EVE Online - How To Climb The Learning Cliff While Twenty-Five Thousand Assholes Throw Rocks At You

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CCP helping BOB was shitty, but not as game-harming as you think. Didn't help them in the end, BOB failcascaded soon after... Also, staff was fired, players permabanned and Goons got something in trade (still a secret 10+ yrs later)

Mittens hasen't played for fucking years. When he did play, he was more concerned paying his mortgage with RMT (real money trading-illegal in eve). Rumor- he actually had to go back and grovel for his paralegal job. Also, Goons=drama llama. Your corp will go to shit when you let goons in, even ex-goons. The one exception is goons from the OLD (early lowtax) days.

The meta-game in eve is so thick. The conspiracies go deep into the russian mafia, narco trade, and human trafficking. Not even joking. Rumors of CIA influencing and bad shit...

Storytime: Corp mate of mine was on comms, ex-military (sooper sekret). His comms were shitting the bed, robot voice, random packet loss and disconnects. Finally, he had enough and screamed into his microphone "WOULD YOU FAGGOTS FUCKING CUT IT OUT, THIS IS A FUCKING VIDEO GAME!".
Comms went crystal clear instantly and for the rest of the night.
true story-i was there
And that's why I never touched the stuff. Goon shenanigans, metagame insanity, and a game that was less Elite Dangerous and more Star Trek: The Spreadsheet?

yeah, fuck that. City of Heroes had its flaws but you felt like a motherfucking superhero out of the box.
 
And that's why I never touched the stuff. Goon shenanigans, metagame insanity, and a game that was less Elite Dangerous and more Star Trek: The Spreadsheet?

yeah, fuck that. City of Heroes had its flaws but you felt like a motherfucking superhero out of the box.
People make fun of the 'spreadsheet meme'. I wish it was a meme. I literally had 6 third party programs going at all times to keep on top of Eve. BTW, Yahtzee summarized the Leadership experience at the end of his fantastic review:
It's really about the POLITICS of space. The problem is: RL politics started bumping heads with Internet Spaceship politics. I have NO problem calling/being called 'faggot' and 'nigger'. However, when the 'community' started policing in-game language (in and OUTSIDE of game), forming hate mobs against 'cyberbullying' and CCP issuing new confounding rules to the same point... that's me out.
Also, everyone of original import (to me) left the game. Hilmar (owner) sold to Pearl Abyss (better korea than china) CCP Guard said 'fuckit' and dozens of devs that were fair/impartial left in the previous years. Also, CCP hired a bull dyke as the CEO, who knew NOTHING about the game (for corporate virtue points) and later got impregnated and left. I hear her lesbian and the turkey-baster child are all very happy.

The original brutality of the game was the pull. You could literally pwn a stupid 11-month character in a T1 hauler in high sec (suicide ganking) and destroy everything of value that he earned in the last 11 months (besides space-cash). You could watch his heart bleed in local as he pleaded for mercy.

edits: sp and writing
 
Was the lore ever a selling point or was it just some background setting fluff that no one cared about?

Also what happened to that VR space-dogfight flight sim they were making based on the IP a while back?
 
SORRY! I CAN'T HEAR YOU, OVER THE SOUND OF MY MACH WARPING AT 4.5 AU/S! THOSE RED CROSSES WILL NEVER KNOW WHAT HIT THEM!
Don't worry, I can come back in a 12 AU/S Cynabal if you need me.
 
Was the lore ever a selling point or was it just some background setting fluff that no one cared about?

Also what happened to that VR space-dogfight flight sim they were making based on the IP a while back?
The lore was very consistent at first, became an absolute mess in the last 9 yrs. Planetary Interaction made little sense, and was shoehorned into the Dust 514 shooter game (which I also loved). The 'Incarna' expansion attempted to add another dimension (3rd person walking in stations) that no one wanted. Didn't really make sense in the lore either. PCs are like demigods, using different currency and piloting ships that nations previously purchased...and now those gods walk around in stations? But overall, the lore remained ok, not perfect, but ok. 3 years ago they even came up with a reason that ships can bump into/through each other with no damage or effect- and the reasons for weird spaceflight (it's like flying a sub through honey).
The only big fuckup was when the CCP Shanghai studio released Dust 514. The studio wrote that Eve ships were remotely controlled by the characters while sitting in station. This wasn't lore, and makes zero sense - the clones are local to the ship, you can kill a ship and the clone that controls it (called 'podding')

Eve Valkyrie is the VR dogfight game. CCP realized VR is an abortion, and has released it for PC with/without VR support. It's lore makes no sense but is only tangential to the Eve universe. Some people love it, most don't play it. I want to play it someday.

Eve-Gunjack is a mobile-phone VR game (cardboard/etc). You're a gunner on a big ship (unspecified which one, but is a mining vessel) It's really just Galaga with more eyestrain. I bought it for $4, played it a total of 2 hrs.
 
