Dwarf Fortress - Despite the multiple let's sperg threads, we never had a general

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I couldn't get into DF normieized edition because they changed the control scheme, which for the uninitiated is fine but for me the old controls were burned into my muscle memory, is the old control scheme or a mod to bring it back out or is it still nu controls

And is fps better? Every fort that didn't die from fun was killed because I couldn't handle the single digit fos
Why is the FPS still so fucking bad?
I know they aren't the greatest coders but come on it's been almost 20 years
 
Hi, I want to get into DF, what's the best way to start?
Actual boring advice: generate a small or pocket world at first just to practice in (smaller = game speed doesn't die as fast over time). Embark into:

- a "peaceful" location, because it doesn't have crazy wildlife coming to kill you right away

- a temperate location, because scorching heat and freezing cold make the game much more difficult

- a location that has some trees above ground and metals underground, so you can refine them and make lots of useful things

- a location that has no aquifer, so that you don't have to do (even basic) waterworks engineering in order to dig down into the stone layer

Then once you have embarked to your location, dig a little storage house underground, stockpile everything from your wagon in there, and cut down all the useless nearby trees. Use the wood or clay or stone to wall off a little starting area for yourself, because enemies can't penetrate constructed walls yet. Leave a defensible little gap for your people to go out if you're brave. Dig a moat around the whole thing and/or ceiling over the whole thing and/or constructed drawbridge to block off the access. Encasing your whole area with a raising drawbridge at the only access point makes your fortress completely impenetrable to all invaders and lets you practice things in peace. Of course, the game is also very boring then.
 
You can change yo controls in the settings homie. As for the latter, I do find the FPS to be a bit better imo, but it may just be my system.
You can change some of the bindings but the overhaul of the entire UI change more than half of how the controls work to the point you can't even get close to the old system, that and after trying it feels like mouse controls are worse than the key binding system.
It's ironic that they finally gave me my wish of improving performance and bug fixes but in the same stroke made the game difficult to play by altering the controls.
 
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Actual boring advice: generate a small or pocket world at first just to practice in (smaller = game speed doesn't die as fast over time). Embark into:

- a "peaceful" location, because it doesn't have crazy wildlife coming to kill you right away

- a temperate location, because scorching heat and freezing cold make the game much more difficult

- a location that has some trees above ground and metals underground, so you can refine them and make lots of useful things

- a location that has no aquifer, so that you don't have to do (even basic) waterworks engineering in order to dig down into the stone layer

Then once you have embarked to your location, dig a little storage house underground, stockpile everything from your wagon in there, and cut down all the useless nearby trees. Use the wood or clay or stone to wall off a little starting area for yourself, because enemies can't penetrate constructed walls yet. Leave a defensible little gap for your people to go out if you're brave. Dig a moat around the whole thing and/or ceiling over the whole thing and/or constructed drawbridge to block off the access. Encasing your whole area with a raising drawbridge at the only access point makes your fortress completely impenetrable to all invaders and lets you practice things in peace. Of course, the game is also very boring then.
But it sounds like good advice for beginners, so thanks. I'm trying to get into the game and they did such an awful job with the Steam version, Jesus Christ. Most of it is still walls upon walls of text, everything takes forever to find even though they could have made the UI more user-friendly.
Like, with work orders, why do i have ALL the possible items available instead of only the ones i can actually make, then on another tab they could show me what i could make if i had a crafting station or furnace or whatever.

I don't know how challenging it was turn the code of the ASCII version into the Steam version, but the game feels like a chore to learn.
 
First that stupid toad nigger gives HALF THE MONEY TO TRANNIES as if they are a real publisher like ubisoft or something that had actual marketing pull, then he adds gay dwarves? Were they always gay? I wouldn't have necessarily noticed. Truly screw that guy. I have been betrayed by him fraudulently insinuated he was somewhat normal (to trick people into engaging with his stupid game)
 
anyone played with sieges yet? Using all my willpower not to give Kit"Her Prostate"Fox any of my Shekels but...

First that stupid toad nigger gives HALF THE MONEY TO TRANNIES as if they are a real publisher like ubisoft or something that had actual marketing pull, then he adds gay dwarves? Were they always gay? I wouldn't have necessarily noticed. Truly screw that guy. I have been betrayed by him fraudulently insinuated he was somewhat normal (to trick people into engaging with his stupid game)
The publisher quite literally groomed Tayrn, they wrote a book about Procgen together and the KitFox girl basically kept negging him to sellout during that time.

Granted, I actually like the post Kitfox era as it forced Tayrn to hire the most autistic tranny-coder to FINALLY FIX DECADES oldbugs which would never get fixed because Tayrns hyper fixation shifted to be about Lutes or some shit.
 
I just either send the rainbow dwarves as cannon fodder for invasions, or send them out to my holdings (or down to the circus). Any non-straight animals get instantly butchered. Dwarf Therapist makes this super easy. I've sent so many rainbow squads to their doom...
 
ust either send the rainbow dwarves as cannon fodder for invasions, or send them out to my holdings (or down to the circus). Any non-straight animals get instantly butchered. Dwarf Therapist makes this super easy. I've sent so many rainbow squads to their doom...
Line them up in the danger room and launch projectile coins into their windpipes.
 
I’m glad to say I didn’t give Kitfox any money and been having fun on the latest 50.05 using my old tile set.

I have gone full neck beard and playing on Linux without the lazy newb pack (because they now only support the steam version it seems).

Had to make some changes to my tiles but everything works pretty well!

But god I do miss auto bury and detailed stock lists.
 
I’m glad to say I didn’t give Kitfox any money and been having fun on the latest 50.05 using my old tile set.

I have gone full neck beard and playing on Linux without the lazy newb pack (because they now only support the steam version it seems).

Had to make some changes to my tiles but everything works pretty well!

But god I do miss auto bury and detailed stock lists.
Run it with DFhack to get all the QoL the game desperately needs.
 
The ASCII was charming. I haven't played 5.0+ or the stream release. I think it would be 4
0 when I stopped and then 4.6 broke the waves.

Edit I have already moved decimals a few times, I'm retarded.
 
I’m glad to say I didn’t give Kitfox any money and been having fun on the latest 50.05 using my old tile set.

I have gone full neck beard and playing on Linux without the lazy newb pack (because they now only support the steam version it seems).
Too bad Kitfox sucks because the tileset is pretty good. They broke the actual game, though.
 
Tried the boltthrowers in the new siege update today, they are insanely OP. Feels almost like they gave up on fixing marksdwarves and just decided to put this in instead.
 
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