Dragon's Dogma

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Isnt it wild that pokemon red on the gameboy color had a new game option but a big release in 2024 doesnt
 
As the game has been out for a while and people are finishing it up the consensus seems to have shifted away from BEST GAME EVER to 'slightly worse than DD1' which is very disappointing.

Anyone here want to weigh in? I'm personally very disappointed with the lack of enemy variety (seriously, why not just post more of Dark Arisen's enemies into 2?) and I hear the game abruptly ends after 2 quests once the second kingdom is unlocked.

Then post-game apparently has no tougher enemies, can't be freely explored, and the final boss is a cutscene? What the fuck?

I tried to be optimistic but a decade or so after the first game I at least expect a game that's equivalent to Dark Arisen in quality.
 
1711714634910.png

At least they listened I guess.
Anyone here want to weigh in? I'm personally very disappointed with the lack of enemy variety (seriously, why not just post more of Dark Arisen's enemies into 2?) and I hear the game abruptly ends after 2 quests once the second kingdom is unlocked.

Then post-game apparently has no tougher enemies, can't be freely explored, and the final boss is a cutscene? What the fuck?
The main story is rather short in the Battahl region, but the main story is also not very fun to begin with. Every DD1 fan I've talked to doesn't like doing the main quest but has a lot of fun just exploring the world.

The post game adds stronger enemies through the world that you only see once or twice in the regular game, a couple you don't see until the post game. The "true ending" doesn't add another ending boss, it adds a couple new bosses you can fight more than once and then initiate a cutscene to end the game. There is a final boss if you don't do the true ending, and you can initiate the true ending even after you do that boss.
 
adds a couple new bosses you can fight more than once
I heard the post game was timed and that you can't save? Is it open to exploration after a certain point and grinding it out a little? I like the SOUND of it, as exploring the totally fucked world at the end of DD1 was one of my favorite parts of that game, but if I can't really take time to enjoy it I don't think it will be as entertaining as I hope.

As for DLC, that leak sounds fake as fuck. There's no way they're going to release a whole other kingdom and 45 new enemy types, unless they just give you an 'ice' variant for each base game enemy. Besides, more open world isn't really what the game needs. The game needs fleshed out dungeon crawling like the first one had. If it's a whole new continent, new quests, AND a super-dungeon then that would be worth it, but I highly doubt it will be that expansive.

Capcom has not released a meaty DLC for a game since... Pretty much Dark Arisen.
 
I heard the post game was timed and that you can't save? Is it open to exploration after a certain point and grinding it out a little? I like the SOUND of it, as exploring the totally fucked world at the end of DD1 was one of my favorite parts of that game, but if I can't really take time to enjoy it I don't think it will be as entertaining as I hope.
It's "timed" but you can "extend" it by killing the new bosses. I haven't heard any confirmation on if that does anything or if the bosses respawn or not.
You can save as much as you want whoever told you that you can't is retarded, time only advances when you rest at a campfire and inns are gone I think, I didn't check.
There's more to explore in the post game when all the water disappears and the huge ocean area is full of monsters and a few new caves.
I had no issues killing the new bosses without losing anything, and all you really lose is some NPCs that don't really matter.

No one I know stayed in the post game for a super long time because they didn't know the cutscene was going to happen or that it would force you into NG+ once you trigger it, I have no idea how long you can stay in the post game.

Some enemies I saw more of/only in post game:
-"Gore" monsters, most notably chimera who I never found in the normal game, minotaur and ogre variants I encountered a couple times in the normal game.
-Liches, you can find one or two in the regular game but they were much more common, found one resurrecting a cyclops that activated when I attacked the lich.
-Dullahan, there was only one in the regular game and I think it's gone forever if you kill it, or at least I never saw it respawn.
-Lesser Dragons, outside of the one that attacks Melve you only see these in the post game.
 
the post game having a time limit pisses me off so much. Not just a time limit mind you, but a time limit AND it locks you into the final quest if you do the sensible thing and evacuate everyone everywhere after setting up every major city with portcrystals before so you evacuate everyone within hours since finishing sidequests bypasses quest steps.

