DUNE AWOOKENING - LATEST SURVIVAL RPG MMO: ENSLAVE NOOBS, SAVE ARRAKIS, GET ZOOTED ON SPICE, SPACE JIHAD

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yes obviously. This was part of the IP push due to the recent movies. It's why the strategy game came out too. They sold it off to everyone. tbh funcom was a remarkably wise choice given their history in survival games. Lmao imagine if they sold the mmo rights to someone else. My point isnt to cope, its just to say, 2 dune movies came out, they are trying to monetize the IP and here we are.

To be clear with all its issues, I didn't see any pay to win beyond the early access. Actual in game power didn't appear to be for sale for now.

The strategy game was actually pretty good. I played it on games pass and I have been meaning to pick it up on steam sale. It felt more balanced/nuanced than a lot of the strategy offerings I have played. It had board game vibes, like a stripped down Civ. I played it after all the updates though.

I love Dune, ever since I was a kid and I played the Westwood game and watched the 80's movie, I read a bunch of the books.... I am a bit of a sucker for the IP and I will be playing this but it's way too autistic as a setting for the average consumer (and it's for the best honestly) so I won't be surprised if it falls flat on release. The game looks pretty good mechanically but it also looks like the devs are in full scramble and I worry about the feel/server performance. I'm probably instore for a good deal of jank and disappointment but hey it's Dune and it will be like 20-50 years before the IP gets another round of games and I'm gonna probably play survival slop anyway.
 
Game releases for Giga-Paypigs in 3 days.

Funcom has announced that private servers actually will be allowed, and they will be able to enable pvp everywhere.

sauce

Dune: Awakening is out in three days (for deluxe and ultimate edition pre-purchasers) but here's a last minute surprise: the survival MMO will support private servers. Funcom announced today that for Dune: Awakening "rentable private servers will be available from head start launch on June 5th!"


It's worth noting you won't be able to go hog wild with your private server settings as you might in a survival game like Ark, where you can change things like XP multipliers or item durability—though one feature, according to Funcom, will allow private servers to enable "free-for-all PvP." More on that below.

In Dune: Awakening, each server is part of a "world" that contains other servers and shares common areas like trading posts, settlements, and the endgame "deep desert" zone. "This allows us to retain a neighborhood-like feel to the Hagga Basin and provide persistent, freeform building, and other server-demanding mechanics you typically see in survival games," says Funcom.
"We combine this with the large-scale multiplayer mechanics you would expect to find in MMOs where hundreds of players meet each other in social hubs and the Deep Desert to engage in social activities, trade, conflict, and more."


Rather than wall off private servers completely from the rest of the community, "each private server in Dune: Awakening also belongs to a World consisting of several other private servers rented by other players," Funcom says.

Each private server can support "40+ players" and a single world can contain "several hundred concurrent players, all who "share the same social hubs and a massive, constantly changing Deep Desert where players will meet to both explore and engage in conflict over spice."

So, to be clear, private server players won't mix with official server players at all, only players on other private servers.

Still, to prevent players on a private server from having a massive advantage when mingling and fighting with other private server players in the same world, that limits the customization options to a few features like PvP, taxes, and sandstorms.

Here are the features Funcom says private servers will be able to adjust.

  • Security Zones: you can disable security zones entirely, making all parts of Hagga Basin PvP enabled, or you can choose to have pockets of PvP like on official servers
  • Taxation: you can disable taxation on your server
  • Sandstorms: you can disable sandstorms, making them not appear on your server.
That's not a whole lot to get excited about, but it's good news for people who want to be able to fight other players right from the get-go in Hagga Basin, and the idea of not paying your Dune taxes to the Emperor is a nice one. Sandstorms, at least in the early game, aren't that big of a deal: you just have to take cover for about 30 seconds as they pass through the server.

There won't be an admin control panel or the ability to transfer characters between servers, though Funcom says it "will evaluate this functionality post-launch." However, you can visit other private servers and even claim land on them (if you have the server password), something you can't do while visiting official servers.

