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may aswell just use plasma instead if youre going for a fixed projectile weaponfuck it, i'm going back to the mamba.
edit: putting seeker missiles on the class 1 hardpoints, gimballed beam lasers on the class 3, and a class 4 fixed cannon. good idea or not?
Would it be worth it to run burst laser turrets with long range instead of overcharged for a pve corvette build? I put overcharged on all of them but the damage fall off is noticeable, though i also put phasing sequence on them aswell
Yeah, overcharged compensates for that a bit by just upping the damage even though falloff starts after 0.5kmDon't burst lasers have naturally low falloff? I thought LR was practically a requirement for using them.
That’s what I thought, I’d run LR5 on themYeah, overcharged compensates for that a bit by just upping the damage even though falloff starts after 0.5km
Start out in a vulture, with all a-rated modules it will set you back about 20 mil but it'll teach you how to dogfight and manage your pips while allowing you to hold your own against large ships. The powerplant limits it until you get into engineering, so I'd recommend to just upgrade to a medium ship like a krait mk2 or chieftain once you're comfortable flying.I mainly run a trader build and I've been wanting to go combat. I would like some good recommendations of what to fly
I've got 300 mil, running a Krait Mk 2 with upgrades. Looking more for ship builds to be honest. I do appreciate the good advice thoughStart out in a vulture, with all a-rated modules it will set you back about 20 mil but it'll teach you how to dogfight and manage your pips while allowing you to hold your own against large ships. The powerplant limits it until you get into engineering, so I'd recommend to just upgrade to a medium ship like a krait mk2 or chieftain once you're comfortable flying.
you should learn off the vulture first and then start using other ships. a standard laser+MC build will work pretty well as an introductoryI've got 300 mil, running a Krait Mk 2 with upgrades. Looking more for ship builds to be honest. I do appreciate the good advice though
If you want realistic space physics, look up In the Black .What is the ship piloting like? I am interested in spaceflight (real) games. Reentry is DCS with Mercury through Apollo craft. Kerbal has rockets, but its too big a pain. Most space games bear no resemblance to real spaceflight at all, especially when they have dogfights with banking like its a fucking plane. My understanding is Elite is like that, and has asteroid belts and nebulae like movies too?
Edit: At a glance it looks the same as Star Wars. Banking around like planes. I like the way Terra Invicta envisions spaceships, they use tiny rockets positioned around (like real contemporary craft to) to orient themselves, you don't hold down the engine to move, you just choose a direction to burn when you need to orient yourself, can position yourself in whatever bizarre orientation you want. To me that is way more interesting than dogfights/naval battles in space, when do you ever see in science fiction a ship flip itself upside down and fight, or point its prow over another ship and make an arc with its rear as it swoops over? But I don't know any game where you actually captain ships in combat like that, only Terra Invicta as an RTS game.
Megacorporations are gay, i want to kill Space Chinese, but otherwise looks good, will go well if Boundary if that doesn't shit the bed.If you want realistic space physics, look up In the Black .
Thargoid hunting depends more on your skill than your equipment - so long as you have the right weapons at least. That said I you’ll probably want to engineer your ship, which will take a week or two if you know what you’re doing. You’ll also want to unlock some guardian weapons and modules which you can pretty comfortably do in a single session. The important part is to get the combat fundamentals down, learn how to fly with flight assist off, manage your heat, and be able to consistently hit a small target with a hit scan weapon.If I ever get around to actually being able to play this, how much of a slog is it before you can actually go space whaling (hunting those alien spaceborne lifeforms)?
you can look at evochron series if you want inertial flying shit and atmosphere/gravity thingies but it's a multiplayer game that happens to have single player as extra, just like ED.What is the ship piloting like? I am interested in spaceflight (real) games. Reentry is DCS with Mercury through Apollo craft. Kerbal has rockets, but its too big a pain. Most space games bear no resemblance to real spaceflight at all, especially when they have dogfights with banking like its a fucking plane. My understanding is Elite is like that, and has asteroid belts and nebulae like movies too?