Cyber Bowling
kiwifarms.net
- Joined
- Jan 2, 2017
It also comes off as a bigger version of what a lot of us used to do in highschool when we didn't feel like working on some big assignment, but had to put in vague effort during class to appease the teacher. Saying something like "Oh, I'm formatting this paper and picking out the perfect font" or "I'm organizing all my notes so when I'm done, I can just copy everything down and be done."Definitely agree - I was making a jab at the tech dipshits claiming you need to work 100h weeks or you won't accomplish anything (see Elon's posts itt). Someone needing overtime to make ends meet or facing unreasonable deadlines is in a different situation.
Thread tax - I find the spending time with kids the most unbelievable part of this otherwise totally true story:
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We see it with a lot of lolcows as well, where they LARP at having these big projects they're working on, and they'll post about how they spent six hours networking when they really just sat in Discord.
12 hours of back to back meetings sounds impressive, until you take a second to think about how unproductive that really is, because it implies you're not actually taking any time to process the information in those meetings. What if during the first meeting, you're told something that completely changes the project. You have no time to process and adjust, so the next 10 hours of meeting are just sharing information that you know is outdated, and instead of having 10 hours to change gears, you just wasted 10 hours on what basically amounts to nothing. And if they're all meetings for different projects, there's a good chance you're being pulled in too many directions and not delivering your best work to anything.
IMO, if all someone has to brag about is the number of hours they worked, but not the quality of work produced, they're just grasping at straws and have nothing more substantial to actually show for their efforts. I could force myself to spend 500 hours next month working on making a game. But because I have 0 experience with programming or game dev, it wouldn't magically mean I have some darling indie game at the end of those 500 hours. I probably wouldn't be able to even make some basic asset flip because after the first week, I'd be exhausted by needlessly keeping myself up just so I can say I worked X hours.