Combat being a basic attack wonky spamfest is also pissing me off so much. Especially since animation cancelling doesn't work in this game. Minus of course, strider 2.0 aka mystic spearhand aka why is the R/B class doing more strider damage than strider jr.

Exploration's nice, the final fight was a lot better than DD1's and having multiple races is a neat gimmick.

The fact that we somehow have less weaponskills while having more weapons is also pissing me off. Daggers not being reverse grip is agony.
No unarmed is the final straw.

It's really just DD0.5 instead of a 2, maybe DDO:1.2 if I'm feeling gracious. I'm not. This is 70 fucking bucks. Act like it.
 
the final fight was a lot better than DD1's
do you mean the fight with the big dragon if you don't go for the true ending? he flew in the air for like 2 minutes whiffing his super telegraphed fire attacks before eventually coming down and dying to a single hit of my warrior maister ability, i laughed at how shit it was.

same deal with the fight with Raghnall who wants to have his fight with you on a bridge meaning the second you grab or hit him with an attack with knockback he's going to die instantly as well.

i'm 65 hours in and just got into the post-game and i hope the game throws more multiple boss encounters my way, my favorite moments so far were getting ambushed by several bosses at once (had this happen constantly west of Checkpoint Rest Town past the second Sphinx location on an alternative route to Battahl).
 
As the game has been out for a while and people are finishing it up the consensus seems to have shifted away from BEST GAME EVER to 'slightly worse than DD1' which is very disappointing.

Anyone here want to weigh in? I'm personally very disappointed with the lack of enemy variety (seriously, why not just post more of Dark Arisen's enemies into 2?) and I hear the game abruptly ends after 2 quests once the second kingdom is unlocked.

Then post-game apparently has no tougher enemies, can't be freely explored, and the final boss is a cutscene? What the fuck?

I tried to be optimistic but a decade or so after the first game I at least expect a game that's equivalent to Dark Arisen in quality.
Minute to minute exploration and combat is good. It's nice to grab materials and a new weapon. What stinks is everything sorrounding that. You cannot walk for ten seconds between encounters with trash mobs. Your pawns being ineffective at fighting means these trash mobs stagger you for 10 seconds straight because the stagger resist stat on armor is a lie. It effects nothing. Basic goblins still stagger you with their leap that is too fast to react to.

The core works fine. But lack of true enemy variety (what variety there is is just bigger more stagger resistance variants.), poor optimization, and the game being purposefully vague on key mechanics and story moments, make this game a worse package than 1. NG+ offers nothing more than the first playthrough. A mistake carried over from 1 for reasons I cannot fathom. Literaly just give a HP/Damage multiplier on enemies.

I'm having fun, but at times it's a drag. For all of 1's nonsense and walking, you could stop and breath the world in, and it never felt boring on playthrough 1.

If 1 was a full meal that was poorly seasoned, 2 is an appetizer with too much seasoning and nothing to wash it down with.

Worth playing, but not worth even 50$ in its current state.
 
do you mean the fight with the big dragon if you don't go for the true ending? he flew in the air for like 2 minutes whiffing his super telegraphed fire attacks before eventually coming down and dying to a single hit of my warrior maister ability, i laughed at how shit it was.
Yes.
the final fight was a lot better than DD1's and having multiple races is a neat gimmick.
Also why is the item cap STILL 99 for everything BUT a specific item?
Are they just taunting us or some shit.
 
Last edited:
Isnt it wild that pokemon red on the gameboy color had a new game option but a big release in 2024 doesnt
"Isn't it wild that [old game] has [basic feature] but a big release in [current year] doesn't?" is something I have and will continue to hear often in various forms until the next video game industry crash. It's sad isn't it?
 
"Isn't it wild that [old game] has [basic feature] but a big release in [current year] doesn't?" is something I have and will continue to hear often in various forms until the next video game industry crash. It's sad isn't it?
Only cause people keep buying this shit. Crash will happen when the cash run outs and not a second before.

Hopefully more people will move to indies/Eastern developers while the fugly run wild in the Western Developers.
 
Only cause people keep buying this shit. Crash will happen when the cash run outs and not a second before.