If you're interested in renting a Dune: Awakening private server, Funcom says they're available through Gportal, Nitrado, and xRealm. Pricing and amount of player slots varies pretty widely between all three services.

I guess the private servers will also interact with each other in community areas, so you will see others from other private servers but not the official ones.

On the one hand I think the idea of pvp everywhere is very funny and could be kino, on the other hand it seriously frontloads the first mover advantage which is already a big issue in games like this.
 
Elaborate on the slavery aspect, there was a Kung fu MMO that kept your character in world as an NPC when you logged out and other players could literally kidnap and sell you into slavery and you'd have to work your way out or escape when you logged back in.
Oh man, Age of Wushu right? I had a ton of fun with that one way back with the 4chan guild.
 
They also did Anarchy Online which is still running after 24 years, albeit in maintenance mode.
I was shocked when i saw that on the launcher. The last time i heard that name was back when Sadam Hussein was still alive.

I like dune awakening so far. It's not a bad game and it's an ok take on the dune universe.
 
I think i am the only one here who plays the game....

It's one of the best and worst games I have played in a while.

The combat is original and very Dune but it's also un-balanced/janky and I say that without even having engaged in PvP. Stuff spawns in on you constantly, enemies stun lock you into a corner. If you don't have the right strategy or gear half the enemies are bullet sponges. There is a lot of content but it is kind of same-y, grind-y. I like the free form classes and doing quests for all the trainers but it does make the progression feel very stat based and linear and not as impactful as sheer weapons tech. You wind up with like Shiga Wire (cause you need it to get around efficiently) and Knee Charge for the whole game because there are only 2 ability slots (well 3 if you are a drug addict).

They did a lot with the aesthetic, the characters and their quests are very Dune. There is some amount of girlbossery but it's below background levels. Even though everything is sand, you can easily tell what zone you are in. The ornithopter flight mechanics are good and I enjoyed setting my glide and trying to keep in the air, it's very immersive to play, the bases look cool and retro future AF. The crafting loop is super solid (but the quantities get a bit stupid), I always need for something, be it water or aluminum or some outpost component or w/e and the means for obtaining all these things are varied.

I have given up on social gaming though (especially if it requires more than 4-5 people) and the endgame is looking like a slog for the solo player. I will probably play it for as long as it holds me (maybe another month or two), I don't really have time for guild bullshit. I may play longer if I can find a nice loose guild that just wants to do spice runs and shit but I'm not holding my breath.
 
janky and I say that without even having engaged in PvP
I will let you in on a secret: the pvp is RARE. IF someone bothers you in the deep desert, just say "fuck both of us" and turn on your shield. Shai Hauld will stop the fight. Most of my interactions with people have either been see you or giving them rides because they jumped out of their ornithopters. less than 25% of the steam users have been to the deep desert. I am not that worried about the pvp. A few of the skills need rework though, unless my playstyle is weird.

The PVP stuff is kinda tame honestly. The only thing you drop in a pvp zone, seems to be fuel cells. The real issue is the landsraad. it seems house atredies will win on almost all the servers.
They did a lot with the aesthetic, the characters and their quests are very Dune. There is some amount of girlbossery but it's below background levels
The girl boss stuff is pretty dune, the fish speakers were that all foid army in the later books. It's kinda weird. Disney has killed star wars to the point where this is the best we will get to a kotor. I did NOT expect a cool dune game in my life time that was not an RTS.

I suspect that right now they are watching and seeing how much people play so that they can determine how rough the next expansion is. I don't think we will be joining the fremen, i think we will be fighting the fremen and they won't be easy or nice like the sadukar or the house troops.
 
I have to know for a certain dune fan friend of mine, is it brian herbert dune slop and if so, is it tolerable levels of brian slop?
 
The girl boss stuff is pretty dune, the fish speakers were that all foid army in the later books. It's kinda weird. Disney has killed star wars to the point where this is the best we will get to a kotor. I did NOT expect a cool dune game in my life time that was not an RTS.

Yes but God Emperor was sexist in it's reasoning you see...

