Elite: Dangerous

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fuck it, i'm going back to the mamba.

edit: putting seeker missiles on the class 1 hardpoints, gimballed beam lasers on the class 3, and a class 4 fixed cannon. good idea or not?
 
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fuck it, i'm going back to the mamba.

edit: putting seeker missiles on the class 1 hardpoints, gimballed beam lasers on the class 3, and a class 4 fixed cannon. good idea or not?
may aswell just use plasma instead if youre going for a fixed projectile weapon
 
Would it be worth it to run burst laser turrets with long range instead of overcharged for a pve corvette build? I put overcharged on all of them but the damage fall off is noticeable, though i also put phasing sequence on them aswell
 
Would it be worth it to run burst laser turrets with long range instead of overcharged for a pve corvette build? I put overcharged on all of them but the damage fall off is noticeable, though i also put phasing sequence on them aswell

Don't burst lasers have naturally low falloff? I thought LR was practically a requirement for using them.
 
I mainly run a trader build and I've been wanting to go combat. I would like some good recommendations of what to fly
 
I mainly run a trader build and I've been wanting to go combat. I would like some good recommendations of what to fly
Start out in a vulture, with all a-rated modules it will set you back about 20 mil but it'll teach you how to dogfight and manage your pips while allowing you to hold your own against large ships. The powerplant limits it until you get into engineering, so I'd recommend to just upgrade to a medium ship like a krait mk2 or chieftain once you're comfortable flying.
 
Start out in a vulture, with all a-rated modules it will set you back about 20 mil but it'll teach you how to dogfight and manage your pips while allowing you to hold your own against large ships. The powerplant limits it until you get into engineering, so I'd recommend to just upgrade to a medium ship like a krait mk2 or chieftain once you're comfortable flying.
I've got 300 mil, running a Krait Mk 2 with upgrades. Looking more for ship builds to be honest. I do appreciate the good advice though
 
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I've got 300 mil, running a Krait Mk 2 with upgrades. Looking more for ship builds to be honest. I do appreciate the good advice though
you should learn off the vulture first and then start using other ships. a standard laser+MC build will work pretty well as an introductory
 
What is the ship piloting like? I am interested in spaceflight (real) games. Reentry is DCS with Mercury through Apollo craft. Kerbal has rockets, but its too big a pain. Most space games bear no resemblance to real spaceflight at all, especially when they have dogfights with banking like its a fucking plane. My understanding is Elite is like that, and has asteroid belts and nebulae like movies too?

Edit: At a glance it looks the same as Star Wars. Banking around like planes. I like the way Terra Invicta envisions spaceships, they use tiny rockets positioned around (like real contemporary craft to) to orient themselves, you don't hold down the engine to move, you just choose a direction to burn when you need to orient yourself, can position yourself in whatever bizarre orientation you want. To me that is way more interesting than dogfights/naval battles in space, when do you ever see in science fiction a ship flip itself upside down and fight, or point its prow over another ship and make an arc with its rear as it swoops over? But I don't know any game where you actually captain ships in combat like that, only Terra Invicta as an RTS game.
 
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What is the ship piloting like? I am interested in spaceflight (real) games. Reentry is DCS with Mercury through Apollo craft. Kerbal has rockets, but its too big a pain. Most space games bear no resemblance to real spaceflight at all, especially when they have dogfights with banking like its a fucking plane. My understanding is Elite is like that, and has asteroid belts and nebulae like movies too?

Edit: At a glance it looks the same as Star Wars. Banking around like planes. I like the way Terra Invicta envisions spaceships, they use tiny rockets positioned around (like real contemporary craft to) to orient themselves, you don't hold down the engine to move, you just choose a direction to burn when you need to orient yourself, can position yourself in whatever bizarre orientation you want. To me that is way more interesting than dogfights/naval battles in space, when do you ever see in science fiction a ship flip itself upside down and fight, or point its prow over another ship and make an arc with its rear as it swoops over? But I don't know any game where you actually captain ships in combat like that, only Terra Invicta as an RTS game.
If you want realistic space physics, look up In the Black .
 
How the ships handle hinges on the player; the ships don't bank like aircraft if you just take the stick left/right, but it's easy on most flight sticks to add some roll by accident by twisting it when you're turning. There is a flight assist setting that automatically throws in reverse thrust when you stop moving in a direction to keep you from spinning eternally, but it can be turned off if you want to lean into realism.
 
I found two games (which if you like Elite: Dangerous could be of interest to you all too), Delta-v: Rings of Saturn and Space Engine.

Rings of Saturn is for people who, like I was asking about, want to do the gameplay of an Elite/Star Citizen/EVE with realistic Newtonian craft. The downsides are that it's only about Saturn (which is still a ton of worlds to explore, over 80 moons, but I don't know what the game map actually includes) and it looks like ass.

The other is Space Engine, for people that like the virtual tourism aspect. It's like the Microsoft Flight Simulator of space games, I guess, because there's no "point" (in game terms) to doing anything, but you can look at stuff and you can fly around. Personally I just want to explore the Solar System, not Made Up Procedurally Generate Star #3847343732.
 
no self control so I got it on the sale. I will say, Newtonian mechanics or not, it is enjoyable (and surprisingly difficult) to pop into a star system, see a range of phenomena - like distress beacons - and go investigate it. But the game is worthless at explaining how to get started. Works well with a joystick.

It’s a shame there’s not a space opera, even Star Wars, version of this. The setting is just awful generic, soulless. Why hasn’t Star Wars made a game that’s the same crap as the No Man’s Sky/Star Citizen/EVE/Elite genre, except maybe throwing in the occasional boarding action or other port side gameplay? Or, I could go for a detailed solar system with Newtonian mechanics. The downside of casual FTL is that it makes a whole world feel tiny, takes out the voyage feeling and turns it into space trucking.
The solar system is perfectly sized (Jupiter, for example, has something like 92 discovered moons) for a space adventure (a la Expanse?) without needing a wHoLe GaLaXy. Elites got the solar system, but only the mainline planets.

BTW, looking into this genre, I found Flight of Nova, that one is a fictional setting but has Newtonian craft.
 
If I ever get around to actually being able to play this, how much of a slog is it before you can actually go space whaling (hunting those alien spaceborne lifeforms)?
 
If I ever get around to actually being able to play this, how much of a slog is it before you can actually go space whaling (hunting those alien spaceborne lifeforms)?
Thargoid hunting depends more on your skill than your equipment - so long as you have the right weapons at least. That said I you’ll probably want to engineer your ship, which will take a week or two if you know what you’re doing. You’ll also want to unlock some guardian weapons and modules which you can pretty comfortably do in a single session. The important part is to get the combat fundamentals down, learn how to fly with flight assist off, manage your heat, and be able to consistently hit a small target with a hit scan weapon.
 
What is the ship piloting like? I am interested in spaceflight (real) games. Reentry is DCS with Mercury through Apollo craft. Kerbal has rockets, but its too big a pain. Most space games bear no resemblance to real spaceflight at all, especially when they have dogfights with banking like its a fucking plane. My understanding is Elite is like that, and has asteroid belts and nebulae like movies too?
you can look at evochron series if you want inertial flying shit and atmosphere/gravity thingies but it's a multiplayer game that happens to have single player as extra, just like ED.
it's one of the things i find lacking in X3 or even ED but that would make the combat a piece of cake.
 
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