tracks and handling characteristics for the cars. Sprint cars would slide while going around a turn because they ran on dirt tracks. Knowing how to counter-steer is the only way to win those races. I forget how the Indy cars and stock cars played, but they were still fun.

Jurassic Park: Rampage Edition- This game was a lot more fun than the basic version because it added a large arsenal of shotguns, assault rifles, rocket launchers and flamethrowers to the game for you to slaughter dinosaurs with. We had a 3rd party SEGA controller that had a turbo-mode switch for any of the buttons you wanted. Flipping the turbo on for the shoot button and running around with an infinite ammo tranquilizer rifle that was now a machine gun was tons of fun.

PS2
Darkwatch- A Gothic Horror Western FPS. You play as a vampire gunslinger trying to track down and kill the monster who turned you in the first place. The enemies are ghoulish and creepy, the guns are interesting and all have massive blades to gut your foes with in close combat, and different Good and Evil vampire powers are fun to play around with.

Gungrave- An anime-style DMC ripoff it may be, but it's still tons of fun. Brandon Graves is a zombie who kills mobsters, corporate goons, and monsters with his twin handguns and a Django-style coffin on his back filled with heavy artillery. I also love that game's sense of style from the level and enemy design to the way that the beginning of every level has a message pop up that simply reads "KICK THEIR ASSES!"
 
Is it underrated? I've always felt it was very well liked, and for good reason. Maybe PE2 is underrated, I hear more negative things about it.
Yeah its super slept on and sadly no remake of it to this day tho all for the best now maybe knowing new gen square.
 
80 hours in Oyzmandias in a fairly short time of owning it
It's a 4X designed to be played in no more than an hour. Usually a lot faster than that. Basically the basic concepts of Civilization boiled down to its most simple form, like a board game, but always on real world maps.
 
Not really underrated as much as just somehow not spoken about. Going Medieval is a fucking nuts early access game; medieval 3D rimworld with less quirky mechanics and more 3D plane stuff like temperature, sunlight and what not. It's early access and they'll go "so we thought about water and added it 2 months later". Doors, societal roles, prisoners. They just add shit from month to next and they keep developing it. Runs great, tons of fanbase communication, weekly community posts etc.

14k steam reviews, objectively great game, yet to meet anyone actually playing it.
 
The warlord series of the turnbase and the real time strategy game I really wish they were more of a success so the company that made them didn't start making a bunch of terrible puzzle games yes the Michaels are bejeweled used to make really good RPGs strategy games.

Age of wonder it's one of paradoxes lesser known studios that they own we still make them and they're all phenomenal basically a mixture of D&D like elements with the turn based strategy game however necromancer's are 100% overpowered
 
Sorry for the necro-bump, but I like the concept of this thread. I 'll be sharing a few of my favorite games with some autistic detail.

Wild Arms XF
A JRPG with wild-west influence, it's part of the Wild Arms series (as the name implies). The series was mentioned in this thread, but there was no autistic gushing about why the game is good. XF was a standalone game on the PSP. IIRC, you don't have to play any game prior to XF and it plays differently than the other games as it is a turn-based tactical battle system akin to FF tactics. The game features a unique skill skill system where you can slot in skills from other jobs into a single unit. This can lead into some pretty fun set-ups with your party where you can effectively create a unit that can steamroll through the entire game by getting an additional turn after landing a critical hit. The music is also a jam, some days I find myself humming the main menu theme because it's just so catchy.

Rogue Galaxy
A third-person action RPG game on the PS2. You play as a desert dweller who gets to join space pirates to traverse the galaxy. Enemy encounters are random, but there is no loading screen between the otherworld and the combat zone. Leveling up increases stats, but you have to place items in the revelation grid to get skills so the system is a little like FFX. There's a ton to do with well-made side quests from NPCs, bug catching, bug fighting with the same bugs you caught, party side-quests that give unique armor, etc. Music is also very good. There's a good mix of music here depending on the planet you visit.
For example, this track plays on the most technologically advanced planet
While this plays while your on the jungle planet

Project X Zone
Pronounced "Project Cross Zone" because of the Japs, this game is a tactical RPG on the 3DS where all the characters are from Capcom, Sega, and Bandai Namco. I'll be honest, the story is very nonsensical. There's too much talking at times and the fighting is repetitive, but I like the combo system. You can get it really high in this game and to be honest that's all I like about this game. Big numbers make brain go ee oo.

The Last Story
An action RPG on the Wii. Plays similar to Xenoblade where the MC will auto attack when nearby enemies, but you have to manually dodge, input skills, and perform actions on the environment. The game was really good looking for the time and the MC had a lot of animations like hitting his head on low hanging signs and slipping on fruit. I felt that a lot of effort was put into it. Only complaint that I have was that the camera would wonk out when in narrow corridors. I can't really remember the music that much, but it was made by the same guy that did the FF music so I don't think it was too bad.

Binary Domain
A third-person shooter with an upgrade system and pretty okay-ish AI party members. The story is nonsense, but the shooting was fun. It was ported to steam a while ago. Feels good to hear the token black guy go "DAYUM" while you cap a robo in the head.
 
Project X Zone
Pronounced "Project Cross Zone" because of the Japs, this game is a tactical RPG on the 3DS where all the characters are from Capcom, Sega, and Bandai Namco. I'll be honest, the story is very nonsensical. There's too much talking at times and the fighting is repetitive, but I like the combo system. You can get it really high in this game and to be honest that's all I like about this game. Big numbers make brain go ee oo.
The braindead level layouts and long, repetitive battles killed my interest quickly. I enjoyed it early on despite the terrible story, but just couldn't hang with it anymore. Too bad, because I love the idea.
 
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