Was the lore ever a selling point or was it just some background setting fluff that no one cared about?

Not really. Though the novels were kind of fun in a schlocky scifi sort of way. And while the lore was inconsistent at best, it was neat how occasionally players would riff off of it - see CVA.
 
Would it be possible to create high-level characters that you don't play, characters that you just feed new skill sets to over time and then sell to the highest bidder?
 
Would it be possible to create high-level characters that you don't play, characters that you just feed new skill sets to over time and then sell to the highest bidder?
Yes, that used to be a very viable method for wealth creation. Selling toons on the 'character bazaar'. It was officially sanctioned and allowed by the Eve TOS. However, the was a very strict format for character swapping, done with a Dev. I was in several trades that went south, the fucking Russian tried to scam me-but I followed the format and the scammer was banned, all escrow returned to me. I made billions in character swaps. Scammers will always try to swap outside the system-don't fall for it.
However.
With the advent of skill injectors and skill extractors -(Ascension, 2016 I think) the character value is entirely based upon the amount of skill points. Eve has a VERY efficient free flowing economy. Not many 'bubbles' occur for very long. Also - high SP toons are PENALIZED for injections.
  • 0 to 5 million Skill Points at time of use = 500.000 unallocated Skill Points
  • 5-50 million Skill Points at time of use = 400.000 unallocated Skill Points
  • 50-80 million Skill Points at time of use = 300.000 unallocated Skill Points
  • 80 million or more Skill Points at time of use = 150.000 unallocated Skill Points
Smart way of playing this strat: Use free accounts (alpha toons) to get your free 'alpha injectors' for your dailys, extract and xfer to your main toons for playing or selling on the character bazaar. There is a cost for the extractors, and it is significant. Some people don't even leave the trade stations for this, they just make small profit spreads on injectors and 'buy-low, sell-high' all day and night. The game is a commodity trading simulator as well. Doctoral theses have been written about Eve Online trading. Minimal taxes and lack of (most) govt interference show what a true free-flowing economy looks like.

edit: sp

Like everything else that has incredible academic potential - this is also really boring.
 
Yes, that used to be a very viable method for wealth creation. Selling toons on the 'character bazaar'. It was officially sanctioned and allowed by the Eve TOS. However, the was a very strict format for character swapping, done with a Dev. I was in several trades that went south, the fucking Russian tried to scam me-but I followed the format and the scammer was banned, all escrow returned to me. I made billions in character swaps. Scammers will always try to swap outside the system-don't fall for it.
However.
With the advent of skill injectors and skill extractors -(Ascension, 2016 I think) the character value is entirely based upon the amount of skill points. Eve has a VERY efficient free flowing economy. Not many 'bubbles' occur for very long. Also - high SP toons are PENALIZED for injections.
  • 0 to 5 million Skill Points at time of use = 500.000 unallocated Skill Points
  • 5-50 million Skill Points at time of use = 400.000 unallocated Skill Points
  • 50-80 million Skill Points at time of use = 300.000 unallocated Skill Points
  • 80 million or more Skill Points at time of use = 150.000 unallocated Skill Points
Smart way of playing this strat: Use free accounts (alpha toons) to get your free 'alpha injectors' for your dailys, extract and xfer to your main toons for playing or selling on the character bazaar. There is a cost for the extractors, and it is significant. Some people don't even leave the trade stations for this, they just make small profit spreads on injectors and 'buy-low, sell-high' all day and night. The game is a commodity trading simulator as well. Doctoral theses have been written about Eve Online trading. Minimal taxes and lack of (most) govt interference show what a true free-flowing economy looks like.

edit: sp

Like everything else that has incredible academic potential - this is also really boring.

I know some of these words.
 
Yes, that used to be a very viable method for wealth creation. Selling toons on the 'character bazaar'. It was officially sanctioned and allowed by the Eve TOS. However, the was a very strict format for character swapping, done with a Dev. I was in several trades that went south, the fucking Russian tried to scam me-but I followed the format and the scammer was banned, all escrow returned to me. I made billions in character swaps. Scammers will always try to swap outside the system-don't fall for it.
However.
With the advent of skill injectors and skill extractors -(Ascension, 2016 I think) the character value is entirely based upon the amount of skill points. Eve has a VERY efficient free flowing economy. Not many 'bubbles' occur for very long. Also - high SP toons are PENALIZED for injections.
  • 0 to 5 million Skill Points at time of use = 500.000 unallocated Skill Points
  • 5-50 million Skill Points at time of use = 400.000 unallocated Skill Points
  • 50-80 million Skill Points at time of use = 300.000 unallocated Skill Points
  • 80 million or more Skill Points at time of use = 150.000 unallocated Skill Points
Smart way of playing this strat: Use free accounts (alpha toons) to get your free 'alpha injectors' for your dailys, extract and xfer to your main toons for playing or selling on the character bazaar. There is a cost for the extractors, and it is significant. Some people don't even leave the trade stations for this, they just make small profit spreads on injectors and 'buy-low, sell-high' all day and night. The game is a commodity trading simulator as well. Doctoral theses have been written about Eve Online trading. Minimal taxes and lack of (most) govt interference show what a true free-flowing economy looks like.

