Favorite final boss?

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Revya from soul nomad.

revya1.jpg


the game starts with Revya having the typical chosen one plot being the only one who can save the world from ruin, gets a death god sealed inside her to make her strong enough to complete the task. normally, the main character (yes, you are Reyva) would gladly accept such a task to save the world and she dose, on the first playthrough. on the second playthrough, something happens. Revya suddenly dosent want to save the world. in fact, she calls the mentor who sealed the death god inside her a fucking bitch for putting her on the spot. so mad was she, she not only kills (fails at it) her mentor, but she SLAUGHTERS her entire village in a fit of mad rage while the death god eggs her on AND kills her childhood friend in the process!

what counties afterwards is the Wildes ride i have ever been part off in a video game. long story short, you go on a genocidal crusade against the world and spares no one. man, women, children (yes, she even kills the kids even when a mother begs her to spare them) and machines that are known as the most powerful beings on the planet next to gods! even the evil death god you have inside you, thinks you batshit insane and loves every moment of it!

not to spoiler too much but it ends with most of the good guys and the bad guys putting aside their differences just to have a chance to stop you. in their eyes, YOU ARE THE FINAL BOSS!
 
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THE Boss in MGS 3. Visually great arena, she was basically equal to Snake in skills and abilities, and high stakes if you fuck up. Plus Snake Eater plays in the background throughout the fight
 
The Wonderful 101, with the final boss Jerghinga - Especially Planet Destruction Form.

At the end of a third invasion of earth, when you've used a moon-sized laser gun to blow the fuck out of an entire Armada, and the enemy just responded by zapping in another armada, you invade the core of the enemy to blow them up at the root. As you go, you ride in a skyscraper-sized mecha, fighting similarly-sized mecha... and taking them other, slowly building a 200-strong armada of mecha that you fought with 100 super-soldiers as a boss before. It turns out the entire planet-sized fortress is alive and one entity, from 1500 years in the future where humanity became the conquerors of the galaxy, and is using the morphing technology you've used throughout the game against you when you fight him in the center of it. And when you beat that form. the entire planet morphs into a gigantic copy of you and fights you above earth.

It is still the most hype final boss, even years later.
 
Vergil-3 in DMC3, the main thing to say in summary is that he matches your growth throughout the game from the way he fights to what weapons he uses. He mirrors your abilities you've gained through everything, from his acquiring of new weapons, skills, and use of DT. Even the music to the fights builds on itself and gets more complex with each encounter. The game still manages to make the story of it a strong aspect of both Dante and Vergils characterization even though you have a ton of goofy stuff happening the whole way through. On the highest difficulty it also demands that you've mastered the game if you want to get anywhere in the fight as a single combo from him will all but kill you right away. If I weren't on my phone I'd write something much more concise, but I think thematically it's one of the best finales to a game.

https://youtube.com/watch?v=pRKPqQyIzA8
As great as the final fight in DMC3 was, I enjoyed the back-to-back fight against him in DMC5 more. The fight as Dante was great because it felt like a great extension of the DMC3 fight with Dante just being way stronger and having way more options. Then the fight as Nero was fantastic, assuming you're not in the scripted version. Nero just has so many awesome ways to kick Vergils ass. The whole end of DMC5 was just so much fucking fun.
 
General in Kaiser Knuckle.


Infamous for being so bad, it redefines the term SNK Boss. Speaking of which, while every Metal Slug boss is great, MS5's boss is the best of all. Not only it's a giant fucking demon, the metal rendition of Final Attack is easily the best ever made.
 
The Doom Dragon from Golden Sun 2: The Lost Age.