Hopefully more people will move to indies/Eastern developers while the fugly run wild in the Western Developers.
Aye, normies just can't stop consooming, is it because the quality of life is worse (or at least their life so they have to distract themselves more regardless of if what they're consooming is awful?
 
Aye, normies just can't stop consooming, is it because the quality of life is worse (or at least their life so they have to distract themselves more regardless of if what they're consooming is awful?

And yet, their quality of life is would be at least at a level to allow for consooming. You don't hear about consoomers in even worse shithole countries like Eritrea, Haiti, South Africa, Sri Lanka, and Venezuela, I think.
 
My honeymoon phase for this game ended very quickly. Right after I finished it, actually. Then I realized, the story feels completely unfinished, you never get to visit areas on the map in the main story that you should’ve been able to visit (like the elf village), the characters are painfully underdeveloped and underused, the gameplay feels WORSE than dark arisen where it feels slower and less arcadey, you move like a 300 pound man compared to the original where you move more smoothly, and the soundtrack is barely there outside of battles. Actually when I went back to the original recently to play bitterblack isle, I noticed how beautiful the open world music was when you traveled. That wasn’t in the sequel, or I don’t remember, or it was too quiet to even hear it. But dark arisen will always remain the superior version of dragons dogma it seems.
 
Sperging below on my thoughts about the game so far.


I'm the kind of retard that likes playing warrior so I ended up getting 1 more extra skill slot which was nice. But I'm pissed that warrior and fighter still have no traversal skills or double jump equivalents, like how hard would it be to add a charged jump or if you launch a pawn with ladder blade somewhere they can pull you up a ledge.

I'm still exploring pre beastland on my first playthrough but I feel fatigued from the world design. It seems like there is a massive over reliance on the tall canyons that you progress through and at the end there's a way up that you can go up to the top and explore there back the way you came. I do appreciate that there's a lot more extensive minor caves that break up some of the tedium of exploring, at the end of most side paths there will be a cave entrance that you can explore and leads you a newer area or let's you out somewhere that way previously inaccessible. The ancient battleground leading to the worldborne caves to the Sphinx to the upper canyon was great. I'd like to see more of that and more enclosed "legacy dungeon" type areas like soulflayer canyon, blue moon tower, the waters god alter, bbi, ect.

I dont really have complaints with the save system beyond adding a reload the last camp option, leave inn saves for resyncing with the network and as a hard checkpoint to conclude an exploration session. Campsites should be your main way to keep progressing while exploring with auto saves being after killing a boss or after clearing a few trashmob encounters.

I think overall it has a solid foundation that just hadn't been fleshed out as well as it could been and am disappointed with that.
 
My honeymoon phase for this game ended very quickly. Right after I finished it, actually. Then I realized, the story feels completely unfinished, you never get to visit areas on the map in the main story that you should’ve been able to visit (like the elf village), the characters are painfully underdeveloped and underused, the gameplay feels WORSE than dark arisen where it feels slower and less arcadey, you move like a 300 pound man compared to the original where you move more smoothly, and the soundtrack is barely there outside of battles. Actually when I went back to the original recently to play bitterblack isle, I noticed how beautiful the open world music was when you traveled. That wasn’t in the sequel, or I don’t remember, or it was too quiet to even hear it. But dark arisen will always remain the superior version of dragons dogma it seems.
Your point about never visiting certain areas of the map is hilarious considering this is exactly what happened in the first one, I was even going to make a post about it myself. The only difference being that there actually IS content in most of these places outside of exploration, namely the Elf Village but it's hidden behind sidequest chains that are EXTREMELY missable, again much like the first game. Wilheminas character quest is another one that actually had an interesting story going but it's very missable and a large subset of people are going to waltz right on by it and never see it. This is my biggest issue with the game, in a vaccum it's great but it's a one step forward, one step back kind of deal where they're fixing some mistakes from the first game while making new ones/exacerbating old ones, I guarantee this will be exactly the same down to an expansion getting released that's 10x better than the main quest.

On a lighter note, I really dig the warfarer class, there are quite a lot of creative things you can do with it and even with a barebones setup you can do things like slap a mage staff on to dish out heals, freeing up a party slot for another big damage dealing pawn.
 
Back
Top Bottom