They fucked with the lore enough that men can get Bene Gesserit training and women can be Mentats for gameplay reasons... and it doesn't even bother me that much because they have their alternate cannon where everything on Arakkis is going to shit and they made sure your Bene instructor was an outcast of the order. They even seem to be trying to drag the Atreides off their high horse a little bit with some of the quests and dialog choices which put a heavy emphasis on giving up ones honor to preserve ones existence against a dishonorable adversary. Whoever wrote it was more concerned with inserting cold war politics (the intended allegory), betrayal and espionage than inserting gender or race politics and that is all I can really ask for.

Yes, I opened the Lansraad tab and it was nothing but green.

I suspect that right now they are watching and seeing how much people play so that they can determine how rough the next expansion is. I don't think we will be joining the fremen, i think we will be fighting the fremen and they won't be easy or nice like the sadukar or the house troops.

So I dropped the "Kill Zantara" quest cause I couldn't find a marker and I figured it was bugged, then I went passed the projection in Harko and got abducted into a quest line that makes me doubt that (don't know if that would happen regardless of that quest status) and implies you can side with Zantara and the Fremen or The Emporer. Also if you get to the end of the Fremen trails quest line it's very heavily implied that the Fremen are still around, are more resourceful than thought previously (might need to reread The Orange Catholic Bible passages about machine intelligence) and want to terraform Dune (which is in line with the books) and you will be working with Girlboss Arakkis nerd Paulina to find them (at least I think that was her).

The DLC will be weak just by the descriptions, the polar stuff could be okay. I suspect they are trying to deal with the fact that 90% of the player base are autistic and just want to grind all day and the other 10% are sadistic, want to murder them and are very angry that they cannot. How will they boss around their minions and live out the discord power fantasy if they can just go have fun solo?! If there is nobody to slaughter!? If the prey can just run away!?

The game is purely about numbers in PvP (I'm pretty sure a 1v1 could go on for a small eternity, unless its on open sand) and you would have to be dunce to engage rather than run. Also I'm pretty sure that you have to fight like Samuri and stare at each other for 15 minutes waiting for the other to strike or burn abilities to open. I do enjoy the tension of the shipwreck zones and sneaking around but I only met people once while inside and neither of us wanted to fire first (not much reason to risk a 1 v 2 over a couple green comps). You need slag from PvP areas in the Shoel but that's about it other than the greens which you can also get by breaking down crap you find.

Yeah you don't seem to loose much but durability for dying (I don't even think I lost the Peltier coolers, or whatever they are called, that I was farming in the science station when I got downed out there). It is a bit of a slog out into the desert, and I can see how I would be really mad about loosing an Ornithopter or having to abandon one and spend the whole play session making another to recover whatever is left of it... I think the Deep Desert should be like solo vs. group queue or something and there should be a large PVP zone (though solo queue would make crawler spice harvesting impossible for those people so they would never). I would love to have a hostile encounter every other day or so, I want to circle the camera to spot vultures in the distance, but I don't want to spend 2 hours farming rocks only to get stun locked by like 4 people at once and robbed blind. I could just go to Chicago and experience that for free.

I will remember to keep the 'Holtzman Option' ready, mutually assured destruction is the most Dune thing ever. "He who can destroy a thing, controls a thing"

I have to know for a certain dune fan friend of mine, is it brian herbert dune slop and if so, is it tolerable levels of brian slop?

I have never read any of the Brain stuff :P
 
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I have to know for a certain dune fan friend of mine, is it brian herbert dune slop and if so, is it tolerable levels of brian slop?
I liked the prequal books. Apparently it was an AI that created mentats in that canon.

Yes but God Emperor was sexist in it's reasoning you see...
I must remind you that funcom is chinese, which means that the games are going to lean more towards based, and less toward baizu. I think the game will do all right. You can listen to the old rts music on the in game radio, and l like some of the radio plays. It's sad the "made in china" curator group went from "games i won't buy" to "these games will have 80% less aids" . We live in clownworld when i would rather do business with a Chinese communist than one of those faggot california degenerates.