edit: sp

Like everything else that has incredible academic potential - this is also really boring.
Anything that involves a hell of a lot of math is probably going to be boring, yeah. But MMORPGs do demonstrate some fascinating pattern modeling. Remember how some epidemiologists wrote papers on modeling disease spread, based on a bug that occurred in World of Warcraft where a magical 'disease' got out of hand?
 
So. I always love to return to this thread. Because, everyone always asks: "Why did you leave after almost fifteen fucking years?!" (and the obligatory "Can I has your stuff?".
The answer is actually almost 100% of Null's rant about potentially ending KF. His complimentary questions about KF are identical to the soul-searching I had about Eve Online.

1. How do I move into stability and towards a more fulfilled person?
2. How do I refocus my efforts so my workload is more manageable?
3. How do I have fun again?
My answer was just to stop. I hope Null does not, but as an intelligent person, I believe he will reach the same conclusion.

1. Eve was starving my family of attention and harming my perceptions of relationships irl.
2. The workload as a corp/alliance leader is unimaginable. Literally a 60hr week job. Maybe 20-40 if you have good managers. You are the producer. You are expected to provide the most hated word in the Eve language to your alliance/corp: 'content'. Content must be provided almost on-demand to each and every member regardless of their commitment or loyalty. No content? They leave and membership may initiate a mass exodus with them. Competent FCs (usually salaried, sometime with rl cash ) and logistics ('healers') must be available 24/7/365. Every hour a fight isn't happening, and peeps are spinning in station, you risk collapse. Don't expect your F1 Monkeys to generate content (except by crying in local for a fleet to 'save me').
3. So many left and so much changed in Eve over 2 decades. The democratization of Eve is what ultimately is leading it to ruin.
Take any aspect of the internet's 'good ol days'. The mob's illegitimate cries of 'unfair' will always win against talented players playing by the actual TOS.
 
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I was, for a brief period of time, a relevant and known name in Eve. It drained my soul and made me who I am. And for almost a decade it was my sole positive contribution to humanity.
 
I was, for a brief period of time, a relevant and known name in Eve. It drained my soul and made me who I am. And for almost a decade it was my sole positive contribution to humanity.
Are you the guy that hired someone to cut a rival alliance leader's physical internet cables to try and get an edge in some slapfight or another?

... I realize this probably doesn't narrow it down very much.
 
Are you the guy that hired someone to cut a rival alliance leader's physical internet cables to try and get an edge in some slapfight or another?

... I realize this probably doesn't narrow it down very much.
lol, no. That was some Russian actually. Apparently it was true, but the Russian actually cut power to the rival's neighborhood in order to win.

Dirty tricks common today include: DDosing your targets' TS/Mumble/whatever used for comms. Voice chat was available in Eve, but was awkward and terrible when I left. Packet interruption of your own connection was a neat treat - allowed for a fleet to travel w/o being seen and attack with surprise. I think that was fixed. There were other tricks. Mainly DDosing was used. And crying to the devs.
 
I come back to EVE once a year, log on to my old Alpha character, see whats new, do the Sister of EVE questline again, maybe do some gasmining in lowsec on my mining frigate for a quick 50 mil, then leave. LOL The only thing I care about is increasing my reputation bars and my character I spent several hours and millions of isk on. I am probably the wrong player for this type of game.

2018.05.22.14.52.55.jpg
 
Sheeeeeeit, I'm still playing EvE after 8 years. Log in at least once a day if only to talk with corp bro's and get my roam on.

I got so much ISK after the moon mining rebalance I fly whatever I feel like.

Honestly it's just the peeps that keep bringing me back, but I'll never pass up a chance to gank me some Goon caps.

BoB 4 life. Bro's before ho's.

PL style
 
Unsubbed and haven't looked back. 5 years of playing at all levels from lowsec to nullsec to wormholes with alts and caps and supers. CCP makes the most retarded decisions and caters to the absolute shittiest and sociopathic players on the rare occasions they listen to the playerbase and even when they do they manage to completely fuck it up in some awe inspiring pants on head retarded way. Falcon leaving/being forced out should've been a fat neon sign saying "the game is going to shit!" and too many people saw the sign and said fuck it because they were butthurt about the Nullsec local blackout that Falcon backed.

The players deserve to be shat on, and are actively killing the game and make it ever harder for new players.
 
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