Amazing spritework and top tier audio from a launch GBA title. The Doom Dragon is the Fusion Dragon from the original Golden Sun set to 11 and forces you to fully utilize the party swapping mechanic on top of the Djinn/summon spell juggling. Playing with a linked save file using the code generated at the end of GS1 is highly recommended.
When you approach the aerie of Mars Lighthouse you're stopped by the same being that sent the main character from GS1 on their journey, the Wise One. After an exposition dump, your party asks the Wise One why it's directly interfering when it's expressly forbidden from doing so. It claims that it isn't and wonders aloud if a miracle may be able to stop you from lighting the beacon, then stating that if you can defeat said miracle you may proceed.
After you defeat the Doom Dragon it turns out that it was in reality an amalgam created by warping the protagonists' parents into a monster and you just killed them.

Being a Nintendo game it doesn't end on a dour note but it's probably the best RPG on the Game Boy Advanced.

The theme is top notch and feels very much like a final boss.
 
If my avatar didn't give it away, I really like the final boss of Phantasy Star Online Episode 2.
If you read all the messages while going through the final area, you learn that a powerful military commander was infected with a deadly virus, and a group of scientists decided to try and experiment on him to create bioweapons from the virus. His messages get more and more corrupted the closer you get to the end, which is a giant elevator that goes to the "Test Subject Disposal Site".
And once you start going down the elevator...

The corrupted body of the commander spliced with the virus starts chasing you from above
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There's a second part where you fight him head-on, but the lead-up to this is so cool.
 
The original Resident Evil 2, in Scenario A. This fight has a lot of tension and the operatic version of 'The Malformation of G' kicks in to aid in the feeling. Birkin's fourth form is bestial and dynamic, jumping around generally being a scary pain in the ass. Scenario B 's final fights are less impressive in my mind, as the game throws a bullshit Tyrant at you that will probably kill you a few times but isn't that hard as you're just stalling for a rocket launcher drop, and then you fight G5 Birkin who is just a blob waiting to be hit with the second round from said rocket launcher.
 
Mother Brain in Super Metroid. Not much of a battle, but in terms of experiences, it's top notch.


Going into Mother Brain in Super Metroid was like one of those moments that always confuses Snake in MGS when he realizes that one thing happening now is similar to another thing in the past.

Seconding this. The buildup to this final fight is what sells it through the entire game. You face him 3 times. He is clearly holding back in the first, are almost equal in the second, and Dante finally wins out in the third. His skills with Force Edge make him almost a clone of Dante and that Stinger out of nowhere is fucking nasty to be on the receiving end of for a change. Its just a shame that they locked his full moveset only to the highest difficulty.

I still will boot up the game on occasion and go a few rounds with him. Easily the best cap to a game both game play and story wise. Love it.

I always like those "mirror matches". As a player you have spent the entire game learning your moveset and it's flaws. Through hard won experience you know which attacks will get you fucked up if they whiff, or which combos can be broken or what leaves openings if blocked from the start. Bosses like Vergil are fantastic because the entire game have been a tutorial to sneakily teach you his mechanics, it's instantly recognizable when he made a mistake that can be punished because it's happened to you a million times. Compare his rate of attack, aggression, damage and AI to any other boss and it is far above anything else in the game. It's made possible because going in for the first time the player understands exactly how the boss works and there's no need to signal weak spots or fatigue states.

My love for bosses like that goes back to this guy, the only thing I really liked in the entire game:
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All of the Dark Falz forms in PSO2 have been pretty fun, especially Dark Falz [Luther]. "Piece of ARKS trash!"

The boss that really blew me away recently though was The Firebringer in SaGa Scarlet Grace. Up to five phases long, and each fight requires you to use what you've learned in the game, strategy wise. His first form is too fast and keeps stunning and confusing you? Find a way to stop it. Second form summons up to four clones of him that mimic others? Take care of them. Didn't kill a few other bosses along the way? Whoops they're back. It's an intense fight and still trips me up every time I get there.
 
Wind Waker.

I mean, mechanically it's pretty ordinary, but as a piece of story telling, it's superb. Ganondorf is nuts, the whole section is properly dark, and also really sad. You actually feel sorry for Ganondorf. Oh, and it's super violent at the end too. Extraordinary.

Also, Kefka, but at the end of the first half of the game, when he ruins the world. Amazing.
 

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