Picking all the classes sorta is canon, because paul atredies was both mentat and bene geiserit. Now disclaimer we are i guess living in the very fake and gay timeline? I was not sure if that was gender bent paul atriedes in the finial fremen mission or if that was channi. There is evidence of channi being alive when you do the higher tiers of planetoligest, which you should do because apparently that's the best class due to the energy recharge.

My hunch is that ALL the player characters are face dancers or some sort of modified face dancer. That would be a canon way to explain things, and i guess the war of assassins, which is a cool name, is going on tooo long and the spice is NOT flowing enough so they are sending in face dancers to speed things along/make sure they are not having other problems. It would also explain why the tlaxxau was like "oh hey you remind me of home a bit"

I like the game, it's dune, and there are plenty of dune things to explain away anything out of the ordinary. They respected the canon, which is far more to be said then what's coming out of the states. I actually did not like dune 2, it deviated too much from the book in my opinion and it did not have music by toto. The pvp is going to take some ironing out but it's completely avoidable if you know what you are doing.

No the BIG problem are the bugs that take your ornithopter. Those are the big problems.
 
What sells the game for me, is watching the ringmouth videos where the harvestors get NOPED right out of the spice fields as the giant sandworm shows up. That's dune. I think the spice could have been done differently, right now melenge is just this high tier resource for crafting but i think it should have been more of a guild thing, where each house has to provide a spice tithe to the spacing guild and if you don't then there are consequences.
 
I must remind you that funcom is chinese, which means that the games are going to lean more towards based, and less toward baizu.

That makes sense. The more commie we become the more capitalist they become paradoxically. A few years back they could not make a decent game to save their lives but they are getting better. I played Ark's Chinese fantasy knockoff and I should have refunded that shit but Dyson Sphere Program and Gun Fury: Reborn are the two best Chinese games I have played and I would not hesitate to pick up either.

right now melenge is just this high tier resource for crafting but i think

Look at how much spice you need to make a Large Spice Refinery, lolol. I think they made taxes in gold just so you won't be forced into farming any one thing. I have not done any Lansraad but I assume it will involve harvesting large quantities of many different resources, again for loop variety. Like technically you could sell sink charts for a living exclusively and buy spice on the market. I do think you are right about it's overuse in crafting though, I get it as a food/medicine/trade component but I don't recall anything about spice making for great alloys in the novels :P Seems kind of silly to throw that shit in a kiln and add some impurities to your Ornithopter hull.

I noticed a bunch of my "game of the month" friends playing this over the weekend. It is weird watching all these people that don't know one another simultaneously play the same stuff.

You sort of have to play these games at launch for the definitive experience/servers that are populated (and not by exclusively sweats with 2 years in game)
 
I don't get why it has to be a PvP MMO in a ludicrously competitive market instead of a singleplayer game.

Like, if they had to make a dune game, couldn't they get the team that did mad max to do this?

Dune was never about the action, an immersive sim or even just a regular open world exploration game would fit way more and be remembered a lot more fondly by a lot more people than just another fucking mmo that will end up dying after the flavour of the week hype dies down.
 
I think you just highlighted perfectly why I don't play games like this.

Yeah but they keep walking that aspect back and making it more and more solo-able, much to that segment's chagrin.

Dune was never about the action, an immersive sim or even just a regular open world exploration game would fit way more and be remembered a lot more fondly by a lot more people than just another fucking mmo that will end up dying after the flavour of the week hype dies down.

Yeah it doesn't really fit in any one genre and you can easily play it for 150 hours solo if you enjoy grindy resource/building games and Arrakis. It's Enshrouded (minus the voxel terrain manipulation) with Dune shields/guns/vehicles and some 'MMO' PvP/Guild grind stuff tacked on for endgame. It doesn't play like an MMO, it plays like a 3rd person action RPG crafting game.

It's nowhere near as smooth and buttery as MadMax or the Arkham games but it is still a shoot and parry game with vehicles and an emphasis on melee. You get 2-3 abilities not 36 MMO hotkeys. It's not GOTY but it is pretty fun and I would pick it up on sale just to experience the setting, get to tier 5 (of 6) and then walk away.
 
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